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resize.js
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resize.js
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// JavaScript Image Resizer (c) 2012 - Grant Galitz
// Released to public domain 29 July 2013: https://github.com/grantgalitz/JS-Image-Resizer/issues/4
function Resize (widthOriginal, heightOriginal, targetWidth, targetHeight, blendAlpha, interpolationPass, resizeCallback) {
this.widthOriginal = Math.abs(Math.floor(widthOriginal) || 0);
this.heightOriginal = Math.abs(Math.floor(heightOriginal) || 0);
this.targetWidth = Math.abs(Math.floor(targetWidth) || 0);
this.targetHeight = Math.abs(Math.floor(targetHeight) || 0);
this.colorChannels = (blendAlpha) ? 4 : 3;
this.interpolationPass = Boolean(interpolationPass);
this.resizeCallback = (typeof resizeCallback === "function") ? resizeCallback : function () {};
this.targetWidthMultipliedByChannels = this.targetWidth * this.colorChannels;
this.originalWidthMultipliedByChannels = this.widthOriginal * this.colorChannels;
this.originalHeightMultipliedByChannels = this.heightOriginal * this.colorChannels;
this.widthPassResultSize = this.targetWidthMultipliedByChannels * this.heightOriginal;
this.finalResultSize = this.targetWidthMultipliedByChannels * this.targetHeight;
this.initialize();
}
Resize.prototype.initialize = function () {
// Perform some checks:
if (this.widthOriginal > 0 && this.heightOriginal > 0 && this.targetWidth > 0 && this.targetHeight > 0) {
this.configurePasses();
} else {
throw (new Error("Invalid settings specified for the resizer."));
}
}
Resize.prototype.configurePasses = function () {
if (this.widthOriginal === this.targetWidth) {
// Bypass the width resizer pass:
this.resizeWidth = this.bypassResizer;
} else {
// Setup the width resizer pass:
this.ratioWeightWidthPass = this.widthOriginal / this.targetWidth;
if (this.ratioWeightWidthPass < 1 && this.interpolationPass) {
this.initializeFirstPassBuffers(true);
this.resizeWidth = (this.colorChannels === 4) ? this.resizeWidthInterpolatedRGBA : this.resizeWidthInterpolatedRGB;
} else {
this.initializeFirstPassBuffers(false);
this.resizeWidth = (this.colorChannels === 4) ? this.resizeWidthRGBA : this.resizeWidthRGB;
}
}
if (this.heightOriginal === this.targetHeight) {
// Bypass the height resizer pass:
this.resizeHeight = this.bypassResizer;
} else {
// Setup the height resizer pass:
this.ratioWeightHeightPass = this.heightOriginal / this.targetHeight;
if (this.ratioWeightHeightPass < 1 && this.interpolationPass) {
this.initializeSecondPassBuffers(true);
this.resizeHeight = this.resizeHeightInterpolated;
} else {
this.initializeSecondPassBuffers(false);
this.resizeHeight = (this.colorChannels === 4) ? this.resizeHeightRGBA : this.resizeHeightRGB;
}
}
}
Resize.prototype._resizeWidthInterpolatedRGBChannels = function (buffer, fourthChannel) {
var channelsNum = fourthChannel ? 4 : 3;
var ratioWeight = this.ratioWeightWidthPass;
var weight = 0;
var finalOffset = 0;
var pixelOffset = 0;
var firstWeight = 0;
var secondWeight = 0;
var outputBuffer = this.widthBuffer;
// Handle for only one interpolation input being valid for start calculation:
for (var targetPosition = 0; weight < 1 / 3; targetPosition += channelsNum, weight += ratioWeight) {
for (finalOffset = targetPosition, pixelOffset = 0; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
outputBuffer[finalOffset] = buffer[pixelOffset];
outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1];
outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2];
