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UIManager.cpp
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "UIManager.h"
#include <react/debug/react_native_assert.h>
#include <react/renderer/core/DynamicPropsUtilities.h>
#include <react/renderer/core/PropsParserContext.h>
#include <react/renderer/core/ShadowNodeFragment.h>
#include <react/renderer/core/TraitCast.h>
#include <react/renderer/debug/SystraceSection.h>
#include <react/renderer/uimanager/SurfaceRegistryBinding.h>
#include <react/renderer/uimanager/UIManagerBinding.h>
#include <react/renderer/uimanager/UIManagerCommitHook.h>
#include <glog/logging.h>
#include <utility>
namespace facebook::react {
// Explicitly define destructors here, as they to exist in order to act as a
// "key function" for the ShadowNodeWrapper class -- this allow for RTTI to work
// properly across dynamic library boundaries (i.e. dynamic_cast that is used by
// isHostObject method)
ShadowNodeWrapper::~ShadowNodeWrapper() = default;
ShadowNodeListWrapper::~ShadowNodeListWrapper() = default;
static std::unique_ptr<LeakChecker> constructLeakCheckerIfNeeded(
RuntimeExecutor const &runtimeExecutor) {
#ifdef REACT_NATIVE_DEBUG
return std::make_unique<LeakChecker>(runtimeExecutor);
#else
return {};
#endif
}
UIManager::UIManager(
RuntimeExecutor const &runtimeExecutor,
BackgroundExecutor backgroundExecutor,
ContextContainer::Shared contextContainer)
: runtimeExecutor_(runtimeExecutor),
backgroundExecutor_(std::move(backgroundExecutor)),
contextContainer_(std::move(contextContainer)),
leakChecker_(constructLeakCheckerIfNeeded(runtimeExecutor)) {}
UIManager::~UIManager() {
LOG(WARNING) << "UIManager::~UIManager() was called (address: " << this
<< ").";
}
ShadowNode::Shared UIManager::createNode(
Tag tag,
std::string const &name,
SurfaceId surfaceId,
const RawProps &rawProps,
SharedEventTarget eventTarget) const {
SystraceSection s("UIManager::createNode");
auto &componentDescriptor = componentDescriptorRegistry_->at(name);
auto fallbackDescriptor =
componentDescriptorRegistry_->getFallbackComponentDescriptor();
PropsParserContext propsParserContext{surfaceId, *contextContainer_.get()};
auto const fragment = ShadowNodeFamilyFragment{tag, surfaceId, nullptr};
auto family =
componentDescriptor.createFamily(fragment, std::move(eventTarget));
auto const props =
componentDescriptor.cloneProps(propsParserContext, nullptr, rawProps);
auto const state =
componentDescriptor.createInitialState(ShadowNodeFragment{props}, family);
auto shadowNode = componentDescriptor.createShadowNode(
ShadowNodeFragment{
/* .props = */
fallbackDescriptor != nullptr &&
fallbackDescriptor->getComponentHandle() ==
componentDescriptor.getComponentHandle()
? componentDescriptor.cloneProps(
propsParserContext,
props,
RawProps(folly::dynamic::object("name", name)))
: props,
/* .children = */ ShadowNodeFragment::childrenPlaceholder(),
/* .state = */ state,
},
family);
if (delegate_ != nullptr) {
delegate_->uiManagerDidCreateShadowNode(*shadowNode);
}
if (leakChecker_) {
leakChecker_->uiManagerDidCreateShadowNodeFamily(family);
}
return shadowNode;
}
ShadowNode::Shared UIManager::cloneNode(
ShadowNode const &shadowNode,
ShadowNode::SharedListOfShared const &children,
RawProps const *rawProps) const {
SystraceSection s("UIManager::cloneNode");
PropsParserContext propsParserContext{
shadowNode.getFamily().getSurfaceId(), *contextContainer_.get()};
auto &componentDescriptor = shadowNode.getComponentDescriptor();
auto &family = shadowNode.getFamily();
auto props = ShadowNodeFragment::propsPlaceholder();
if (rawProps != nullptr) {
if (family.nativeProps_DEPRECATED != nullptr) {
// Values in `rawProps` patch (take precedence over)
// `nativeProps_DEPRECATED`. For example, if both `nativeProps_DEPRECATED`
// and `rawProps` contain key 'A'. Value from `rawProps` overrides what
// was previously in `nativeProps_DEPRECATED`.
