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PATCH_NOTES
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PATCH_NOTES
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**03/08/2019 - Enemies progression, teleport scroll, and more!**
- Merchant and Majesty offers all weapon types (str, int, agi)
- Introduced "stun tiles" - your character cannot move for 1.6s when you move through them.
- Introduced "teleport scroll", which is a rare drop and can be bought for 400 gold
- The game is now internally tracking kills and deaths, to be used on later updates!
- Ranged attacks cannot be performed behind gates anymore (behind walls it's still possible 🙈)
- Item drops from enemies and chests have a chance to be of worse quality:
- a `0~3` random number is rolled at each drop
- `3` = yay, quality compatible with current dungeon level. Rare and magical items always have this quality.
- `2` = current dungeon level -7
- `1` = current dungeon level -14
- `0` = current dungeon level -21
- Small interface improvements on Inventory and Checkpoints
- Increased PVP room, and added some random stun tiles to it.
- Enemies level progression
- Enemies level now have "sinusoidal" progression curve instead of linear.
- (They're weak at early levels, and start progressing faster after dungeons 30+)
- XP potions now increases 75/150/300/600 of XP instead of 15/30/50/80
- Slighly improved random dungeon design.
- Some dungeons may have no connections between rooms, being connected by teleports
- The "up door" is not always positioned on the center of the dungeon anymore
- The "down door" may be completely random (it used to be the farest room before)
- Fixed critical damage chance (it wasn't considering properly before!)
**23/07/2019 - Early game experience, mimic chest, and dungeon announcer!**
- Announce when entering dungeons with special "announcer" on checkpoint and boss dungeons
- Enchanted boots skill zooms out the camera a bit
- New mimic chest!
- Appears at every 3 dungeons.
- Until dungeon 9, it's harmless
- After dungeon 9, it has 50% chance of being a mimic!
- Loot is slightly better
- Improved "settings" usability
- Early user improvements:
- First 7 levels are played single-player
- First 15 levels display hints when
- HP is low
- Level'd up to distribute points
- Inventory is full (use scroll to sell items!)
**19/07/2019 - Settings menu, and bug fixes!**
- Settings menu, you can now:
- Toggle high/low resolution
- Toggle music/sound effects
- Improved text readability on the interface and during battle
- In-game chat: a balloon is displayed when player is typing, and text appears on top of him as well as in global chat.
- Max 20 characters appear in-game.
- "Evaded" is displayed instead of "miss"
- UI: highlight in the tooltips which shortcut key to use on the keyboard (1/2/3/Q/W/I/B)
- Skills:
- Attack speed skill duration has been reduced from 3s to 2s
- Movement speed skill duration has been increased from 2s to 2.5s
- Mobile: improved drag & drop on Inventory (Mobile experience is still not great)
- Fix bug: infinite loot key bug
- Fix bug: you can play with multiple heroes at once
- Fix bug: NPCs do not block the checkpoint anymore
- Fix bug: occasional "already logged in" when selecting checkpoint
**18/07/2019 - Stackable items on the inventory, and new quick use for them.**
- Agility and Intelligence heroes start the game with a T1 weapon: 1 attack distance, 0 damage
- Inventory and Quick Inventory changes:
- Quick inventory has been removed!
- Now there are 3 shorcuts on the interface to consume HP/MP/Portals from the Inventory.
- If you prefer using the keyboard keys 1/2/3 consume them, respectively.
- Inventory now has 15 slots instead of 12
- All "consumable" items are stackable on the inventory, up to 9 on each slot.
- Lever skin more visible on Inferno dungeons
- Portals bug:
- When player enters a room with a portal he owns, that portal will be destroyed. No matter if it was used or not.
- Checkpoint screen displays your current level for reference
- Fixes "equipable after dungeon X" issue when the player can clearly equip the item
**17/07/2019 - Smarter enemies; attack speed and movement speed changed!**
- Enemies do not block player's walking path anymore
- Enemies do not (always) "camp" on doors anymore - when no player is nearby, they return to their initial position
- Enemies walk a bit more smarter to surround the player
- Attack speed:
- Initial attack speed is 900ms
- Attack speed points reduces 10ms
- Agility points reduce 5ms
- Maximum attack speed is 200ms per attack
- "Enchanted weapon" skill gives 2x bonus attack speed, even if you reached the max
- User interface displays if you reached maximum attack speed value
- Movement speed:
- Initial movement speed is 520ms
- Movement speed points reduces 20ms
- Maximum movement speed is 200ms per tile (5 tiles per second)
- "Enchanted boots" skill gives 2x bonus movement speed, even if you reached the max
- User interface displays if you reached maximum movement speed value
- Fixed "damage" difference tooltip when using an equipment with different damage attribute than primary
- Fixed infinite portal bug
- Boss camera effect will run only in the first time the player saw/killed that type of boss.
