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F# scripts have access to the interactive session object instance fsi. Existing build scripts (like mine) may access this for command line arguments etc. Such scripts don't seem to work with FAKE 3. Raising issue, as requested by Steffen.
I'm guessing the FAKE 3 change also has ramifications for the --fsiargs switch I added.
The text was updated successfully, but these errors were encountered:
F# scripts have access to the interactive session object instance
fsi
. Existing build scripts (like mine) may access this for command line arguments etc. Such scripts don't seem to work with FAKE 3. Raising issue, as requested by Steffen.I'm guessing the FAKE 3 change also has ramifications for the
--fsiargs
switch I added.The text was updated successfully, but these errors were encountered: