# MXML Only Tags

Tag | Description
--- | ---
fx:Binding | You use the <fx:Binding> tag to tie the data in one object to another object.
fx:Component | You use the <fx:Component> tag to define an inline cell renderer or cell editor in an MXML file.
fx:Declarations | You use the <fx:Declarations> tag to declare non-default, non-visual properties of the current class.
fx:Definition | You use the <fx:Definition> tag inside a <fx:Library> tag to define graphical children that you can then use in other parts of the application.
fx:DesignLayer | The <fx:DesignLayer> tag is for internal use only.
fx:Library | You use the <fx:Library> tag to declar non-default, non-visual properties of the current class.
fx:Metadata | You use the <fx:Metadata> tag to insert metadata tags in an MXML file.
fx:Model | You use the <fx:Model> tag to declare a data model in MXML.
fx:Private | You use the <fx:Private> tag to provide meta information about the MXML or FXG document.
fx:Reparent | You use the <fx:Reparent> tag to change the parent container of a component as part of a change of view state.
fx:Script | You use the <fx:Script> tag to define blocks of ActionScript code.
fx:Style | You use the <fx:Style> tag to define styles that apply to the current document and its children.
fx:XML | You can declare an XML format data model in MXML in an <fx:XML> tag.
fx:XMLList | You can create an E4X XMLList object from a text-format model in MXML in an <fx:XMLList> tag.

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Mon Apr 10 2017, 01:42 PM -07:00