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Flowable roadmap
This is a description of features and tasks that the project has decided to prioritize. You can use this as a reference point to understand where the project is going, and also decide how you may be able to help, or understand any potential conflict with longer terms plans.
Just because a feature isn't listed here doesn't mean that a Pull Request will be refused or ignored. We always jump with joy when someone contributes code for new cool features we hadn't thought about or prioritized.
You can help by giving us your input on the items: use cases, edge case, and of course, code. Before doing a Pull Request for a feature, it's always best to discuss it on the Forums. This makes sure we're ready for it and can provide any guidance. Find out more on how you can contribute.
Talk to us on the Forums. Help us understand why your ideas on priorities or features are right. Talk to other community members through the forums - the more people that add their voices to what is good or cool to do, the better. We want Flowable to be as widely used as possible.
- Finalize and release 6.0.0 final
- Update documentation for 6.0.0
- Update migration guide for 6.0.0
- Asynchronous history : currently, historical data is written in the same transaction as the runtime data. Benchmark profiling has shown that in many use cases, a significant amount of time is spent processing and persisting the historical data whilst the user has to wait for the transaction to finish. By making this asynchronous, a performance improvement is expected.
- Undo functionality: allow to 'go back' in a process instance to a previous state via an API call.
- Improve and expand event subprocess support.
- Implement transaction lifecycle support for event listeners (https://github.com/flowable/flowable-engine/issues/11)
- CountingTask: similar to the CountingExecution (https://github.com/flowable/flowable-engine/blob/master/modules/flowable-engine/src/main/java/org/activiti/engine/impl/persistence/CountingExecutionEntity.java), a performance boost is to be expected when the same mechanism is introduced for tasks.