@@ -15,6 +15,41 @@ InteractionManager.runAfterInteractions(() => {
1515});
1616```
1717
18+ ---
19+
20+ ` InteractionManager ` is great for certain cases, but if you use it everywhere you might make your app ** feel slow or unresponsive** .
21+
22+ ---
23+
24+ ### ✅ When it’s * good* to use:
25+
26+ * ** Heavy JS work that isn’t urgent**
27+ e.g., processing a large API response, sorting a big list, parsing JSON, etc.
28+ * ** Tasks after screen transitions**
29+ e.g., preload non-critical data only after navigation animations finish.
30+ * ** Low-priority UI updates**
31+ e.g., updating analytics, caching, saving drafts.
32+
33+ ---
34+
35+ ### ❌ When * not* to use:
36+
37+ * ** Urgent actions that must happen immediately**
38+ e.g., validation feedback after pressing “Submit,” updating a counter in real-time.
39+ * ** User input response**
40+ Delaying UI reaction to touches will make the app feel laggy.
41+ * ** Short tasks (<1–2 ms)**
42+ The delay from waiting for animations might be longer than the task itself.
43+
44+ ---
45+
46+ ### 🔍 Rule of Thumb:
47+
48+ > If the task can wait ** a few hundred ms** without hurting the user experience, ` InteractionManager ` is your friend.
49+ > If the task is essential for immediate feedback, run it right away.
50+
51+ ---
52+
1853Compare this to other scheduling alternatives:
1954
2055- ` requestAnimationFrame() ` for code that animates a view over time.
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