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Serialize console arguments using a special model serializer
This allows complex objects to be logged and inspected on the client.
We limit the depth of objects after 20 objects are written. This deals
with cycles too.
Because these objects aren't the complete model we can't cache them
but if the full thing is already written, we can reuse that. This might
not be fully ok since if there's an error:ed reference inside of it,
it would error the log.
This should never error nor suspend.
Functions are emitted as eval of their source string to produce a similar
looking function on the client.
Unresolved Promises are serialized as infinite promises.
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