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Just wanted to start by saying I really appreciate the work that has gone into making this extension~
My question is what remains on the roadmap for launching this as an officially supported extension of GLTF and are there further plans for additional features? My primary interest is in using this extension for defining robots for simulation.
I am also wondering if you intend to write loader and exporters for other platforms? I believe you primarily work with Babylon JS but my use case is with Three JS. I'd be happy to assist or take the lead on getting a Three JS importer or exporter working.
Thanks for the great work!
The text was updated successfully, but these errors were encountered:
Hi, excited to hear you're interested in using the extension!
My feeling is that the extension is pretty much feature-complete; it should be quite usable as-is. I expect this will be going through the official Khronos ratification process within the next quarter. Obviously, as part of that process, there may be changes based on feedback, but I'd expect these to be quite minor.
I'm not familiar with the Three JS ecosystem, but happy to help out here! Would be super to see more implementations out in the world.
Just wanted to start by saying I really appreciate the work that has gone into making this extension~
My question is what remains on the roadmap for launching this as an officially supported extension of GLTF and are there further plans for additional features? My primary interest is in using this extension for defining robots for simulation.
I am also wondering if you intend to write loader and exporters for other platforms? I believe you primarily work with Babylon JS but my use case is with Three JS. I'd be happy to assist or take the lead on getting a Three JS importer or exporter working.
Thanks for the great work!
The text was updated successfully, but these errors were encountered: