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CHANGELOG
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CHANGELOG
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2011-01-27
- Added fix for map related crashes in Goblin Cave West 2
- Taking the diary from Garnet's house 2nd floor, doesn't show the gagged face any more
- Backed up old Map75 Bramble Woods_west junction 2 [KTS] to Map97
- Removed bridge to nowhere on map75 Bramble Woods_west junction 2 [KTS]
- Added icon for Goblin King's Head icon
- Sped up KTS... again
- Created icon for goblin boss head
- goblin boss head item now use the goblin boss head icon
- Added missing sad/emotional/reluctant face as face 20
- Added Common Events: sad, emotional and reluctant
- Updated Garnet's house 2nd floor to use the old emotional face
- Made the background for all faces used transparent
2011-01-26
- Another spellcheck run
- Changed switches used for \nm \face testing to 426-428
- Named S201 - Dog by Collar
- Named S202 - Dog by Smith
- Updated gargoyle in Garnet's house to use the correct switch range
- Fixed fading for bad end in swamp
- Changed how toning time is handled outdoors for KTS
- Fixed priority of top left hay (?) roof for tileset 56
- Changed KTS tone_timer to be take into account with changes and be reset after use.
- Updated passability for tiles used in dali barracks, 2nd floor
Added 3 new states on dbase:
-Gagged+ : Will be set when Garnet equips Ballgag+ accesory (Emertx)
-Dog Cosplay: Will be set when garnet equips Dog accesories (Emertx)
-Shame: Will be set when Garnet equips either the Latex outfit, apron, body suit, bunny suit, and whatever lewd outfit there is (only armors). (Emertx)
Created such conversations for all NPC on Map001 (Dalis' main) as an example. (Emertx)
2011-01-25
- Fixed Guard spelling
- Updated name and position of map 96 and 98
- "UMS autohide" now only removes name/face after main events (not parallel)
- Added ahoyturtle/Avi's alternative entrance to Carthage as a stowaway
- Changed ending for ahoyturtle/Avi's alternative entrance to Carthage, to be based on slave status
- Changed to use of chooseface event when executing ahoyturtle/Avi's scene
- Made ahoyturtle/Avi's scene not accessable if access has been gained to Carthage
- Updated Carthage East to have a real blocker for the pen if Slave=true
- Guards will not "find a stray" if you are teleported to Carthage East from ahoyturtle/Avi's scene
- replaced Dali Farm's outer fencing to something more organic
- Updated the Dali Farm's looks
2011-01-24
- Fixed teleport from aSlimyHumiliation location to Dali inn
- Re-enabled Persona after aSlimyHumiliation scene
- aSlimyHumiliation now calls Update Persona 2
-went through Garnet_normal_XX, Garnet_nude_XX, Garnet_slave_XX, and Garnet_salve_nude_XX and made sure 01 through 19 and 99, the template, were all present and in the same order.(pictures) (Firehead184)
-created Garnet_dog_XX by pasting dog ears and collar from dog0090 onto Garnet_nude_XX pics, except for 12, 13, and 14 which are ballgag pics which dog garnet can't wear.(pictures) (Firehead184)
-added Garnet_error_01 a picture of a questionmark.(pictures) (Firehead184)
-altered common event [Choose Face] it now uses pics for moods from 01 to 19, Diferentiates between slave clothed and slave nude, and displayes Garnet_error_01 if mood is less than 1 more than 19 or if it returnes dog when mood is 12, 13, or 14.(common events) (Firehead184)
-added event to Garnets House Picture Guy will ask to select from one of 5 states and show you the entire pictures set for that state, left him in to allow players to make sure they have all the pictures in the right place and so other game makers can see how to use the event.(Map 008) (Firehead184)
-fixed state reset for Picture Guy (gegerlan)
-Hid Picture Guy unless S333 (Debug) is true (gegerlan)
-Added common events 130-152 to display faces (gegerlan)
-Did some refactoring of Firehead184's ChooseFace common event (CE193) (gegerlan)
- Patched UMS with UMS autohide to support the forgetting of face and name between dialog windows
- Added the ability to automatically set Garnet's name whenever chooseface (ce193) is called
- Added the ability to toggle automatic name setting (CE193) for Garnet by using S202
- Added the ability to forget previous \nm used by setting S201 = true
- Added the ability to forget previous \face used by setting S202 = true
- Added Gargoyle for testing and debuggin of the automatic name setting (CE193), and forgetting of name and face, to Garnet's house
- Updated "UMS autohide" to remove $game_system.name and $game_system.face_graphic when a root event (depth=0) finishes. Homefully this will fix lingering face and names crossing over to seperate events.
2011-01-23
- Removed Map_Data.abs, it is generated automatically when the game starts for the first time. Old versions of this may cause issue with the game crashing.
