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Switch to Plugin API, convert gesture detection to a layer #174
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@johnpryan: I'm currently blocked on this issue. Could we start an design discussion so that I can attempt an implementation of this issue? |
From #153
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@johnpryan, does "entering the gesture area" imply that each layer should implement a If it is the latter, I guess this could easily be implemented with streams passed to each layer with the The only issue I can see so far, is how to determine a winner when multiple geometries are located inside the same hit area. If we when for traditional callbacks instead, we could implement winning with boolean return value from each callback, or something similar to |
Yes, each layer should have the ability to handle gestures for themselves without relying on the MapGestureMixin to decide what polygon, circle, or marker was tapped. The goal is to support tap events of all layer types. #160 does not quite work for cases like that |
@johnpryan I pushed a PR to move layers to Flutter widgets ! With that you can rebuild layer easily ! Solve performance issue also #542 here |
This issue is stale because it has been open 30 days with no activity. Remove stale label or comment or this will be closed in 5 days. |
This issue was closed because it has been stalled for 5 days with no activity. |
see #160 for background
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