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layers.go
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layers.go
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// Copyright 2015 Garrett D'Amore
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use file except in compliance with the License.
// You may obtain a copy of the license at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
const (
LayerBackdrop = 0 // Any backdrop (will we have?)
LayerThrust = 1 // Ship thrust (set low to hide)
LayerTerrain = 2 // Foreground terrain
LayerHazard = 3 // Hazards that the player can hit
LayerShot = 4 // Player's shots
LayerPad = 5 // Launch pad
LayerPlayer = 6 // The player's ship
LayerExplosion = 7 // Player explosion
LayerWipe = 8 // Blastwave
LayerDialog = 9 // On top of everything
)