- Fixed fading for bad end in crypt and cemetery
- Bad end in cemetery now only happen during night
- Removed Bad End Trigger in Bramble Wood junction and bramble woods forest
- Fixed fading for bad end prison scene
- Fixed fading for bad end boss scene
-event in Barracks for moving player to F2 changed to activate on touch rather then action button.(Map135) (Firehead184)
-event in Barracks for moving player to F2 moved one space up so characters leaving F2 spawn on space below it rather than on it.(Map135) (Firehead184)
-event in F2 for moving player to barracks moved one space down so characters spawn above it rather then on it.(Map137) (Firehead184)
-event sleeping Guard added to Dali Barracks F2, some appear only during day others at night they only sleep.(Map137) (Firehead184)
-event Restless Guard added to Dali Barracks F2, only available during day(Map137) (Firehead184)
-event Disturbed Guard added to Dali Barracks F2, only available during night(Map137) (Firehead184)
2011-01-22
- Fixed issue with Jasper's dialog starting with :
- Fixed some missing use of \nm in dialogs
- fixed "recommended" spelling in intro
- Moved KTS' time tracking from update into a seperate method: update_time
- KTS' kts_setup now calls update_time instead of update to avoid issues with slow toning
- KTS::FADE_LENGTH set to 240 (default)
- fixed crash when player loaded an old save game
- Added emertex's persona changes
- Fixed issue with screen blacking out and not returning at puppy event
- Fixed some of the spelling
-Altered Common Event [Update Equipment] to turn Switch [Nude] off when garnet is a Dog - Several characters in Dalli respond to dog Garnet properly
-Changed Bath House event where switch [Nude] was checked to allow exception if switch [Dog] was on thus fixing a bug created by my previous change
-Altered Prisoner scene so the animation would play, Stop animation was unchecked, and Garnet dissappears properly rather than being in two places at once, Guard was coded to make Garnet transparent and then Immediately make her reappear. (Firehead184)
-Changed Dali Men's toilet scene to set player speed back up to 4 upon leaving (Firehead184)
-Changed Dog Transformation sequence at Dali Dog Trainer House to reset player speed back up to 4 (Firehead184)
-Changed John sex scenes at kenny house to turn speed back down to 4 after orgasm (Firehead184)
-Changed Carthage Alley Gangbang to raise player speed back up to 4 (Firehead184)
2011-01-21
- I have added new images for some armors and accesories. (emertx)
- I have update the "update_persona_2" script to display the new images. (emertx)
- KTS now remembers the previous toning
- Updated KTS to support tone changes outdoor
- "Men" dialog in the intro now uses \nm
- fixed dialog in prison bad end (\nm)
- Removed player getting the dog collar in the intro
- Updated the readme to reflect the content of the repo
2011-01-20
- Added old hut maps
- Added transfer from world map to old hut
- Added maze script
- Fixed tileset related to the old hut quest
- implemented Emertx's change to Update Persona 2, so the debug event in Garnet's house now uses Update Persona 2 again (moonblack)
- now it is possible to get the dream bad end - if Garnet has an orgasm during the dream the bad end is triggered. Also fixed a bug with said end - now it proceeds as expected (previously the game would freeze waiting for the completion of an impossible move) (moonblack)
- updated several texts to display the (N)PC name above the text instead of displaying it as part of text. Affected texts are all the NPC texts in the cursed dream (Garnet's lines were updated in my previous patch), the lone line of text (if it can be called that) on map 022, and EV003 on map 012 (Dali Inn Upstairs) - all three pages. If I missed any texts there - tell me. (moonblack)
- Based on the last changes of Moonblack, also I added some lines in the update_persona 2 script, so now when you equip a bronze armor and an iron armor, the avatar will display the pictures. Also, I have added some other armors wich despite of not having yet a picture, will display by default the cotton robe, but in this way when someone decides to create images for those armors, it will be easier just to change the line that specifies the image to display, instead of add several lines per armor through the script. (Emertx)
- Also I have added 2 accesories (Ballgag+ and Blindfold & Ballgag) in the database (Emertx)
- Fixed issue with player moving to wrong location on map
- Changed ground tiles around old hut
- KTS now lets you tune indoor scenes
- Updated intro to work better with the KTS changes
2011-01-18
- Renamed switch 351 from (it had no name) to Cursed Dream (Moonblack)
- When Garnet is brought back to the inn after the dream the game now checks for the correct switch (353) (Moonblack)
- The map where the dream takes place no longer uses the time system (its a dream it shouldnt follow the same logic as the normal village), allows for skipping to the end of scene and hides Garnets picture (Moonblack)
- Fixed some issues with Garnets name during and after the dream event previously it was displayed as part of the text, now it shows up above the text. The names of the other people are still shown as part of the text (Moonblack)
2011-01-17
- Added script to check if there's armor in inventory or equipped (player_has_armor?) (gegerlan)
- Used the script in the CE check shame (gegerlan) to fix issues with never ending menu loop bug (gegerlan)
- Updated exit from dali baths to use the new armor checking script (gegerlan)
2011-01-16
- all signs in Dali North now keep their original picture, no matter which direction Garnet reads them from (previously if you read it from the wrong direction the picture would change) (moonblack)
- fixed the bug (more like an oversight) that prevented you from getting the last book (moonblack)
- made it possible to get Garnet's training sword even AFTER getting the book quest - previously you could get (moonblack) her sword only BEFORE you received the quest (moonblack)
- made a few sex scenes skippable - at the start of the scene you are asked if you want to skip it (moonblack)
- Fixed issue with James missing from Carthage Alley event (Gegerlan)
- you can no longer get the sphere of Vahn if you have not accepted the Guild Quest (moonblack)
- You no longer get stuck in the shrine bad end if you touch the handle of the sword (moonblack)
- the Black-Robed Girl in the cemetery correctly disappears if you have given her what she wants (moonblack)
- I may have changed something else I don't remember right now (moonblack)
- Fixed Dean quest progression (Gegerlan)
- Fixed costs related to sexodrome Louis event (Gegerlan)
- Implemented Qwerty's piercing (Gegerlan)
- fixed a typo in the message you get when asked if you want to skip a particular sex scene (I had written "yo" instead of "to"). Since no one reported the typo does that mean that no one uses the skip option, or that people just don't read the warning message? (moonblack)
- Added skip option to the scene when Garnet buys a drink at the Dali bar (moonblack)
- Garnet can no longer buy a drink in the Dali bar if she doesn't have 10 gold (moonblack)
- Excentric old man and Adventurer now remember if they've spoken to you before (Gegerlan)
- Text is now formated depending on the size of the dialog window (gegerlan)
- Removed 4 line limit in dialog (gegerlan)
- Hardcoded tracking if Garnet's in water. (Gegerlan)
- Tiles with the tag 1 is now considered water in which Garnet swims (gegerlan)
- Updated the water tiles used in Dali baths and Garnets home to be of type 1 (swimming) (gegerlan)
- Fixed Village Idiot Left (ev39) to use the correct counter (gegerlan)
- Tweaked Village Idiot to remove both actors (gegerlan)
- Made it possible to select no for Village idiot left (ev39) (gegerlan)
- Removed the constant walking thingy in BlizzABS config
- Added script to check if there's armor in inventory or equipped (player_has_armor?) (gegerlan)
- Used the script in the CE check shame (gegerlan) to fix issues with never ending menu loop bug (gegerlan)
- Updated exit from dali baths to use the new armor checking script (gegerlan)
????-??-??
