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f-terrain.go
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/
f-terrain.go
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// Copyright 2015 Garrett D'Amore
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use file except in compliance with the License.
// You may obtain a copy of the license at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
func makeTerrain(level *Level, props GameObjectProps) error {
frame := props.PropString("frame", "TERRAIN")
sname := props.PropString("sprite", "")
if sname == "" {
return nil
}
sprite := GetSprite(sname)
sprite.SetLayer(LayerTerrain)
sprite.SetFrame(frame)
level.AddSprite(sprite)
return nil
}
func init() {
RegisterGameObjectMaker("terrain", makeTerrain)
}