Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Many sprite animation (Adobe Edge) tools pack the sprites in such a way that the
size of the image is optimized. In order to play the sprite properly
you need to change the x and y coordinate of the image so the sprite
plays properly. Here is an example where the bunny's feet are supposed to stay still and the body are supposed to move. Instead of ducking because of the way it is packed he looks like he is jumping.
Currently in Kineticjs there is no place to store this
offset data. I added the offset data optionally to the sprite object
and changed the scene function to use it if it exists.
here is the code that fits with that sprite
newTarget.KI = new Kinetic.Sprite({
image: tarImage,
x: newTarget.left,
y: newTarget.top,
hitGraphEnabled: false,
animation: 'robot',
animations: {
robot: [
0,0,103,174,
103,0,103,174,
103,0,103,174,
103,0,103,174,
103,0,103,174,
206,0,107,174,
313,0,113,174,
426,0,116,179,
542,0,120,178,
662,0,120,180,
782,0,120,180,
782,0,120,180,
782,0,120,180,
782,0,120,180,
902,0,120,180,
1022,0,121,181,
1143,0,96,175,
1239,0,97,174,
1336,0,96,174,
1336,0,96,174,
1336,0,96,174,
1336,0,96,174,
1336,0,96,174,
1432,0,96,174,
1528,0,99,176,
1627,0,126,164,
1753,0,139,152,
1892,0,143,159,
0,181,145,159,
145,181,143,159,
288,181,141,159,
429,181,139,159,
568,181,140,159,
708,181,140,159,
848,181,140,159,
848,181,140,159,
848,181,140,159,
848,181,140,159,
848,181,140,159,
848,181,140,159,
988,181,140,159,
1128,181,136,153,
1264,181,141,170,
1405,181,105,174,
1510,181,103,174,
1510,181,103,174,
1510,181,103,174,
1613,181,103,174,
1716,181,104,175,
1820,181,110,175,
1930,181,116,178,
0,359,119,181,
119,359,119,180,
238,359,119,181,
238,359,119,181,
238,359,119,181,
357,359,119,181,
476,359,122,181,
598,359,98,176,
696,359,95,176,
791,359,95,175,
791,359,95,175,
791,359,95,175,
791,359,95,175,
791,359,95,175,
886,359,95,175,
981,359,99,175,
1080,359,136,163,
1216,359,134,156,
1350,359,141,159,
1491,359,144,159,
1635,359,141,159,
1776,359,138,159,
0,540,136,159,
136,540,137,159,
273,540,139,159,
412,540,139,159,
412,540,139,159,
412,540,139,159,
412,540,139,159,
412,540,139,159,
412,540,139,159,
412,540,139,159,
412,540,139,159,
551,540,141,170
]
},
offsets: {
robot: [
51,7,
51,7,
51,7,
51,7,
51,7,
52,7,
56,7,
55,2,
53,3,
53,1,
53,1,
53,1,
53,1,
53,1,
53,1,
47,0,
47,6,
47,7,
47,7,
47,7,
47,7,
47,7,
47,7,
47,7,
40,5,
13,17,
2,29,
0,22,
0,22,
0,22,
0,22,
0,22,
0,22,
0,22,
0,22,
0,22,
0,22,
0,22,
0,22,
0,22,
0,22,
4,28,
0,11,
49,7,
51,7,
51,7,
51,7,
51,7,
30,6,
21,6,
19,3,
18,0,
18,1,
18,0,
18,0,
18,0,
18,0,
22,0,
43,5,
46,5,
46,6,
46,6,
46,6,
46,6,
46,6,
46,6,
50,6,
52,18,
50,25,
47,22,
44,22,
47,22,
50,22,
52,22,
51,22,
49,22,
49,22,
49,22,
49,22,
49,22,
49,22,
49,22,
49,22,
49,22,
50,11
]
},
frameRate: 12,
frameIndex: 0
});