- Changed "Update persona" script to easily change armors, accesories and helmets. In this way you can easily add new armors or accesories/helmets to the Avatar
(See instructions)
####################################################################
Instructions of how to add a new armor/accesory/helmet to the avatar.
####################################################################
The update persona script I have created has the following structure:
Picture 2 is used to show nude garnet (either normal, normal with slave collar, normal with handcuffs, and normal with handcuffs and slave collar)
Picture 3 Is used to show armor (cotton robe, latex outfit, etc)
Picture 4 is used to show accesories
Picture 5 is used to show helmets
Picture 3 will show up "in front" of picture 2. Picture 4 will display "in front of" picture 3, and so on, So the base
picture will be always Garnet nude, adding layers of pictures depicting armor, accesories, etc
The structure of the event is like this:
- Delete all pictures to clean all stuff
-If Garnet is a slave
-If Garnet is handcuffed
-show base picture of garnet nude and handcuffed (with collar)
-go to ARMORS (handcuffed)
-else
-show base picture of garnet nude (with collar)
-go to ARMORS
ARMORS (HANDCUFFED)
-Go to armor1
-if equiped armor1
(show pic of armor1 handcuffed)
-else go to armor2
-if equiped armor2
(show pic of armor2 handcuffed)
-else go to armor3
.
.
.
-if equiped armor_n
(show pic of armor_n handcuffed) <---armor n is the last one
-else go to ACCESORIES (HANDCUFFED)
ACCESORIES (HANDCUFFED)
-Go to accesory1
-if equiped accesory1
(show pic of accesory1 handcuffed)
-else go to accesory2
-if equiped accesory2
(show pic of accesory2 handcuffed)
-else go to accesory3
.
.
.
-if equiped accesory_n
(show pic of accesory_n handcuffed) <---accesory n is the last one
-else go to HELMETS (HANDCUFFED)
HELMETS (HANDCUFFED)
-Go to helmet1
-if equiped helmet1
(show pic of helmet1 handcuffed)
-else go to helmet2
-if equiped helmet2
(show pic of helmet2 handcuffed)
-else go to helmet3
.
.
.
-if equiped helmet_n
(show pic of helmet_n handcuffed) <---helmet n is the last one
-else END
else
go to check if Garnet is normal
-If Garnet is Normal
-if ()
RUN ALL THE STUFF ABOVE BUT WITHOUT SLAVE COLLAR PICTURE
-else END
-else
go to check if garnet is a dog
-If Garnet is a dog
run the dog event's stuff
-else
END
Basically, what you need to do in order to add a new armor/accesory/helmet to the game
is:
1.- Create the item
2.- Create 2 images of the item, one used for handcuffed Garnet and other for normal (this is specially important
if creating an armor). You may use the same picture if creating an accesory or a helmet. Depends of the image
you create
3.- Replace the last lines of all branches (Garnet slave (handcuffed and not), Garnet Normal(handcuffed and not) of the
items:
If adding a new armor, change it like this:
-if equiped armor2
(show pic of armor2 handcuffed)
-else go to armor3
.
.
.
-if equiped armor_n
(show pic of armor_n handcuffed) <---armor n is the last one
-else go to ACCESORIES (HANDCUFFED)
################################
-if equiped armor2
(show pic of armor2 handcuffed)
-else go to armor3
.
.
.
-if equiped armor_n
(show pic of armor_n handcuffed) <---armor n WAS the last one, NOW YOURS IS THE LAST ONE
-else go to YOUR ARMOR (HANDCUFFED)
-if equiped YOUR ARMOR
(SHOW PIC OF YOUR ARMOR)
else go to ACCESORIES (HANDCUFFED)
And that's it
#######################################################################################################################################
- Added some pictures to graphics directory:
For armors: cotton robe, cotton robe when handcuff
latex outfit, latex outfit when handcuff
bunny suit, bunny suit when handcuff
apron, apron when handcuff
For accesories: Dog accesories, dog accesories when handcuff
necklace
slave collar
blindfold
gagball
gagball updated
blindfold + gagball
- Added 2 armors (accesories) on the database:
042:ballgag updated
043: blindfold + ballgag
- Added state 027: "Clumsy and Gagged" for the blindfold + ballgag item
- Modified the Kristal normal stand picture and Kristal handcuffed stand so accesories and helmets can match the sprites
- Modified the Garnet the dog Character so she has fixed dog collar and dog accesories equiped
- Added Variable 201: Dog autocollar.
