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The reason for this is that encoding/json escapes for HTML inclusion by default. I'm not sure I want to change that at this stage of the game, it could subtle break anyone that uses the output directly.
Hmm, is it possible to get a new ApplyOption that allows us to SetEscapeHTML(false) on the json encoder? That's how you would normally work around this in the encoding/json library
The
>
character is decoded as unicode rather than text after applying a json patch. Here's an example:Output:
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