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Fix crash in SteamHandler with missing library #134

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2 changes: 1 addition & 1 deletion src/GameFinder.StoreHandlers.Steam/Models/LibraryFolder.cs
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@ public sealed record LibraryFolder
/// </summary>
public Size GetFreeSpaceEstimate() => TotalDiskSize - GetTotalSizeOfInstalledApps();

private static readonly RelativePath SteamAppsDirectoryName = "steamapps".ToRelativePath();
public static readonly RelativePath SteamAppsDirectoryName = "steamapps".ToRelativePath();

/// <summary>
/// Returns an enumerable for every <c>appmanifest_*.acf</c> file path in the current library.
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3 changes: 2 additions & 1 deletion src/GameFinder.StoreHandlers.Steam/SteamHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,8 @@ public override IEnumerable<OneOf<SteamGame, ErrorMessage>> FindAllGames()
foreach (var libraryFolder in libraryFolders)
{
var libraryFolderPath = libraryFolder.Path;
if (!_fileSystem.DirectoryExists(libraryFolderPath))
if (!_fileSystem.DirectoryExists(libraryFolderPath) ||
!_fileSystem.DirectoryExists(libraryFolderPath.Combine(Models.LibraryFolder.SteamAppsDirectoryName)))
{
yield return new ErrorMessage($"Steam Library at {libraryFolderPath} doesn't exist!");
continue;
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