Used to set an event with Cerberus if you decide to equip the dog collar (After he has already turn you back to normal and you possess the collar). He will assume he has already helped you, but you equiped the collar
again. So he tells you he can help you again for some stuff. This is so Garnet can use the collar for some events (maybe when needs unnoticed access for some areas).
Of course the Cerberus Event should be copied on all towns so garnet can turn to normal.
- Added Variable 202: Dog trained.
Used to set a different dialogue if you find the mistress after she has trained garnet. (It could occur that you turn into a dog via the dog house and Mistress
does not know Garnet At all
- Added event pages for dog's Mistress that will show different dialogues
Changes in DOG EVENTS:
-CHanged Dali's Soldiers dog event: If Garnet is a Dog, the dialogue changes
-Added event page for the soldiers on the Dali's Bar: If Garnet is a Dog, the dialogue changes
-Added event for Pimp on Dali's Bar:If Garnet is a Dog, the dialogue changes
- Reviewed all normal character events, so if Garnet is a Dog, they have propper dialogue
==========================================================================
5.37.82 = 337
6.53.20 = 413
2011-01-16
- Picking up the debug item now set S333 to on
- Chinaware debug item now requires S333 to be ON
- Teddybear debug item now requires S333 to be ON
- Flowerpots (outside Garnet's house) now requires S333 to be on
- Added script to check if there's armor in inventory or equipped (player_has_armor?) (gegerlan)
- Used the script in the CE check shame (gegerlan) to fix issues with never ending menu loop bug (gegerlan)
- Updated exit from dali baths to use the new armor checking script (gegerlan)
2011-01-15
- Removed the constant walking thingy in BlizzABS config (gegerlan)
- Fixed Village Idiot Left (ev39) to use the correct counter (gegerlan)
- Tweaked Village Idiot to remove both actors (gegerlan)
- Made it possible to select no for Village idiot left (ev39) (gegerlan)
- Text is now formated depending on the size of the dialog window (gegerlan)
- Removed 4 line limit in dialog (gegerlan)
- Hardcoded tracking if Garnet's in water. (Gegerlan)
- Tiles with the tag 1 is now considered water in which Garnet swims (gegerlan)
- Updated the water tiles used in Dali baths and Garnets home to be of type 1 (swimming) (gegerlan)
- Excentric old man and Adventurer now remember if they've spoken to you before (Gegerlan)
- fixed a typo in the message you get when asked if you want to skip a particular sex scene (I had written "yo" instead of "to"). Since no one reported the typo does that mean that no one uses the skip option, or that people just don't read the warning message? (moonblack)
- Added skip option to the scene when Garnet buys a drink at the Dali bar (moonblack)
- Garnet can no longer buy a drink in the Dali bar if she doesn't have 10 gold (moonblack)
- Fixed Dean quest progression (Gegerlan)
- Fixed costs related to sexodrome Louis event (Gegerlan)
- Implemented Qwerty's piercing (Gegerlan)
- you can no longer get the sphere of Vahn if you have not accepted the Guild Quest (moonblack)
- You no longer get stuck in the shrine bad end if you touch the handle of the sword (moonblack)
- the Black-Robed Girl in the cemetery correctly disappears if you have given her what she wants (moonblack)
- I may have changed something else I don't remember right now (moonblack)
- Fixed issue with James missing from Carthage Alley event (Gegerlan)
- all signs in Dali North now keep their original picture, no matter which direction Garnet reads them from (previously if you read it from the wrong direction the picture would change) (moonblack)
- fixed the bug (more like an oversight) that prevented you from getting the last book (moonblack)
- made it possible to get Garnet's training sword even AFTER getting the book quest - previously you could get (moonblack) her sword only BEFORE you received the quest (moonblack)
- made a few sex scenes skippable - at the start of the scene you are asked if you want to skip it (moonblack)
2011-01-04
Added Event in East Carthage/sexadrome If owned by the pimp.
Slightly lowered Carthage guard combat stastics, now possible for slave to hurt Them.
Added Bad end in Haunted forest if certian easily avoidable conditions are met.
Fixed Display bug when choosing "gold" from debug menu
Added "Level" Option to debug item
Added Drain and Regen effects added debug events outside house to test them untill i can get them into spellbooks.
Fixed display bug in Dali inn.
Removed Annoying animation when unable to cast due to having a shield
Added Gerlan's bugfixes in the sexodrome and the goblin caves
Added Gerlan's bugfix in the east carthage dungeon event.
Some minor bugfixes in East carthage Auction event.
Added Qwerty's Orphanage 2nd floor
Added and bugfixed Qwerty's Orphanage events.
Replaced Dog kennel event with qwerty's placeholders to make becoming a dog more difficult.
Fixed Glitch where becoming a slave while already a slave would double your level
Added more slave equipable Items to East Carthage shops
Altered Auction trigger to not trigger if you are owned by a carthage citizen.