family.nativeProps_DEPRECATED =
std::make_unique<folly::dynamic>(mergeDynamicProps(
*family.nativeProps_DEPRECATED, (folly::dynamic)*rawProps));
props = componentDescriptor.cloneProps(
propsParserContext,
shadowNode.getProps(),
RawProps(*family.nativeProps_DEPRECATED));
} else {
props = componentDescriptor.cloneProps(
propsParserContext, shadowNode.getProps(), *rawProps);
}
}
auto clonedShadowNode = componentDescriptor.cloneShadowNode(
shadowNode,
{
/* .props = */ props,
/* .children = */ children,
});
return clonedShadowNode;
}
void UIManager::appendChild(
const ShadowNode::Shared &parentShadowNode,
const ShadowNode::Shared &childShadowNode) const {
SystraceSection s("UIManager::appendChild");
auto &componentDescriptor = parentShadowNode->getComponentDescriptor();
componentDescriptor.appendChild(parentShadowNode, childShadowNode);
}
void UIManager::completeSurface(
SurfaceId surfaceId,
ShadowNode::UnsharedListOfShared const &rootChildren,
ShadowTree::CommitOptions commitOptions) const {
SystraceSection s("UIManager::completeSurface");
shadowTreeRegistry_.visit(surfaceId, [&](ShadowTree const &shadowTree) {
shadowTree.commit(
[&](RootShadowNode const &oldRootShadowNode) {
return std::make_shared<RootShadowNode>(
oldRootShadowNode,
ShadowNodeFragment{
/* .props = */ ShadowNodeFragment::propsPlaceholder(),
/* .children = */ rootChildren,
});
},
commitOptions);
});
}
void UIManager::setIsJSResponder(
ShadowNode::Shared const &shadowNode,
bool isJSResponder,
bool blockNativeResponder) const {
if (delegate_ != nullptr) {
delegate_->uiManagerDidSetIsJSResponder(
shadowNode, isJSResponder, blockNativeResponder);
}
}
void UIManager::startSurface(
ShadowTree::Unique &&shadowTree,
std::string const &moduleName,
folly::dynamic const &props,
DisplayMode displayMode) const {
SystraceSection s("UIManager::startSurface");
auto surfaceId = shadowTree->getSurfaceId();
shadowTreeRegistry_.add(std::move(shadowTree));
runtimeExecutor_([=](jsi::Runtime &runtime) {
SystraceSection s("UIManager::startSurface::onRuntime");
SurfaceRegistryBinding::startSurface(
runtime, surfaceId, moduleName, props, displayMode);
});
}
void UIManager::setSurfaceProps(
SurfaceId surfaceId,
std::string const &moduleName,
folly::dynamic const &props,
DisplayMode displayMode) const {
SystraceSection s("UIManager::setSurfaceProps");
runtimeExecutor_([=](jsi::Runtime &runtime) {
SurfaceRegistryBinding::setSurfaceProps(
runtime, surfaceId, moduleName, props, displayMode);
});
}
ShadowTree::Unique UIManager::stopSurface(SurfaceId surfaceId) const {
SystraceSection s("UIManager::stopSurface");
// Stop any ongoing animations.
stopSurfaceForAnimationDelegate(surfaceId);
// Waiting for all concurrent commits to be finished and unregistering the
// `ShadowTree`.