if (fourthChannel)
outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3];
}
}
// Adjust for overshoot of the last pass's counter:
weight -= 1 / 3;
for (var interpolationWidthSourceReadStop = this.widthOriginal - 1; weight < interpolationWidthSourceReadStop; targetPosition += channelsNum, weight += ratioWeight) {
// Calculate weightings:
secondWeight = weight % 1;
firstWeight = 1 - secondWeight;
// Interpolate:
for (finalOffset = targetPosition, pixelOffset = Math.floor(weight) * channelsNum;
finalOffset < this.widthPassResultSize;
pixelOffset += this.originalWidthMultipliedByChannels,
finalOffset += this.targetWidthMultipliedByChannels) {
outputBuffer[finalOffset + 0] = (buffer[pixelOffset + 0] * firstWeight) +
(buffer[pixelOffset + channelsNum + 0] * secondWeight);
outputBuffer[finalOffset + 1] = (buffer[pixelOffset + 1] * firstWeight) +
(buffer[pixelOffset + channelsNum + 1] * secondWeight);
outputBuffer[finalOffset + 2] = (buffer[pixelOffset + 2] * firstWeight) +
(buffer[pixelOffset + channelsNum + 2] * secondWeight);
if (fourthChannel)
outputBuffer[finalOffset + 3] = (buffer[pixelOffset + 3] * firstWeight) +
(buffer[pixelOffset + channelsNum + 3] * secondWeight);
}
}
// Handle for only one interpolation input being valid for end calculation:
for (interpolationWidthSourceReadStop = this.originalWidthMultipliedByChannels - channelsNum; targetPosition < this.targetWidthMultipliedByChannels; targetPosition += channelsNum) {
for (finalOffset = targetPosition, pixelOffset = interpolationWidthSourceReadStop; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
outputBuffer[finalOffset] = buffer[pixelOffset];
outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1];
outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2];
if (fourthChannel)
outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3];
}
}
return outputBuffer;
}
Resize.prototype._resizeWidthRGBChannels = function (buffer, fourthChannel) {
var channelsNum = fourthChannel ? 4 : 3;
var ratioWeight = this.ratioWeightWidthPass;
var ratioWeightDivisor = 1 / ratioWeight;
var weight = 0;
var amountToNext = 0;
var actualPosition = 0;
var currentPosition = 0;
var line = 0;
var pixelOffset = 0;
var outputOffset = 0;
var nextLineOffsetOriginalWidth = this.originalWidthMultipliedByChannels - channelsNum + 1;
var nextLineOffsetTargetWidth = this.targetWidthMultipliedByChannels - channelsNum + 1;
var output = this.outputWidthWorkBench;
var outputBuffer = this.widthBuffer;
var trustworthyColorsCount = this.outputWidthWorkBenchOpaquePixelsCount;
var multiplier = 1;
var r = 0;
var g = 0;
var b = 0;
var a = 0;
do {
for (line = 0; line < this.originalHeightMultipliedByChannels;) {
output[line++] = 0;
output[line++] = 0;
output[line++] = 0;
if (fourthChannel) {
output[line++] = 0;
trustworthyColorsCount[line / channelsNum - 1] = 0;
}
}
weight = ratioWeight;
do {
amountToNext = 1 + actualPosition - currentPosition;
multiplier = Math.min(weight, amountToNext);
for (line = 0, pixelOffset = actualPosition; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetOriginalWidth) {
r = buffer[pixelOffset];
g = buffer[++pixelOffset];
b = buffer[++pixelOffset];
a = fourthChannel ? buffer[++pixelOffset] : 255;
// Ignore RGB values if pixel is completely transparent
output[line++] += (a ? r : 0) * multiplier;
output[line++] += (a ? g : 0) * multiplier;
output[line++] += (a ? b : 0) * multiplier;
if (fourthChannel) {
output[line++] += a * multiplier;
trustworthyColorsCount[line / channelsNum - 1] += (a ? multiplier : 0);
}
}
if (weight >= amountToNext) {
