mx.graphics.shaderClasses

# LuminosityShader - AS3 Flex

Package | mx.graphics.shaderClasses
Class | public class LuminosityShader
Inheritance | LuminosityShader Shader Object

Language Version: | ActionScript 3.0

Product Version: | Flex 4

Runtime Versions: | Flash Player 10, AIR 1.5

Creates a blend shader that is equivalent to the 'Luminosity' blend mode for RGB premultiplied colors available in Adobe Creative Suite tools. This blend mode is not native to Flash, but is available in tools like Adobe Illustrator and Adobe Photoshop.

The 'luminosity' blend mode can be set on Flex groups and graphic elements. The visual appearance in tools like Adobe Illustrator and Adobe Photoshop will be mimicked through this blend shader.

View the examples

Public Properties
Hide Inherited Public Properties
Show Inherited Public Properties

| Property | Defined By
--- | --- | ---
|  | byteCode : ByteArray [write-only] The raw shader bytecode for this Shader instance. | Shader
|  | constructor : Object A reference to the class object or constructor function for a given object instance. | Object
|  | data : ShaderData Provides access to parameters, input images, and metadata for the Shader instance. | Shader
|  | precisionHint : String The precision of math operations performed by the shader. | Shader

Public Methods
Hide Inherited Public Methods
Show Inherited Public Methods

| Method | Defined By
--- | --- | ---
|  | LuminosityShader() Constructor. | LuminosityShader
|  | hasOwnProperty(name:String):Boolean Indicates whether an object has a specified property defined. | Object
|  | isPrototypeOf(theClass:Object):Boolean Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter. | Object
|  | propertyIsEnumerable(name:String):Boolean Indicates whether the specified property exists and is enumerable. | Object
|  | setPropertyIsEnumerable(name:String, isEnum:Boolean = true):void Sets the availability of a dynamic property for loop operations. | Object
|  | toLocaleString():String Returns the string representation of this object, formatted according to locale-specific conventions. | Object
|  | toString():String Returns the string representation of the specified object. | Object
|  | valueOf():Object Returns the primitive value of the specified object. | Object

Constructor Detail

### LuminosityShader

()
Constructor

`public function LuminosityShader()`

Language Version: | ActionScript 3.0

Product Version: | Flex 4

Runtime Versions: | Flash Player 10, AIR 1.5

Constructor.

Examples How to use this example
LuminosityShaderExample.mxml
Copy

    <?xml version="1.0" encoding="utf-8"?>
    <!-- LuminosityShaderExample.mxml -->
    <s:Application name="ColorBurnShader"
            xmlns:fx="http://ns.adobe.com/mxml/2009"
            xmlns:s="library://ns.adobe.com/flex/spark"
            xmlns:mx="library://ns.adobe.com/flex/mx">

        <s:Panel title="Luminosity Example"
                width="75%" height="75%"
                horizontalCenter="0" verticalCenter="0">
            <s:Group blendMode="normal" horizontalCenter="0">
                <s:Rect width="200" height="220">
                    <s:fill>
                         <s:SolidColor color="0x33CC99" />
                    </s:fill>
                </s:Rect>
            </s:Group>
            <s:Group id="group2" horizontalCenter="0">
            <s:BitmapImage source="@Embed('/assets/ks5792.jpg')" x="20" y="10"/>
            </s:Group>
            <s:Button label="Apply Luminosity" click="group2.blendMode='luminosity'"
                x="15" y="265" />
        </s:Panel>

    </s:Application>

© 2015 Adobe Systems Incorporated. All rights reserved.
Mon Apr 10 2017, 12:28 PM -07:00