From 22c85886ab233b389754d4b83da2acbe631084af Mon Sep 17 00:00:00 2001 From: Faith Void <56975081+faithvoid@users.noreply.github.com> Date: Thu, 14 Oct 2021 19:47:29 -0400 Subject: [PATCH] Update README.md Updated to reflect v0.7.7 changes. --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 03dbc50020..60c850447a 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ ## **OpenArenaNX** -A port of ioquake3 + OpenArena for the Nintendo Switch. Compatible with both controllers (including WIP gyroscope support!) and keyboard + mouse controls! Based off of ioquake3 1.36 and OpenArena 3.00a. Also includes a q3a branch (Q3ArenaNX) for playing regular Quake III Arena. +A port of ioquake3 + OpenArena for the Nintendo Switch. Compatible with both controllers (including gyroscope support!) and keyboard + mouse controls! Based off of ioquake3 1.36 and OpenArena 3.00a. Also includes a q3a branch (Q3ArenaNX) for playing regular Quake III Arena. ![20211009_100312](https://user-images.githubusercontent.com/56975081/136676741-83c50a67-0df4-4e8f-b294-ba6eb94c709f.jpg) @@ -42,7 +42,6 @@ Gyro controls can be enabled from the controls section of the settings menu. ## **TODO** - Diagnose sleep issue. -- Make gyro controls autodetect controller type and switch yaw axis between yaw/roll accordingly (most likely by implementing somme sort of code in sdl_input_nx.c that detects whether player 1 (NpadIdType_No1) is NpadHandheld or NpadFullKey/NpadJoyDual and calls the appropriate cvar.) - Implement splitscreen multiplayer (probably via switching to the Spearmint engine which requires a renderer/controller code overhaul at minimum.) ## **Credits**