auto shadowTree = getShadowTreeRegistry().remove(surfaceId);
// We execute JavaScript/React part of the process at the very end to minimize
// any visible side-effects of stopping the Surface. Any possible commits from
// the JavaScript side will not be able to reference a `ShadowTree` and will
// fail silently.
runtimeExecutor_([=](jsi::Runtime &runtime) {
SurfaceRegistryBinding::stopSurface(runtime, surfaceId);
});
if (leakChecker_) {
leakChecker_->stopSurface(surfaceId);
}
return shadowTree;
}
ShadowNode::Shared UIManager::getNewestCloneOfShadowNode(
ShadowNode const &shadowNode) const {
auto ancestorShadowNode = ShadowNode::Shared{};
shadowTreeRegistry_.visit(
shadowNode.getSurfaceId(), [&](ShadowTree const &shadowTree) {
ancestorShadowNode = shadowTree.getCurrentRevision().rootShadowNode;
});
if (!ancestorShadowNode) {
return nullptr;
}
auto ancestors = shadowNode.getFamily().getAncestors(*ancestorShadowNode);
if (ancestors.empty()) {
return nullptr;
}
auto pair = ancestors.rbegin();
return pair->first.get().getChildren().at(pair->second);
}
ShadowNode::Shared UIManager::findNodeAtPoint(
ShadowNode::Shared const &node,
Point point) const {
return LayoutableShadowNode::findNodeAtPoint(
getNewestCloneOfShadowNode(*node), point);
}
LayoutMetrics UIManager::getRelativeLayoutMetrics(
ShadowNode const &shadowNode,
ShadowNode const *ancestorShadowNode,
LayoutableShadowNode::LayoutInspectingPolicy policy) const {
SystraceSection s("UIManager::getRelativeLayoutMetrics");
// We might store here an owning pointer to `ancestorShadowNode` to ensure
// that the node is not deallocated during method execution lifetime.
auto owningAncestorShadowNode = ShadowNode::Shared{};
if (ancestorShadowNode == nullptr) {
shadowTreeRegistry_.visit(
shadowNode.getSurfaceId(), [&](ShadowTree const &shadowTree) {
owningAncestorShadowNode =
shadowTree.getCurrentRevision().rootShadowNode;
ancestorShadowNode = owningAncestorShadowNode.get();
});
} else {
// It is possible for JavaScript (or other callers) to have a reference
// to a previous version of ShadowNodes, but we enforce that
// metrics are only calculated on most recently committed versions.
owningAncestorShadowNode = getNewestCloneOfShadowNode(*ancestorShadowNode);
ancestorShadowNode = owningAncestorShadowNode.get();
}
auto layoutableAncestorShadowNode =
traitCast<LayoutableShadowNode const *>(ancestorShadowNode);
if (layoutableAncestorShadowNode == nullptr) {
return EmptyLayoutMetrics;
}
return LayoutableShadowNode::computeRelativeLayoutMetrics(
shadowNode.getFamily(), *layoutableAncestorShadowNode, policy);
}
void UIManager::updateState(StateUpdate const &stateUpdate) const {
auto &callback = stateUpdate.callback;
auto &family = stateUpdate.family;
auto &componentDescriptor = family->getComponentDescriptor();
shadowTreeRegistry_.visit(
family->getSurfaceId(), [&](ShadowTree const &shadowTree) {
shadowTree.commit(
[&](RootShadowNode const &oldRootShadowNode) {
auto isValid = true;
auto rootNode = oldRootShadowNode.cloneTree(
*family, [&](ShadowNode const &oldShadowNode) {
auto newData =
callback(oldShadowNode.getState()->getDataPointer());
if (!newData) {
isValid = false;
// Just return something, we will discard it anyway.
