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MonoGame.Tests.Linux.csproj
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MonoGame.Tests.Linux.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B3AA784F-A3DF-49CD-8C7B-8B9E1D66E5E3}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MonoGame.Tests</RootNamespace>
<AssemblyName>MonoGame.Tests.Linux</AssemblyName>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug-CLI|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug-CLI\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisIgnoreBuiltInRuleSets>false</CodeAnalysisIgnoreBuiltInRuleSets>
<CodeAnalysisIgnoreBuiltInRules>false</CodeAnalysisIgnoreBuiltInRules>
<CodeAnalysisFailOnMissingRules>true</CodeAnalysisFailOnMissingRules>
<WarningLevel>4</WarningLevel>
<Optimize>false</Optimize>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="System.Drawing" />
<Reference Include="Moq">
<HintPath>Libs\Moq.dll</HintPath>
</Reference>
<Reference Include="NDesk.Options">
<HintPath>Libs\NDesk.Options.dll</HintPath>
</Reference>
<Reference Include="nunit.core">
<HintPath>Libs\nunit.core.dll</HintPath>
</Reference>
<Reference Include="nunit.core.interfaces">
<HintPath>Libs\nunit.core.interfaces.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>Libs\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="nunit.util">
<HintPath>Libs\nunit.util.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="GameTest+Properties.cs" />
<Compile Include="GameTest.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Linux\Program.cs" />
<Compile Include="Interface\CommandLineInterface.cs" />
<Compile Include="Constants.cs" />
<Compile Include="FrameInfo.cs" />
<Compile Include="GameTest+Methods.cs" />
<Compile Include="PixelArgb.cs" />
<Compile Include="TestGameBase.cs" />
<Compile Include="Utility.cs" />
<Compile Include="Visual\BasicVisualTest.cs" />
<Compile Include="Visual\IntermediateVisualTest.cs" />
<Compile Include="Visual\VisualTestGame.cs" />
<Compile Include="Components\ClearComponent.cs" />
<Compile Include="Components\Draw2DComponent.cs" />
<Compile Include="Components\DrawFrameNumberComponent.cs" />
<Compile Include="Components\FrameCompareComponent.cs" />
<Compile Include="Components\ImplicitDrawOrderComponent.cs" />
<Compile Include="Components\PixelDeltaFrameComparer.cs" />
<Compile Include="Visual\VisualTestFixtureBase.cs" />
<Compile Include="Components\UpdateGuard.cs" />
<Compile Include="Components\VisualTestDrawableGameComponent.cs" />
<Compile Include="Components\VisualTestGameComponent.cs" />
<Compile Include="Visual\FontVisualTest.cs" />
<Compile Include="Components\SpriteFontComponent.cs" />
<Compile Include="Components\SpriteShaderComponent.cs" />
<Compile Include="Visual\ShaderVisualTest.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<ProjectReference Include="..\MonoGame.Framework\MonoGame.Framework.Linux.csproj">
<Project>{35253CE1-C864-4CD3-8249-4D1319748E8F}</Project>
<Name>MonoGame.Framework.Linux</Name>
</ProjectReference>
<ProjectReference Include="..\ThirdParty\Lidgren.Network\Lidgren.Network.Linux.csproj">
<Project>{AE483C29-042E-4226-BA52-D247CE7676DA}</Project>
<Name>Lidgren.Network.Linux</Name>
</ProjectReference>
<ProjectReference Include="Assets\MonoGame.Tests.Assets.csproj">
<Project>{F759DE08-E160-4BB4-9A09-404D5694A4EC}</Project>
<Name>MonoGame.Tests.Assets</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Linux\" />
<Folder Include="Interface\" />
</ItemGroup>
<ItemGroup>
<Content Include="Resources\tests.xsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>