2010-12-18
Added additional controls:
End/num1 = cancel
Ctrl(both)= Cast selected spell
RightShift = Run
Slaves and Dogs now have a MUCH harder time entering Carthage, still possible, but
have fun >:D
Guards now roam Carthage to look for those who entered Illegially, If they catch you they'll throw you out unless you sucessfully resist arrest.
Fixed bugged gameover event in goblin caves, slaves and dogs no longer immortal.
Pimp no longer gives free money
Fixed whips, now properly equipable by Slaves, weaker than swords and undead are resistant, but its better than nothing, and the whips add status effects.
Modded Check hypnosis common event, it now ensures all garnets share the same hypnosis/curse status as the current active garnet.
Modded Check for Orgasm Common event, Now much more dramatic max SP gains and HP losses, applied an INT gain upon climax and applied the stat changes to all 3 garnets
Altered the "Slave" "Adventurer" and "Dog" Class change common events, It no longer Initalizes the garnets stats when called, it also no longer removes the dog or slave Collars on accident (which was never seen since it also deleted the extra collars)
Added 2 new spellbooks with 3 new spells.
Work was done on the Library tentacle rape scene.
2010-12-17
Altered Updtate sprite common event, Now returns sprites of regular nude Garnet as a placeholder instead of the glitched Slave-nude garnet.
Altered Check Shame common event, Garnet ignores the reequip requirement if Hypnotized A slave or a Dog
Added "Goblin Punch" skill to goblins and hobgoblins, Its weak but it inflicts stun and confusion and ignores armour.
Fixed numerous text bugs and one game breaking bugs in the Various Library Book
events around town including Game breaking bug in garnets bedroom (permanently lowered move speed to 1)
Trippled garnets starting base HP but increased the HP of several monsters as well.
Lowered the PhyDEF of the Bandit boss but raised his HP should be easier to hurt now but still hard to kill.
Fixed Broken event at Dali Inn
Retiled the sewers in an attempt to restore the ability to move in them.
Added Bronze whip to Slave vendor in Dali
Added Bronze Rod to chest somewhere in Dali
2010-12-16
Added 9 usable combat spells
Added Library quest to learn spells, 18 books are now hidden around Dali village
Commented out previous perversion script, created a constantly running common event to keep track of current pervision regardless of current class
Modified "Sleep in bed" common event, now works differently when cursed
Library H-event started but not completed
Quadrupled the SP gain from Dog events for balance purposes
Altered the Debug Common event to increase/decrease SP in addition to perversion
To use spells.
1) talk to the Librarian to start the library book quest
2) Retrieve all 18 books either by searching town, or by using the temporary debug
events in the library
3) Talk to the Librian with all 18 overdue books, and she'll let you check out spellbooks, you start only able to check out one book at a time, but this number can
easily be increased by quests, there is a debug event in the library that sets your max spellbooks to 2
4) Use the spellbook in your inventory, You'll learn between 0 and 3 spells right now depending on your class and level, Currently Adventurer Can learn from all 3, Slave garnet from 2 books and Dog garnet only from one.
5) Go to the Hotkeys menu, hit up and down to select a hotkey slot and hit confirm, then pick a spell to go in that hotkey
6) Leave the menus, then hit the number corresponding to the hotkey slot you want to use (aka "1" for the first hotkey "2" for the second etc)
7) get in range of an enemy and hit the "C" key to cast a spell
8) The spells are strong, but SP is limited, and only refills from H-events or Items
9) To change your spells talk to the librarian and return the books, you'll forget your old spells and get the book containing your new ones.
commit 4ebe09114a9882760ad20c7485563d226f9fa3e7
Merge: 0842c04 db73486
Author: gegerlan <[email protected]>
Date: Fri Sep 10 19:06:00 2010 +0200
Merge branch 'Unstable' of git.assembla.com:aog into Unstable
commit 0842c0498808f7a3de127553db3059315049c877
Author: gegerlan <[email protected]>
Date: Fri Sep 10 17:58:44 2010 +0200
Added a condition to CE6 (Check Shame) to make sure the armor can be equipped before forcing the player to the menu. Fixes #75
commit db734862a4a988cd96c6b7d964ccd952a5a15b0e
Author: GegerLan <[email protected]>
Date: Thu Sep 9 22:28:29 2010 +0100
Removed all variables set in the intro (crashed gambling). Removed variable check (debug) event from Garnets house
Map008
EV17 Removed
Map014
EV1
V2,V3,V4,V5 and S7,S21 value set removed
Tileset
Made sure the cock keeps on top of Garnet
commit 84ecf30030530f96981310d66cd004be917d6af4
Author: GegerLan <[email protected]>
Date: Wed Sep 8 19:39:10 2010 +0100
Reenabled \oi function of UMS but added checks to see if the item is valid (not nil)
commit 8593acc0dfb4a442426878c45227b66981d9f2f6
Author: GegerLan <[email protected]>
Date: Wed Sep 8 19:16:40 2010 +0100
Removed \oi[] from UMS since it keeps crashing the game (we don't use it). Fixed spelling in Dali Farm Penn (Somthing->Something)
commit 2b264f65d9b256a02ad2ae3dfaa6bf468930fede
Author: GegerLan <[email protected]>
Date: Mon Sep 6 22:24:10 2010 +0100
Fixed clipping in pen and rewrote some of the dialog. Pigs now only needs to be feed once, but there's more of them. Deprecated V Pig Food for a Pig Food Item.