return oldShadowNode.clone({});
}
auto newState =
componentDescriptor.createState(*family, newData);
return oldShadowNode.clone({
/* .props = */ ShadowNodeFragment::propsPlaceholder(),
/* .children = */
ShadowNodeFragment::childrenPlaceholder(),
/* .state = */ newState,
});
});
return isValid
? std::static_pointer_cast<RootShadowNode>(rootNode)
: nullptr;
},
{/* default commit options */});
});
}
void UIManager::dispatchCommand(
const ShadowNode::Shared &shadowNode,
std::string const &commandName,
folly::dynamic const &args) const {
if (delegate_ != nullptr) {
delegate_->uiManagerDidDispatchCommand(shadowNode, commandName, args);
}
}
void UIManager::setNativeProps_DEPRECATED(
ShadowNode::Shared const &shadowNode,
RawProps const &rawProps) const {
auto &family = shadowNode->getFamily();
if (family.nativeProps_DEPRECATED) {
// Values in `rawProps` patch (take precedence over)
// `nativeProps_DEPRECATED`. For example, if both `nativeProps_DEPRECATED`
// and `rawProps` contain key 'A'. Value from `rawProps` overrides what was
// previously in `nativeProps_DEPRECATED`.
family.nativeProps_DEPRECATED =
std::make_unique<folly::dynamic>(mergeDynamicProps(
*family.nativeProps_DEPRECATED, (folly::dynamic)rawProps));
} else {
family.nativeProps_DEPRECATED =
std::make_unique<folly::dynamic>((folly::dynamic)rawProps);
}
shadowTreeRegistry_.visit(
family.getSurfaceId(), [&](ShadowTree const &shadowTree) {
shadowTree.commit(
[&](RootShadowNode const &oldRootShadowNode) {
auto rootNode = oldRootShadowNode.cloneTree(
family, [&](ShadowNode const &oldShadowNode) {
auto &componentDescriptor =
componentDescriptorRegistry_->at(
shadowNode->getComponentHandle());
PropsParserContext propsParserContext{
family.getSurfaceId(), *contextContainer_.get()};
auto props = componentDescriptor.cloneProps(
propsParserContext,
getNewestCloneOfShadowNode(*shadowNode)->getProps(),
rawProps);
return oldShadowNode.clone({/* .props = */ props});
});
return std::static_pointer_cast<RootShadowNode>(rootNode);
},
{/* default commit options */});
});
}
void UIManager::sendAccessibilityEvent(
const ShadowNode::Shared &shadowNode,
std::string const &eventType) {
if (delegate_ != nullptr) {
delegate_->uiManagerDidSendAccessibilityEvent(shadowNode, eventType);
}
}
void UIManager::configureNextLayoutAnimation(
jsi::Runtime &runtime,
RawValue const &config,
jsi::Value const &successCallback,
jsi::Value const &failureCallback) const {
if (animationDelegate_ != nullptr) {
animationDelegate_->uiManagerDidConfigureNextLayoutAnimation(
runtime,
config,
std::move(successCallback),
std::move(failureCallback));
}
}
static ShadowNode::Shared findShadowNodeByTagRecursively(
ShadowNode::Shared parentShadowNode,
Tag tag) {
if (parentShadowNode->getTag() == tag) {
return parentShadowNode;
}
for (ShadowNode::Shared const &shadowNode : parentShadowNode->getChildren()) {
auto result = findShadowNodeByTagRecursively(shadowNode, tag);
if (result) {
return result;
}
}
return nullptr;
}
ShadowNode::Shared UIManager::findShadowNodeByTag_DEPRECATED(Tag tag) const {
auto shadowNode = ShadowNode::Shared{};
shadowTreeRegistry_.enumerate([&](ShadowTree const &shadowTree, bool &stop) {
RootShadowNode const *rootShadowNode;
// The public interface of `ShadowTree` discourages accessing a stored
// pointer to a root node because of the possible data race.
// To work around this, we ask for a commit and immediately cancel it
// returning `nullptr` instead of a new shadow tree.