currentPosition = actualPosition = actualPosition + channelsNum;
weight -= amountToNext;
} else {
currentPosition += weight;
break;
}
} while (weight > 0 && actualPosition < this.originalWidthMultipliedByChannels);
for (line = 0, pixelOffset = outputOffset; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetTargetWidth) {
weight = fourthChannel ? trustworthyColorsCount[line / channelsNum] : 1;
multiplier = fourthChannel ? (weight ? 1 / weight : 0) : ratioWeightDivisor;
outputBuffer[pixelOffset] = output[line++] * multiplier;
outputBuffer[++pixelOffset] = output[line++] * multiplier;
outputBuffer[++pixelOffset] = output[line++] * multiplier;
if (fourthChannel)
outputBuffer[++pixelOffset] = output[line++] * ratioWeightDivisor;
}
outputOffset += channelsNum;
} while (outputOffset < this.targetWidthMultipliedByChannels);
return outputBuffer;
}
Resize.prototype._resizeHeightRGBChannels = function (buffer, fourthChannel) {
var ratioWeight = this.ratioWeightHeightPass;
var ratioWeightDivisor = 1 / ratioWeight;
var weight = 0;
var amountToNext = 0;
var actualPosition = 0;
var currentPosition = 0;
var pixelOffset = 0;
var outputOffset = 0;
var output = this.outputHeightWorkBench;
var outputBuffer = this.heightBuffer;
var trustworthyColorsCount = this.outputHeightWorkBenchOpaquePixelsCount;
var caret = 0;
var multiplier = 1;
var r = 0;
var g = 0;
var b = 0;
var a = 0;
do {
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
output[pixelOffset++] = 0;
output[pixelOffset++] = 0;
output[pixelOffset++] = 0;
if (fourthChannel) {
output[pixelOffset++] = 0;
trustworthyColorsCount[pixelOffset / 4 - 1] = 0;
}
}
weight = ratioWeight;
do {
amountToNext = 1 + actualPosition - currentPosition;
multiplier = Math.min(weight, amountToNext);
caret = actualPosition;
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
r = buffer[caret++];
g = buffer[caret++];
b = buffer[caret++];
a = fourthChannel ? buffer[caret++] : 255;
// Ignore RGB values if pixel is completely transparent
output[pixelOffset++] += (a ? r : 0) * multiplier;
output[pixelOffset++] += (a ? g : 0) * multiplier;
output[pixelOffset++] += (a ? b : 0) * multiplier;
if (fourthChannel) {
output[pixelOffset++] += a * multiplier;
trustworthyColorsCount[pixelOffset / 4 - 1] += (a ? multiplier : 0);
}
}
if (weight >= amountToNext) {
currentPosition = actualPosition = caret;
weight -= amountToNext;
} else {
currentPosition += weight;
break;
}
} while (weight > 0 && actualPosition < this.widthPassResultSize);
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
weight = fourthChannel ? trustworthyColorsCount[pixelOffset / 4] : 1;
multiplier = fourthChannel ? (weight ? 1 / weight : 0) : ratioWeightDivisor;
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * multiplier);
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * multiplier);
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * multiplier);
if (fourthChannel)
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * ratioWeightDivisor);
}
} while (outputOffset < this.finalResultSize);
return outputBuffer;
}
Resize.prototype.resizeWidthInterpolatedRGB = function (buffer) {
return this._resizeWidthInterpolatedRGBChannels(buffer, false);
}
Resize.prototype.resizeWidthInterpolatedRGBA = function (buffer) {
return this._resizeWidthInterpolatedRGBChannels(buffer, true);
}
Resize.prototype.resizeWidthRGB = function (buffer) {
return this._resizeWidthRGBChannels(buffer, false);
}
Resize.prototype.resizeWidthRGBA = function (buffer) {
return this._resizeWidthRGBChannels(buffer, true);
}