Removed through for Rex once you leave the fenced area making him less prone to walk through walls. This may reintroduce bug which crashes the game _if_ he finds a way out and can collide with you. Rex may also start walking on/through walls if Garnet is within the fenced in area.
commit efe0a5977267d028090aa2ee82d932bf1574559f
Merge: 3bddf78 6647789
Author: gegerlan <[email protected]>
Date: Sun Sep 5 14:47:28 2010 +0200
Merge branch 'Unstable' into KTS
Conflicts:
Data/Scripts/digest.txt
commit 6647789c9a3424047da08f252c9bb0d92860c1a6
Author: gegerlan <[email protected]>
Date: Sun Sep 5 14:43:22 2010 +0200
Added nil checks for Game_System script, added explicit nil check for Sexodrome script. test #69
Made the activator events work in Sexodrome again by removing switch check for time and adding conditional for timer.
commit 167c4c71dc9a01c7bc5d81a8d28cec4b18429a20
Merge: 2bc2667 14b3e7e
Author: gegerlan <[email protected]>
Date: Sun Sep 5 13:41:17 2010 +0200
Merge branch 'Unstable' into PerversTrack
commit 14b3e7e5c3fa04efa5724d6b5ee8a8d9c3835c3c
Merge: 4997902 b9a595b
Author: gegerlan <[email protected]>
Date: Sun Sep 5 13:37:31 2010 +0200
Merge branch 'master' into Unstable
commit b9a595bdd7f35aabe135967302d0acf7df7c251c
Author: gegerlan <[email protected]>
Date: Sun Sep 5 13:17:11 2010 +0200
Added content required to build the project from source. Added readme file to help the process.
commit 2bc26677665046f985f2dfd9b2750bba626974bc
Author: gegerlan <[email protected]>
Date: Fri Sep 3 20:57:58 2010 +0200
Added SP change (perversion) after sex
M1
EV50
A1 SP+20 after sex
EV56
A1 SP+10 after sex
EV57
A1 SP+10 after sex
EV58
A1 SP+10 after sex
EV59
A1 SP+10 after sex
M12
EV4 (Simon)
A1 SP+10 after sex
EV6
A1 SP+10 after sex
M9
EV6
A1 SP+10 after sex
M16
EV4
A1 SP+10 after sex
M29
E5
A1 SP+10 after bad seqence
M24
E7
A1 SP+15 after sex event
M62
E5
A1 SP+10 after sex
E9
A1 SP+5 after sex
M63
E3
A1 SP+20 after sex
E1
A1 SP+20 after sex
E2
A1 SP+20 after sex
M68
E3
A1 SP+25 after sex
M7
E1
A1 SP+30 after sex
E18
A1 SP+10 after sex
E20
A1 SP+30 after sex
M78
E1
A1 SP+30 after sex
M59
E6
A1 SP+20
E8
A1 SP+20
CE29
A1 SP+25 after brothel event
commit 1660c64d5409fa3ca523269aae7cc8ea44f64af8
Author: gegerlan <[email protected]>
Date: Fri Sep 3 20:11:42 2010 +0200
Added script perversion to track SP and change V49 appropriately (percentage/10). V49 should from now on only be seen as read-only, and SP is instead used to change perversion. Changes to v49 will become undone at a SP change.
Binding perversion to SP was the original intent (I gather) and can be quite fun. maybe you should be able to "channel" your perversion :D
Script
Perversion
Hijacked Game_Battler's sp= call to see if Actor 1's (Garnets) SP was changed, and if so change V49 to one tenth of the percentage (valid range 0-10).
Map008
Removed SP change from dog house. (How come it changes HP +9999 when the Inn only gives you HP+200?)
commit 3bddf7851bc13e4f839173b0b063d9f4ebea8db6
Author: gegerlan <[email protected]>
Date: Thu Sep 2 19:46:16 2010 +0200
Updated Tiles used in Carthage, removed BGS after leaving Goblin Caves in Bramble Woods
commit 3e3cc3f6b5729ae9a5c36c069e49f205c1bb3160
Author: gegerlan <[email protected]>
Date: Thu Sep 2 15:18:54 2010 +0200
Added speedup of time. Fixed path in Bramble woods. Fixed some of the issues with KTS in Carthage East. Added KTS checks in Carthage Main Street.
commit 48ffd75ee00cb40ec03334bab4ce617917068661
Author: GegerLan <[email protected]>
Date: Wed Sep 1 20:14:09 2010 +0100
Implemented the VX script KTS (Pokemon edition?) Originally intended to have the time locked to the players time, but remade it to the original internal tracker. Implemented some of the checks in Dali village and Carthage East (not tested), and renamed outside maps to have [KTS] to allow time tracker. Deprecated old CE and Variables and Switches for time tracking.
Uses S176-183
Uses V51-64
commit 4997902d4aac4e23df15935d7d9501400ed11954
Author: GegerLan <[email protected]>
Date: Wed Sep 1 17:17:52 2010 +0100
Added BGS and BGM for intro (far from perfect).
