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Fetching mulitple network images #11

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vezer1993 opened this issue Jul 31, 2022 · 5 comments
Open

Fetching mulitple network images #11

vezer1993 opened this issue Jul 31, 2022 · 5 comments

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@vezer1993
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Hi,

I was just wondering if you are aware of this, or I am doing something wrong. I have to load 13 images for my page, but for some reason after 7 it stops getting the images this is my code:

ImageNetwork(
image: widget.yachts[index].image.toString(),
height: imageHeight,
width: imageWidth,
borderRadius: BorderRadius.circular(10),
fullScreen: false,
curve: Curves.easeIn,
duration: 1500,
onLoading: SizedBox(),
imageCache: CachedNetworkImageProvider(widget.yachts[index].image.toString())
),

image

@weijingtai
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weijingtai commented Aug 22, 2022

same issue
in web canvaski

I make my "Card" transparent
I found them

Snipaste_2022-08-22_00-58-05

@Mohammad-Abureesh
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Same issue ?

@Mohammad-Abureesh
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Hi,

I was just wondering if you are aware of this, or I am doing something wrong. I have to load 13 images for my page, but for some reason after 7 it stops getting the images this is my code:

ImageNetwork( image: widget.yachts[index].image.toString(), height: imageHeight, width: imageWidth, borderRadius: BorderRadius.circular(10), fullScreen: false, curve: Curves.easeIn, duration: 1500, onLoading: SizedBox(), imageCache: CachedNetworkImageProvider(widget.yachts[index].image.toString()) ),

image

do you find any solution ?

@vezer1993
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Author

Hi, it's been a while ago, but unfortunately no. If i remember correctly you can't fix it because underneath the ImageNetwork it uses html.. and currently you can only load like 7 html elements or something like that while using canvaskit renderer.. if you are able to use --web-renderer html... and it will work with native components.

@novas1r1
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I have an issue which is probably related to that. I'm loading multiple widgets in my flutter web app and it freezes almost instantly. Really sad, package looked so great >.<!

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4 participants