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index.js
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/*!
*
* loop
*
* MIT licensed.
*
*/
/**
* Module dependencies.
*/
var raf = require('raf');
var Emitter = require('emitter');
/**
* Expose `Loop`.
*/
exports = module.exports = Loop;
/**
* Loop constructor.
*
* @param {Number} fps
* @api public
*/
function Loop(fps) {
this.now = 0;
this.before = 0;
this.deltaTime = 0;
this.maxDeltaTime = 0;
this.timeStep = 0;
this.startTime = 0;
this.timeElapsed = 0;
this.accumulator = 0;
this.ticking = false;
this.frame = 0;
this._fps = 0;
this.fps(fps || 60);
}
/**
* Make Emitter.
*/
Emitter(Loop.prototype);
/**
* Start.
*
* @return {Loop} this
* @api public
*/
Loop.prototype.start = function() {
this.startTime =
this.now =
this.before = Date.now();
this.emit('start');
this.ticking = true;
this.tick();
return this;
};
/**
* Pause.
*
* @return {Loop} this
* @api public
*/
Loop.prototype.pause = function() {
this.ticking = false;
this.emit('pause');
return this;
};
/**
* Set or get frames per second.
*
* @param {Number} [fps]
* @return {Number|Loop} fps|this
* @api public
*/
Loop.prototype.fps = function(fps) {
if (!fps) return this._fps;
this._fps = fps;
this.timeStep = 1000 / this._fps | 0;
this.maxDeltaTime = this.timeStep * 5;
return this;
};
/**
* Tick.
*
* @return {Loop} this
* @api private
*/
Loop.prototype.tick = function() {
var self = this;
var alpha;
raf(tick);
return this;
function tick() {
if (!self.ticking) return;
// request animation frame early
raf(tick);
// timer
self.now = Date.now();
self.timeElapsed = self.now - self.startTime;
self.deltaTime = self.now - self.before;
self.before = self.now;
// discard updates when tick too big
if (self.deltaTime > self.maxDeltaTime) {
self.emit('discard', self.deltaTime / self.timeStep, self.deltaTime);
return;
}
// accumulate to overflow
self.accumulator += self.deltaTime;
// consume new frames if overflowed
while (self.accumulator >= self.timeStep) {
self.accumulator -= self.timeStep;
// send update and advance frame
self.emit('update', self.timeStep, 1, ++self.frame, self.timeElapsed);
}
// compute alpha
alpha = self.accumulator / self.timeStep;
self.emit('render', self.deltaTime, alpha, self.frame, self.timeElapsed);
}
};