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dungeon-game.cpp
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class Solution {
public:
int nr_row, nr_col;
int calculateMinimumHP(vector<vector<int> > &dungeon) {
nr_row = dungeon.size();
nr_col = dungeon[0].size();
dungeon[nr_row - 1][nr_col - 1] = 1 - dungeon[nr_row - 1][nr_col - 1];
for (int i = nr_row - 1; i >= 0; --i) {
for (int j = nr_col - 1; j >= 0; --j) {
if (i == nr_row - 1 && j == nr_col - 1) {
continue;
}
int min_req_health;
if (i + 1 < nr_row && j + 1 < nr_col) {
min_req_health = min(dungeon[i+1][j] - dungeon[i][j],
dungeon[i][j+1] - dungeon[i][j]);
} else if (i + 1 >= nr_row) {
min_req_health = dungeon[i][j+1] - dungeon[i][j];
} else {
min_req_health = dungeon[i+1][j] - dungeon[i][j];
}
dungeon[i][j] = max(1 - dungeon[i][j], min_req_health);
}
}
return dungeon[0][0] <= 1 ? 1 : dungeon[0][0];
}
};
/*
//invalid code time O(n^4)
class Solution {
public:
class Point {
public:
bool checked;
int row, col;
list<pair<int, int> > health_record; //first : min_ever_health
//second: cur_health;
Point(int _row = 0, int _col = 0) :
row(_row), col(_col), checked(false) {
health_record.clear();
}
void clear() {
health_record.clear();
}
};
int nr_row;
int nr_col;
queue<Point*> bfs_queue;
vector<vector<Point> > health_map;
vector<vector<int> >* p_dungeon;
int calculateMinimumHP(vector<vector<int> > &dungeon) {
//initialize
initRowCol(dungeon);
initHealthMap(dungeon);
while (!bfs_queue.empty()) {
bfs_queue.pop();
}
p_dungeon = &dungeon;
health_map[0][0].health_record.push_back(
pair<int, int>(dungeon[0][0], dungeon[0][0]));
bfs_queue.push(&health_map[0][0]);
while (!bfs_queue.empty()) {
Point* cur_point = bfs_queue.front();
bfs_queue.pop();
if (cur_point->row == nr_row - 1 && cur_point->col == nr_col - 1) {
break;
}
if (cur_point->checked) {
continue;
} else {
cur_point->checked = true;
}
updateNeighbor(cur_point, 0, 1);
updateNeighbor(cur_point, 1, 0);
cur_point->clear();
}
int min_health = 0x7fffffff;
list<pair<int, int> >::iterator iter_record =
health_map[nr_row-1][nr_col-1].health_record.begin();
for (; iter_record != health_map[nr_row-1][nr_col-1].health_record.end();
++iter_record) {
min_health = min(min_health, abs(iter_record->first));
}
return min_health;
}
private:
void updateNeighbor(Point* point, int d_row, int d_col) {
int row = point->row + d_row;
int col = point->col + d_col;
if (row >= nr_row || col >= nr_col) {
return;
}
Point* neighbor = &health_map[row][col];
list<pair<int, int> >::iterator iter_point =
point->health_record.begin();
list<pair<int, int> >::iterator iter_neighbor;
for (; iter_point != point->health_record.end(); ++iter_point) {
bool add_record = true;
iter_neighbor = neighbor->health_record.begin();
int health = iter_point->second +
(*p_dungeon)[neighbor->row][neighbor->col];
int min_health = min(iter_point->first, health);
while (iter_neighbor != neighbor->health_record.end()) {
if (health <= iter_neighbor->second &&
min_health <= iter_neighbor->first) {
add_record = false;
break;
} else if (health > iter_neighbor->second &&
min_health > iter_neighbor->first) {
iter_neighbor = neighbor->health_record.erase(iter_neighbor);
continue;
}
++iter_neighbor;
}
if (add_record) {
neighbor->health_record.push_back(
pair<int, int>(min_health, health));
}
}
bfs_queue.push(neighbor);
}
void initHealthMap(const vector<vector<int> > &dungeon) {
health_map.clear();
for (int i = 0; i < nr_row; ++i) {
health_map.push_back(vector<Point>());
for (int j = 0; j < nr_col; ++j) {
health_map[i].push_back(Point(i, j));
}
}
}
void initRowCol(const vector<vector<int> > &dungeon) {
nr_row = dungeon.size();
nr_col = dungeon[0].size();
}
};
*/