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what do you expect what is happening when you are writing x86_64 instructions to the code section of a x86 process and then run it? segfault
if your game is x86, then you need a x86 shared object and a x86 injector. tf2 is x86, a x86_64 .so+injector won't work. keep in mind. you might need to build a cross compiler for i686/x86 if you are on x86_64 and the game is x86 only to get it working successfully
After executing the code "ptrace_cont(target);" in line 258, target segfaults. The target is Torchlight2
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