-
Notifications
You must be signed in to change notification settings - Fork 82
/
cheat.h
262 lines (202 loc) · 5.55 KB
/
cheat.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
/*
* Copyright (C) 2000-2022 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef CHEAT_H
#define CHEAT_H
#include "singles.h"
#include <memory>
#include <vector>
class Game_window;
class ShapeBrowser;
class SoundTester;
class CheatScreen;
class Actor;
class Game_object;
class Tile_coord;
class Effects_manager;
class Map_chunk;
using Game_object_shared = std::shared_ptr<Game_object>;
class Cheat : public Game_singletons {
public:
Cheat();
~Cheat();
void init();
void finish_init();
enum Map_editor_mode {
move = 0, // Normal dragging.
paint = 1, // Left-mouse dragging paints shapes.
paint_chunks = 2, // Left-dragging paints whole chunks.
combo_pick = 3, // Left-click adds item to combo.
select_chunks = 4 // Select whole chunks.
};
private:
ShapeBrowser* browser;
SoundTester* tester;
CheatScreen* cscreen;
bool god_mode;
bool wizard_mode;
bool map_editor;
bool tile_grid;
Map_editor_mode edit_mode;
int edit_lift;
int edit_shape, edit_frame; // What to 'paint' with.
int edit_chunknum; // For painting with chunks.
std::vector<Game_object_shared>
selected; // Selected objects (map-editing).
std::vector<Game_object_shared> clipboard; // Cut/copy/paste objects.
bool infravision;
bool pickpocket;
bool grab_actor;
bool npc_numbers;
bool hack_mover;
bool enabled;
// Rectangle containing selected chunks:
int chunksel_left, chunksel_right, chunksel_top, chunksel_bottom;
void send_select_status();
public:
bool operator()() const {
return enabled;
}
void set_enabled(bool en);
bool in_god_mode() const {
return god_mode;
}
bool in_wizard_mode() const {
return wizard_mode;
}
bool in_map_editor() const {
return map_editor;
}
bool show_tile_grid() const {
return map_editor && tile_grid;
}
Map_editor_mode get_edit_mode() const {
return edit_mode;
}
int get_edit_lift() const {
return edit_lift;
}
int get_edit_shape() const {
return edit_shape;
}
int get_edit_frame() const {
return edit_frame;
}
int get_edit_chunknum() const {
return edit_chunknum;
}
bool in_infravision() const {
return infravision;
}
bool in_pickpocket() const {
return pickpocket;
}
bool in_hack_mover() const {
return hack_mover || map_editor;
}
void toggle_god();
void set_god(bool god) {
god_mode = god;
}
void toggle_wizard();
void set_wizard(bool wizard) {
wizard_mode = wizard;
}
void toggle_map_editor();
void toggle_tile_grid();
void set_edit_mode(Map_editor_mode md);
void clear_chunksel();
void add_chunksel(Map_chunk* chunk, bool extend = false);
void move_chunk(Map_chunk* chunk, int dx, int dy);
void move_selected_chunks(int dx, int dy);
void set_edit_lift(int lift);
void set_edit_shape(int sh, int fr);
void set_edit_chunknum(int chnum) {
edit_chunknum = chnum;
}
void set_map_editor(bool map) {
if (map_editor != map) {
toggle_map_editor();
}
}
void toggle_infravision();
void set_infravision(bool infra) {
infravision = infra;
}
void toggle_pickpocket();
void set_pickpocket(bool pick) {
pickpocket = pick;
}
void toggle_hack_mover();
void set_hack_mover(bool hm) {
hack_mover = hm;
}
void toggle_eggs() const;
void change_gender() const;
void toggle_Petra() const;
void toggle_naked() const;
void change_skin() const;
void levelup_party() const;
void heal_party() const;
void fake_time_period() const;
void dec_skip_lift() const;
void set_skip_lift(int skip) const;
void append_selected(Game_object* obj);
void toggle_selected(Game_object* obj);
void clear_selected();
void delete_selected();
void move_selected_objs(int dx, int dy, int dz);
void move_selected(int dx, int dy, int dz);
const std::vector<Game_object_shared>& get_selected() const {
return selected;
}
bool is_selected(Game_object* o);
void cut(bool copy = false);
void paste(int mx, int my);
void paste();
const std::vector<Game_object_shared>& get_clipboard() const {
return clipboard;
}
void map_teleport() const;
void cursor_teleport() const;
void next_map_teleport() const;
void create_coins() const;
void create_last_shape() const;
void delete_object();
void shape_browser() const;
bool get_browser_shape(int& shape, int& frame) const;
void sound_tester() const;
void cheat_screen() const;
bool grabbing_actor() const {
return grab_actor;
}
void toggle_grab_actor();
void set_grab_actor(bool grab) {
grab_actor = grab;
}
void set_grabbed_actor(Actor* actor) const;
void clear_this_grabbed_actor(Actor* actor) const;
bool number_npcs() const {
return npc_numbers;
}
void toggle_number_npcs();
void set_number_npcs(bool num) {
npc_numbers = num;
}
};
extern Cheat cheat;
#endif