Redid pathing for dad in intro (set to through)
Fixed spelling in intro your->you're
Fixed sprite check (game_actor->game_part as game_actors aren't updated when equipment is changed)
Removed actor 4 and 5 to get undressed in bath (gave the player an extra robe)
Set V89 (Nudity OK) as player enters/exits baths
Added call to CE Update Equipment after re-dressing call
Redid how equipment is checked (uses the switches, and defaults to cotton robe)
Moved to switch based system for dog house (Dali). Updated 2nd event that was previously missed
commit c5fce67e00b03cacb6a6616575f5029b64930142
Author: GegerLan <[email protected]>
Date: Wed Sep 1 15:43:04 2010 +0100
Added CC BGM music to assets. Credits can be found in the CREDITS file
Kendra Springer: Hope
Loopmaster: Medieval Jester
Oscar Remius (Maverlyn Darkstar): Symphony of the forest - WIP
Tiara (smartpoetic): A Medieval Town-Loopable
Added Symphony of the forest - WIP as the BGM for Bramble woods
commit b302e9a87e4b006fddcd0ee5fae93f985c98f61b
Author: gegerlan <[email protected]>
Date: Tue Aug 31 23:41:42 2010 +0200
Fixes #63 removed the equip check for Class changes with regards to piercings.
Fixes #64 issue with Rex crashing the game, but he can now walk through walls :( made sure the right sprite is used after the 2nd event.
Fixes #65 modified CE for updating sprite and persona
Update the debug item to use the CE for changing slave/dog class.
Made a stub for ticket #33 with CE Show Persona & CE Image Cleanup
CommonEvents
CE1
Calls CE2, CE3, CE4
CE196
Calls CE199
CE198
Actor changed to 1 for all events
Map016
EV1
SE2,4 : Through set to ON
System
S127 named Hide Persona
S128 named Hide Sprite
commit 10e31be1436fe9bb065496ca93673f96489f6f3e
Merge: 215c5ae 5db685f
Author: GegerLan <[email protected]>
Date: Tue Aug 31 18:47:08 2010 +0100
Merge branch 'Script_EqCheck' into Unstable
Conflicts:
Data/Scripts/digest.txt
commit 215c5aeab78fb856f51ed3f77ead3b59d9cb86aa
Merge: 0e067c0 db9bb59
Author: GegerLan <[email protected]>
Date: Sun Aug 29 22:36:41 2010 +0100
Merge branch 'Unstable' of git.assembla.com:aog into Unstable
commit 5db685fec0feb8113fe9c606117cd7604e7ae856
Author: GegerLan <[email protected]>
Date: Tue Aug 31 18:39:13 2010 +0100
Updated checks for dog/slave in Inn and adv. quest. Updated nude check. Reset start position.
commit 958dc4668fad004e0c8d5f98c5c0605985bd1ec4
Author: GegerLan <[email protected]>
Date: Tue Aug 31 18:20:58 2010 +0100
Added a script based system for handling the timeout in Sexodrome. Added script for better check if armour is worn in the Check Equipment CE. Modified so that the changes to dog/slave uses CE, and is only checked through the relevant switches. Made changes to maps related to the checks of dog/slave.
Added script stubs for Time (Tracker) and Persona
commit 40f1e1fb18868d72f434b6cc15098fccca1c3fd0
Merge: 0e067c0 db9bb59
Author: GegerLan <[email protected]>
Date: Sun Aug 29 22:36:41 2010 +0100
Merge branch 'Unstable' of git.assembla.com:aog into Unstable
commit db9bb599a5cc0bf057e76134a58b5a41ac16bd1e
Author: gegerlan <[email protected]>
Date: Fri Aug 27 01:56:44 2010 +0200
Fixed tileset related issues with Dali baths. Made the drawers accessible in womens side. Fixed bug with Garnet being reported nude while not.
CommonEvents
CE198
Sets S90 (Nude) to off before making checks
Map061
Redefined tileset use to avoid wall walking
Map062
Redefined tileset use to avoid wall walking
Added events for making it easy to change
Added check if Garnet's naked as she leaves
Tilesets
Updated tileset 1.2 passage and priority for tilesets used in Dali Baths (walls, desk, and that ball thingy)
commit cba617445093647673e9039e185581a999967fc3
Author: gegerlan <[email protected]>
Date: Fri Aug 27 01:13:53 2010 +0200
Rewrote Pimp in Dali pub gambling event. Moved drunk in Dali pub event back to original position when finished. Added a simple script to handle RPS gambling (return -1 = loss, 0 = draw, 1 = win). Fixed persona tracking.
Map007
EV1 - Drunk Man
Transfers to 5,7 after SE2
EV17
Rewrote gambling and debt
deprecates V5, V6 and V7
Moved dog & slave checks into new SE
Common Events
CE195
Changed check for S127 to OFF
commit ea669e19e699ec14287a59d95b0f42154703ffe6
Author: gegerlan <[email protected]>
Date: Thu Aug 26 20:23:23 2010 +0200
Added Blizz-ABS button-condition fix. Added piercing selection based on switches 151-.... Modified qwety's maps tileset and tileset use.
commit 1caf598cb54e0b99026a2e2230ce3891bfe0a473
Author: gegerlan <[email protected]>
Date: Thu Aug 26 18:30:21 2010 +0200
Added most armors to sprite and persona update, default to cotton robe.
commit 3e6c5885039af4140d9c6b9e417ee1d1dd91ff42
Author: gegerlan <[email protected]>
Date: Thu Aug 26 16:29:36 2010 +0200
Fixed minor clipping issues with roofs in Dali Village
commit 2b1a2156683c765c448be7ef3bdb72069b403157
Author: gegerlan <[email protected]>
Date: Thu Aug 26 16:21:43 2010 +0200
Re-added the equip item check for Game_Actor, added debug item retrievable from Garnets house 1st floor.
