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src/sokol/c/sokol_gfx.h

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@@ -10523,8 +10523,7 @@ _SOKOL_PRIVATE void _sg_d3d11_clear_state(void) {
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}
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_SOKOL_PRIVATE void _sg_d3d11_reset_state_cache(void) {
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// just clear the d3d11 device context state
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_sg_d3d11_clear_state();
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// there's currently no state cache in the D3D11 backend, so this is a no-op
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}
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_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {

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