flash.display3D

# Context3DTextureFilter - AS3

Package | flash.display3D
Class | public final class Context3DTextureFilter
Inheritance | Context3DTextureFilter Object

Language Version: | ActionScript 3.0

Runtime Versions: | Flash Player 11.6, AIR 3.6

Defines the values to use for sampler filter mode.

Related API Elements

flash.display3D.Context3D.setSamplerStateAt()

Public Properties
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| Property | Defined By
--- | --- | ---
|  | constructor : Object A reference to the class object or constructor function for a given object instance. | Object

Public Methods
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| Method | Defined By
--- | --- | ---
|  | hasOwnProperty(name:String):Boolean Indicates whether an object has a specified property defined. | Object
|  | isPrototypeOf(theClass:Object):Boolean Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter. | Object
|  | propertyIsEnumerable(name:String):Boolean Indicates whether the specified property exists and is enumerable. | Object
|  | setPropertyIsEnumerable(name:String, isEnum:Boolean = true):void Sets the availability of a dynamic property for loop operations. | Object
|  | toLocaleString():String Returns the string representation of this object, formatted according to locale-specific conventions. | Object
|  | toString():String Returns the string representation of the specified object. | Object
|  | valueOf():Object Returns the primitive value of the specified object. | Object

Public Constants

| Constant | Defined By
--- | --- | ---
|  | ANISOTROPIC16X : String = "anisotropic16x" [static] Use anisotropic filter with radio 16 when upsampling textures | Context3DTextureFilter
|  | ANISOTROPIC2X : String = "anisotropic2x" [static] Use anisotropic filter with radio 2 when upsampling textures | Context3DTextureFilter
|  | ANISOTROPIC4X : String = "anisotropic4x" [static] Use anisotropic filter with radio 4 when upsampling textures | Context3DTextureFilter
|  | ANISOTROPIC8X : String = "anisotropic8x" [static] Use anisotropic filter with radio 8 when upsampling textures | Context3DTextureFilter
|  | LINEAR : String = "linear" [static] Use linear interpolation when upsampling textures (gives a smooth, blurry look). | Context3DTextureFilter
|  | NEAREST : String = "nearest" [static] Use nearest neighbor sampling when upsampling textures (gives a pixelated, sharp mosaic look). | Context3DTextureFilter

Constant Detail

### ANISOTROPIC16X

Constant

`public static const ANISOTROPIC16X:String = "anisotropic16x"`

Language Version: | ActionScript 3.0

Runtime Versions: | Flash Player 14.0, AIR 14.0

Use anisotropic filter with radio 16 when upsampling textures

### ANISOTROPIC2X

Constant

`public static const ANISOTROPIC2X:String = "anisotropic2x"`

Language Version: | ActionScript 3.0

Runtime Versions: | Flash Player 14.0, AIR 14.0

Use anisotropic filter with radio 2 when upsampling textures

### ANISOTROPIC4X

Constant

`public static const ANISOTROPIC4X:String = "anisotropic4x"`

Language Version: | ActionScript 3.0

Runtime Versions: | Flash Player 14.0, AIR 14.0

Use anisotropic filter with radio 4 when upsampling textures

### ANISOTROPIC8X

Constant

`public static const ANISOTROPIC8X:String = "anisotropic8x"`

Language Version: | ActionScript 3.0

Runtime Versions: | Flash Player 14.0, AIR 14.0

Use anisotropic filter with radio 8 when upsampling textures

### LINEAR

Constant

`public static const LINEAR:String = "linear"`

Language Version: | ActionScript 3.0

Runtime Versions: | Flash Player 11.6, AIR 3.6

Use linear interpolation when upsampling textures (gives a smooth, blurry look).

### NEAREST

Constant

`public static const NEAREST:String = "nearest"`

Language Version: | ActionScript 3.0

Runtime Versions: | Flash Player 11.6, AIR 3.6

Use nearest neighbor sampling when upsampling textures (gives a pixelated, sharp mosaic look).

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Mon Apr 10 2017, 12:28 PM -07:00