Resize.prototype.resizeHeightInterpolated = function (buffer) {
var ratioWeight = this.ratioWeightHeightPass;
var weight = 0;
var finalOffset = 0;
var pixelOffset = 0;
var pixelOffsetAccumulated = 0;
var pixelOffsetAccumulated2 = 0;
var firstWeight = 0;
var secondWeight = 0;
var outputBuffer = this.heightBuffer;
// Handle for only one interpolation input being valid for start calculation:
for (; weight < 1 / 3; weight += ratioWeight) {
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
outputBuffer[finalOffset++] = Math.round(buffer[pixelOffset++]);
}
}
// Adjust for overshoot of the last pass's counter:
weight -= 1 / 3;
for (var interpolationHeightSourceReadStop = this.heightOriginal - 1; weight < interpolationHeightSourceReadStop; weight += ratioWeight) {
// Calculate weightings:
secondWeight = weight % 1;
firstWeight = 1 - secondWeight;
// Interpolate:
pixelOffsetAccumulated = Math.floor(weight) * this.targetWidthMultipliedByChannels;
pixelOffsetAccumulated2 = pixelOffsetAccumulated + this.targetWidthMultipliedByChannels;
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels; ++pixelOffset) {
outputBuffer[finalOffset++] = Math.round((buffer[pixelOffsetAccumulated++] * firstWeight) + (buffer[pixelOffsetAccumulated2++] * secondWeight));
}
}
// Handle for only one interpolation input being valid for end calculation:
while (finalOffset < this.finalResultSize) {
for (pixelOffset = 0, pixelOffsetAccumulated = interpolationHeightSourceReadStop * this.targetWidthMultipliedByChannels; pixelOffset < this.targetWidthMultipliedByChannels; ++pixelOffset) {
outputBuffer[finalOffset++] = Math.round(buffer[pixelOffsetAccumulated++]);
}
}
return outputBuffer;
}
Resize.prototype.resizeHeightRGB = function (buffer) {
return this._resizeHeightRGBChannels(buffer, false);
}
Resize.prototype.resizeHeightRGBA = function (buffer) {
return this._resizeHeightRGBChannels(buffer, true);
}
Resize.prototype.resize = function (buffer) {
this.resizeCallback(this.resizeHeight(this.resizeWidth(buffer)));
}
Resize.prototype.bypassResizer = function (buffer) {
// Just return the buffer passsed:
return buffer;
}
Resize.prototype.initializeFirstPassBuffers = function (BILINEARAlgo) {
// Initialize the internal width pass buffers:
this.widthBuffer = this.generateFloatBuffer(this.widthPassResultSize);
if (!BILINEARAlgo) {
this.outputWidthWorkBench = this.generateFloatBuffer(this.originalHeightMultipliedByChannels);
if (this.colorChannels > 3) {
this.outputWidthWorkBenchOpaquePixelsCount = this.generateFloat64Buffer(this.heightOriginal);
}
}
}
Resize.prototype.initializeSecondPassBuffers = function (BILINEARAlgo) {
// Initialize the internal height pass buffers:
this.heightBuffer = this.generateUint8Buffer(this.finalResultSize);
if (!BILINEARAlgo) {
this.outputHeightWorkBench = this.generateFloatBuffer(this.targetWidthMultipliedByChannels);
if (this.colorChannels > 3) {
this.outputHeightWorkBenchOpaquePixelsCount = this.generateFloat64Buffer(this.targetWidth);
}
}
}
Resize.prototype.generateFloatBuffer = function (bufferLength) {
// Generate a float32 typed array buffer:
try {
return new Float32Array(bufferLength);
} catch (error) {
return [];
}
}
Resize.prototype.generateFloat64Buffer = function (bufferLength) {
// Generate a float64 typed array buffer:
try {
return new Float64Array(bufferLength);
} catch (error) {
return [];
}
}
Resize.prototype.generateUint8Buffer = function (bufferLength) {
// Generate a uint8 typed array buffer:
try {
return new Uint8Array(bufferLength);
} catch (error) {
return [];
}
}
module.exports = Resize;