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fix a little bug #35

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Nov 4, 2016
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5 changes: 2 additions & 3 deletions UnrealEngine.patch
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,7 @@ index ac7a50e..a183b52 100644
bool bHasDestroy;
bool bHasBeginPlay;
diff --git a/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/ScriptPlugin.Build.cs b/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/ScriptPlugin.Build.cs
index 4d27de3..a6ea780 100644
index 4d27de3..887dc1e 100644
--- a/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/ScriptPlugin.Build.cs
+++ b/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/ScriptPlugin.Build.cs
@@ -10,7 +10,7 @@ namespace UnrealBuildTool.Rules
Expand All @@ -135,7 +135,7 @@ index 4d27de3..a6ea780 100644
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
@@ -53,27 +52,22 @@ namespace UnrealBuildTool.Rules
@@ -53,27 +52,21 @@ namespace UnrealBuildTool.Rules
}
);

Expand All @@ -149,7 +149,6 @@ index 4d27de3..a6ea780 100644
+ var LuaInstallDirectory = Path.Combine(LuaPath, "install");
+ var LuaLibDirectory = Path.Combine(LuaInstallDirectory, "lib");
+ var LuaLibPath = Path.Combine(LuaLibDirectory, "liblua.so");
+ Debug.Assert(File.Exists(LuaLibPath));
+ Definitions.Add("WITH_LUA=1");

- // Path to Lua include files
Expand Down