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Event Handling
New for Enyo 2.0b2+
Enyo uses a message passing strategy for indirect communication between Components. We use the term event for messages because it dovetails with common DOM usage. When using the dom package in Enyo (default in core), DOM events and custom events are unified.
An event handler in Enyo looks like this:
myEventHandler: function(inSender, inEvent) {
// can return true to indicate this event was handled and propagation should stop
}
inSender
is the enyo.Component that passed the event to this
.
inEvent
is an object that contains event data. For DOM events, this is the standard DOM event object. For custom events, it's a custom object.
The handler can return a truthy value to stop propagating the event.
Note: the meaning of the return value is different from the classic DOM convention (historically, return value determines whether the default action occurs). If you need to control the default action on a DOM event, use the modern equivalent inEvent.preventDefault()
.
Note: inEvent.stopPropagation()
will not prevent propagation on events in Enyo, return true from the handler instead.
Because events can travel, the sender of an event is different from the originator of an event. The originator of an event is available as inEvent.originator
.
For example, when clicked, a button originates an onclick which bubbles up the control chain. The button's parent my bubble the event up to the button's grandparent. From the grandparent's perspective, the origin is the button and the sender is the button's parent.
There are two primary ways of listening to an event in a Component.
The first way is to set a handler name on an owned object, like so:
components: [
{name: "thing", ontap: "thingTap"}
],
thingTap: function(inSender, inEvent) {
// do stuff
}
The second way is to name a catch-all handler in the handlers block, like so:
handlers: {
ontap: "anythingTap"
},
anythingTap: function(inSender, inEvent) {
// do stuff
}
Note: enyo.Control
creates a default handler mapping of ontap
to tap
. Therefore, to handle generic taps on a Control, you need only implement a tap
method.
tap: function(inSender, inEvent) {
// tap events come here
}
Note: If you use both methods at once, you will receive the event in both places by default. However, you can control this behavior by preventing propagation in thingTap
. E.g.
components: [
{name: "thing", ontap: "thingTap"}
],
handlers: {
ontap: "anythingTap"
},
thingTap: function(inSender, inEvent) {
// taps on _thing_ will bubble up to _anythingTap_ also, unless I stop propagation here
return true; // handled here, don't propagate
}
anythingTap: function(inSender, inEvent) {
// do stuff
}
If you need more fancy handling, you can use the inSender
and inEvent.origin
properties to help you discern the provenance of the event.
There are two common ways of sending an event. You can bubble an event up, or waterfall an event down.
this.bubble(inEventName <, inEvent, inSender>)
this.waterfall(inEventName <, inEvent, inSender>)
bubble
sends the event up the object chain. waterfall
sends the event down through the object tree.
inEventName
is the event name (including the on prefix).
inEvent
is an optional object containing event specified information (this is the same object listeners receive as inEvent
although it may be decorated, e.g. with the origin
property).
inSender
should almost always be omitted, although you could use it to force a particular sender for the next handler.
Note: inEventName
should include the on prefix. In other words, a handler map like this:
handlers {
onActivate: "activate"
}
can capture an event sent like this:
this.bubble("onActivate");
Note: In Enyo, DOM events are allowed to bubble all the way to document
where they are handled by enyo.dispatcher
. The dispatcher figures out where to send the event, and provides hooks for various bits of event processing. Whenever possible, dispatcher avoids disturbing original DOM events. Value-add events from dispatcher are sent as synthesized events, such as ontap
, ondown
, onup
, ondragstart
, ondrag
, ondragfinish
, onenter
, and onleave
. Most of these DOM-like events work cross-platform, so client code need not worry about touch vs mouse interfaces.