jQuery - New Wave JavaScript
In the spirit of open source software development, jQuery always encourages community code contribution. To help you get started and before you jump into writing code, be sure to read these important contribution guidelines thoroughly:
In order to build jQuery, you need to have GNU make 3.8 or later, Node.js/npm latest, and git 1.7 or later. (Earlier versions might work OK, but are not tested.)
Windows users have two options:
- Install msysgit (Full installer for official Git), GNU make for Windows, and a binary version of Node.js. Make sure all three packages are installed to the same location (by default, this is C:\Program Files\Git).
- Install Cygwin (make sure you install the git, make, and which packages), then either follow the Node.js build instructions or install the binary version of Node.js.
Mac OS users should install Xcode (comes on your Mac OS install DVD, or downloadable from
Apple's Xcode site) and
Homebrew. Once Homebrew is installed, run brew install git
to install git,
and brew install node
to install Node.js.
Linux/BSD users should use their appropriate package managers to install make, git, and node, or build from source if you swing that way. Easy-peasy.
First, clone a copy of the main jQuery git repo by running:
git clone git://github.com/jquery/jquery.git
Enter the directory and install the Node dependencies:
cd jquery && npm install
Make sure you have grunt
installed by testing:
grunt -version
Then, to get a complete, minified (w/ Uglify.js), linted (w/ JSHint) version of jQuery, type the following:
grunt
The built version of jQuery will be put in the dist/
subdirectory.
Starting in jQuery 1.8, special builds can now be created that optionally exclude or include any of the following modules:
- ajax
- css
- dimensions
- effects
- offset
Before creating a custom build for use in production, be sure to check out the latest stable version:
git pull; git checkout $(git describe --abbrev=0 --tags)
Then, make sure all Node dependencies are installed and all Git submodules are checked out:
npm install && grunt
To create a custom build, use the following special grunt
commands:
Exclude ajax:
grunt custom:-ajax
Exclude css:
grunt custom:-css
Exclude deprecated:
grunt custom:-deprecated
Exclude dimensions:
grunt custom:-dimensions
Exclude effects:
grunt custom:-effects
Exclude offset:
grunt custom:-offset
Exclude all optional modules:
grunt custom:-ajax,-css,-deprecated,-dimensions,-effects,-offset
Note: dependencies will be handled internally, by the build process.
Start grunt to auto-build jQuery as you work:
cd jquery && grunt watch
Run the unit tests with a local server that supports PHP. No database is required. Pre-configured php local servers are available for Windows and Mac. Here are some options:
- Windows: WAMP download
- Mac: MAMP download
- Linux: Setting up LAMP
- Mongoose (most platforms)
If you want to build jQuery to a directory that is different from the default location:
grunt && grunt dist:/path/to/special/location/
With this example, the output files would be:
/path/to/special/location/jquery.js
/path/to/special/location/jquery.min.js
If you want to add a permanent copy destination, create a file in dist/
called ".destination.json". Inside the file, paste and customize the following:
{
"/Absolute/path/to/other/destination": true
}
Additionally, both methods can be combined.
Update the submodules to what is probably the latest upstream code.
grunt submodules
Note: This task will also be run any time the default grunt
command is used.
As the source code is handled by the version control system Git, it's useful to know some features used.
The repository uses submodules, which normally are handled directly by the Makefile, but sometimes you want to be able to work with them manually.
Following are the steps to manually get the submodules:
git clone https://github.com/jquery/jquery.git
cd jquery
git submodule init
git submodule update
Or:
git clone https://github.com/jquery/jquery.git
cd jquery
git submodule update --init
Or:
git clone --recursive https://github.com/jquery/jquery.git
cd jquery
If you want to work inside a submodule, it is possible, but first you need to checkout a branch:
cd src/sizzle
git checkout master
After you've committed your changes to the submodule, you'll update the jquery project to point to the new commit, but remember to push the submodule changes before pushing the new jquery commit:
cd src/sizzle
git push origin master
cd ..
git add src/sizzle
git commit
If you want to purge your working directory back to the status of upstream, following commands can be used (remember everything you've worked on is gone after these):
git reset --hard upstream/master
git clean -fdx
For feature/topic branches, you should always used the --rebase
flag to git pull
, or if you are usually handling many temporary "to be in a github pull request" branches, run following to automate this:
git config branch.autosetuprebase local
(see man git-config
for more information)
If you're getting merge conflicts when merging, instead of editing the conflicted files manually, you can use the feature
git mergetool
. Even though the default tool xxdiff
looks awful/old, it's rather useful.
Following are some commands that can be used there:
Ctrl + Alt + M
- automerge as much as possibleb
- jump to next merge conflicts
- change the order of the conflicted linesu
- undo an mergeleft mouse button
- mark a block to be the winnermiddle mouse button
- mark a line to be the winnerCtrl + S
- saveCtrl + Q
- quit
QUnit Reference
expect( numAssertions );
stop();
start();
note: QUnit's eventual addition of an argument to stop/start is ignored in this test suite so that start and stop can be passed as callbacks without worrying about their parameters
ok( value, [message] );
equal( actual, expected, [message] );
notEqual( actual, expected, [message] );
deepEqual( actual, expected, [message] );
notDeepEqual( actual, expected, [message] );
strictEqual( actual, expected, [message] );
notStrictEqual( actual, expected, [message] );
raises( block, [expected], [message] );
Test Suite Convenience Methods Reference (See test/data/testinit.js)
q( ... );
Example:
q("main", "foo", "bar");
=> [ div#main, span#foo, input#bar ]
t( testName, selector, [ "array", "of", "ids" ] );
Example:
t("Check for something", "//[a]", ["foo", "baar"]);
fireNative( node, eventType )
Example:
fireNative( jQuery("#elem")[0], "click" );
url( "some/url.php" );
Example:
url("data/test.html");
=> "data/test.html?10538358428943"
url("data/test.php?foo=bar");
=> "data/test.php?foo=bar&10538358345554"
Loads a given page constructing a url with fileName: "./data/" + fileName + ".html"
and fires the given callback on jQuery ready (using the jQuery loading from that page)
and passes the iFrame's jQuery to the callback.
testIframe( fileName, testName, callback );
Callback arguments:
callback( jQueryFromIFrame, iFrameWindow, iFrameDocument );
Loads a given page constructing a url with fileName: "./data/" + fileName + ".html"
The given callback is fired when window.iframeCallback is called by the page
The arguments passed to the callback are the same as the
arguments passed to window.iframeCallback, whatever that may be
testIframeWithCallback( testName, fileName, callback );
If you have any questions, please feel free to ask on the Developing jQuery Core forum or in #jquery on irc.freenode.net.