// We don't want to add a way to access a stored pointer to a root node
// because this `findShadowNodeByTag` is deprecated. It is only added
// to make migration to the new architecture easier.
shadowTree.tryCommit(
[&](RootShadowNode const &oldRootShadowNode) {
rootShadowNode = &oldRootShadowNode;
return nullptr;
},
{/* default commit options */});
if (rootShadowNode != nullptr) {
auto const &children = rootShadowNode->getChildren();
if (!children.empty()) {
auto const &child = children.front();
shadowNode = findShadowNodeByTagRecursively(child, tag);
if (shadowNode) {
stop = true;
}
}
}
});
return shadowNode;
}
void UIManager::setComponentDescriptorRegistry(
const SharedComponentDescriptorRegistry &componentDescriptorRegistry) {
componentDescriptorRegistry_ = componentDescriptorRegistry;
}
void UIManager::setDelegate(UIManagerDelegate *delegate) {
delegate_ = delegate;
}
UIManagerDelegate *UIManager::getDelegate() {
return delegate_;
}
void UIManager::visitBinding(
std::function<void(UIManagerBinding const &uiManagerBinding)> const
&callback,
jsi::Runtime &runtime) const {
auto uiManagerBinding = UIManagerBinding::getBinding(runtime);
if (uiManagerBinding) {
callback(*uiManagerBinding);
}
}
ShadowTreeRegistry const &UIManager::getShadowTreeRegistry() const {
return shadowTreeRegistry_;
}
void UIManager::registerCommitHook(
UIManagerCommitHook const &commitHook) const {
std::unique_lock lock(commitHookMutex_);
react_native_assert(
std::find(commitHooks_.begin(), commitHooks_.end(), &commitHook) ==
commitHooks_.end());
commitHook.commitHookWasRegistered(*this);
commitHooks_.push_back(&commitHook);
}
void UIManager::unregisterCommitHook(
UIManagerCommitHook const &commitHook) const {
std::unique_lock lock(commitHookMutex_);
auto iterator =
std::find(commitHooks_.begin(), commitHooks_.end(), &commitHook);
react_native_assert(iterator != commitHooks_.end());
commitHooks_.erase(iterator);
commitHook.commitHookWasUnregistered(*this);
}
#pragma mark - ShadowTreeDelegate
RootShadowNode::Unshared UIManager::shadowTreeWillCommit(
ShadowTree const &shadowTree,
RootShadowNode::Shared const &oldRootShadowNode,
RootShadowNode::Unshared const &newRootShadowNode) const {
std::shared_lock lock(commitHookMutex_);
auto resultRootShadowNode = newRootShadowNode;
for (auto const *commitHook : commitHooks_) {
resultRootShadowNode = commitHook->shadowTreeWillCommit(
shadowTree, oldRootShadowNode, resultRootShadowNode);
}
return resultRootShadowNode;
}
void UIManager::shadowTreeDidFinishTransaction(
MountingCoordinator::Shared mountingCoordinator,
bool mountSynchronously) const {
SystraceSection s("UIManager::shadowTreeDidFinishTransaction");
if (delegate_ != nullptr) {
delegate_->uiManagerDidFinishTransaction(
std::move(mountingCoordinator), mountSynchronously);
}
}
#pragma mark - UIManagerAnimationDelegate
void UIManager::setAnimationDelegate(UIManagerAnimationDelegate *delegate) {
animationDelegate_ = delegate;
}
void UIManager::stopSurfaceForAnimationDelegate(SurfaceId surfaceId) const {
if (animationDelegate_ != nullptr) {
animationDelegate_->stopSurface(surfaceId);
}
}
void UIManager::animationTick() const {
if (animationDelegate_ != nullptr &&
animationDelegate_->shouldAnimateFrame()) {
shadowTreeRegistry_.enumerate([](ShadowTree const &shadowTree, bool &) {
shadowTree.notifyDelegatesOfUpdates();
});
}
}
} // namespace facebook::react