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I guess that in order to debug the app deployed on mobile device you should add the -connect parameter. I think that <target>apk-debug</target> is not enough.
The text was updated successfully, but these errors were encountered:
Well I think that you can safely develop using maven as a build environment and the sdk tools for debugging whatever IDE you decide to use (vi, emacs, gedit, notepad are perfect candidates don't you think so?).
I'll prepare a path as soon I can find some spare time :-)
You are right about the -connect parameter. This will make the AIR runtime listen for debugger connections from the Flash debugger (fdb). However, I noticed that most IDEs (IntelliJ and most likely Flash Builder) won't let you start debugging sessions without repackaging/re-installing the game on device. Using fdb from the command line, you should be able to launch debugging sessions "the hard way" :)
I guess that in order to debug the app deployed on mobile device you should add the -connect parameter. I think that
<target>apk-debug</target>
is not enough.The text was updated successfully, but these errors were encountered: