diff --git a/op-e2e/faultproofs/util.go b/op-e2e/faultproofs/util.go index 66b9be0060e53..04973071420f4 100644 --- a/op-e2e/faultproofs/util.go +++ b/op-e2e/faultproofs/util.go @@ -60,7 +60,7 @@ func StartFaultDisputeSystem(t *testing.T, opts ...faultDisputeConfigOpts) (*e2e cfg := e2esys.DefaultSystemConfig(t) delete(cfg.Nodes, "verifier") cfg.Nodes["sequencer"].SafeDBPath = t.TempDir() - cfg.DeployConfig.SequencerWindowSize = 4 + cfg.DeployConfig.SequencerWindowSize = 30 cfg.DeployConfig.FinalizationPeriodSeconds = 2 cfg.SupportL1TimeTravel = true // Disable proposer creating fast games automatically - required games are manually created