Added some nude dialog choices and cleaned up events by placing dog/slave checks in seperate events.
commit 760018e9f63063f985aab3f8ebc39075d15913ee
Merge: 48741ce 0ccb4cb
Author: gegerlan <[email protected]>
Date: Thu Aug 26 15:37:25 2010 +0200
Merge remote branch 'remotes/origin/BlizzABS2_8' into Unstable
commit 48741cead13fb12d2e93c7dad6b344a1158dc694
Author: gegerlan <[email protected]>
Date: Thu Aug 26 15:35:43 2010 +0200
Fixed issue with SexoDrome tilesets and missing customers
CommonEvents
CE27 (Sexodrome - Cleanup)
V14 random (1...10)
Map066
Added inter-wall blocking of player
EV3 - Customer & EV8 - Customer
removed set graphics none
removed wait move to finish
sets V14 to 0
EV22 (copy of EV18) - Pimp reward trigger
added @ 12,25
Catches player with the new tileset passage
added extra step up & down for EV1 (Pimp)
commit 624cf60914a062de02b26ecfda33cf921c78207f
Author: gegerlan <[email protected]>
Date: Thu Aug 26 14:53:08 2010 +0200
Fixed issue with Mistress Smiths capture of Slave Garnet freezing the game. Cause: pathing blocked for ev3 made the game reluctant to change maps.
closes #57
Map002
EV003
Moved to 9,6
EV006
Changed EV003 movement to three steps right, ignore if can't.
commit 0e067c0c96a1465b40cb2ecd9790b44e4bd00d4d
Merge: fd04aa2 0ccb4cb
Author: GegerLan <[email protected]>
Date: Tue Aug 24 23:35:43 2010 +0100
Merge branch 'BlizzABS2_8' into Unstable
commit 0ccb4cb5627ab7c3f7fa5f49e2973ef5f68a79cc
Author: GegerLan <[email protected]>
Date: Tue Aug 24 17:12:06 2010 +0100
Updated the Blizz_ABS keybindings to be closer to the one in prev. versions
commit fd04aa214745cc36b89ca0574924e8ded3728b5f
Author: GegerLan <[email protected]>
Date: Tue Aug 24 15:47:56 2010 +0100
Set sprite and persona tracker to on by default
commit fb077337fe32a8f2faa8d518f7bd75373cfb6936
Merge: ff87ec9 35504f9
Author: GegerLan <[email protected]>
Date: Tue Aug 24 15:33:22 2010 +0100
Merge branch 'PiercingRUs' into Unstable
commit ff87ec96e395f0b0f25cc42950354fc08d93e6b3
Merge: 18a73b0 8c66b74
Author: GegerLan <[email protected]>
Date: Tue Aug 24 15:33:02 2010 +0100
Merge branch 'BlizzABS2_8' into Unstable
commit 18a73b00498ef396fdba56925d7ef436f00cb627
Merge: 6a74120 b98d6a7
Author: GegerLan <[email protected]>
Date: Tue Aug 24 15:32:50 2010 +0100
Merge branch 'Nude_Switch' into Unstable
commit 6a741203f8a4f2d7ef2f19aa375d9def4810442c
Merge: 8a0b7ec 53b66e5
Author: GegerLan <[email protected]>
Date: Tue Aug 24 15:32:32 2010 +0100
Merge branch 'CarthageEast' into Unstable
commit 8a0b7ec29539e1c4a7c74667ea29173acbc11c72
Merge: 6e397ca a673d12
Author: GegerLan <[email protected]>
Date: Tue Aug 24 15:32:21 2010 +0100
Merge branch 'tileset' into Unstable
commit 6e397caa525e39d40e2780d45e493315fa1e4b05
Merge: 8c02467 3af92f1
Author: GegerLan <[email protected]>
Date: Tue Aug 24 15:32:09 2010 +0100
Merge branch 'BG_events' into Unstable
commit 3af92f1a0eab456de88660aeac220fae413240b7
Author: GegerLan <[email protected]>
Date: Tue Aug 24 15:30:16 2010 +0100
Removed repeating background in crypt (Dali)
M026
EV10
Added erase event
commit b98d6a70a2ba1ed8a4d82bf4f33c6073390af2eb
Author: GegerLan <[email protected]>
Date: Tue Aug 24 15:25:48 2010 +0100
Added a bunch of notices of Garnet being naked, and added support for some places being OK with nudity (bath)
commit a673d1259407c200438f5f62a9091bb8c733c5a4
Author: GegerLan <[email protected]>
Date: Tue Aug 24 14:15:37 2010 +0100
Updated tilesets and maps to fix clipping issues with Cemetery (Dali), Dali Village, Dali Pub, Church (Dali). Also closed off the sides in the Church (Dali) so it doesn't look like there are paths east and west.
commit 35504f96400e18eaac0de654e3bc211b80dc3df9
Author: gegerlan <[email protected]>
Date: Mon Aug 23 20:43:28 2010 +0200
Added qwertys piercing stuff
commit ba8d8ed8c66121e28f3c5cd96fb72ba8ac565acc
Author: GegerLan <[email protected]>
Date: Mon Aug 23 15:10:19 2010 +0100
Removed autostart switches (Death, Embarrassing, Running) from Dali Village
commit 24685ff705382a2474f060368b492a22b38a99ac
Merge: df0e2b6 8c02467
Author: GegerLan <[email protected]>
Date: Mon Aug 23 10:28:55 2010 +0100
Merge branch 'master' into Nude_Switch