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As I was poking around more yesterday, it also looks like Macaw never releases some of it resources. Every time you use SVGParser to parse an svg, it increases the memory footprint, which never seems to go away. I even tried parsing an svg and immediately throwing away the returned node and it still increased the apps memory.
It seems that any MacawView that gets instantiated, never gets released, even if it is removed from the view hierarchy and set to nil.
I believe that the RenderContext and NodesMap are holding strong references to the view, as well as maybe the AnimationCache.
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