**16/07/2019 - Facebook login, and multiple heroes!**
- Allow to create up to 3 heros
- Heroes are persisted on multiple devices by using Facebook Connect
**13/07/2019 - Balancing, levers, and experimental skills!**
- BUG FIXES:
- Black/gray screen issues should be gone (hopefully!)
- Display the correct eye color of players
- Cannot walk over Merchant and Elder (no more trolls stacking items on them)
- Hints are never cut-off the screen
- NEW FEATURE:
- Introduced Levers and Cages (see when they appear below)
- LOOT ROOMS: At the starting 10 minutes of every hour, a lever is available to open loot rooms. 3 players are required to open it.
- At every 3 dungeons (with more than 3 rooms in it), a cage with guard a slighly more dangerous enemy (~4 levels higher than regular enemies)
- Difficulty gap slighly increased between dungeon styles
- Added 3 new armor skins (T2/T3/T4), previous ones have been pushed to T5 onwards
- EXPERIMENTAL SKILLS:
- Now that skills use mana, portals have no mana cost!
- Bonus attack speed: (`Q` HOTKEY)
- Costs 15 mana
- Gives (agility * 0.75) bonus attack speed (max=20)
- Duration: 3 seconds
- Bonus movement speed: (`W` HOTKEY)
- Costs 10 mana
- Gives (agility * 0.5) bonus movement speed (max=20)
- Duration: 2 seconds
- NOTES FOR NEXT VERSIONS:
- Need a cooldown system
- Need different skills per class
- Need to learn/upgrade skills somehow
- Bosses will also use skills!
- BALANCING:
- Items: drops are progressing more slowly than it used to.
- Dungeons are spread over 20 levels instead of 18
- Reduced chance to drop rare and magical items from regular drops
- Changed base armor of heroes
- Strength: 0 (no change)
- Agility: -1 (was -1.5)
- Intelligence: -1.5 (was -2)
- Dungeons are a bit smaller than before.
- Majesty from latest level still gives you crazy offers, just not as crazy as before
**10/07/2019 - Hall of Fame, and bug fixes!**
- Hall of Fame! There's a totem close to the checkpoint, listing the top 12 players!
- Fixed glitchy characters in the Castle
- Fixed some memory leaks in the client-side
**09/07/2019 - Patch notes!**
- Fixed a huge memory leak in the server. It should be more stable from now on!
- Points redistribution potion price is now 500 gold
- Remove the possibility for item duplication
**08/07/2019 - Patch notes!**
- Added a tutorial screen for the first time you open the game
- Roll back unique loot rooms. More than one player can enter the same loot room!
- (The previous update to have unique loot rooms allowed loot rooms to be consumed infinitely using portals)
- Stats icons have hint for its description
- Fix selling price after purchasing an item
- Timeout to reset dungeons without players/portals is 0 instead of 5 seconds
- Bug fix: player dissapears but can still see others moving
**07/07/2019 - Patch notes!**
- Fixed Majesty NPC walking around
- Loot doors have the name of the key on them
- Only one player is allowed inside the loot rooms
- Experimental: There's a PVP door next to the checkpoint in the castle. You don't lose or gain anything for dueling in PVP.
- Movement speed / Attack speed fix:
- When moving to a different tile, attack-speed is re-set
- When changing attack targets, without moving, attack speed is preserved
- (Attack speed "hack" pressing `Right Click` + `A` no longer possible)
- Attack speed is not re-set anymore when changing attack target
- Potion recovery values have been from 30/60/120/200 to 15/30/50/80
- Fixed some memory leaks in the server (server should stay up and healthy for longer!)
**06/07/2019 - Patch notes!**
- Introduced points redistribution potions (LIMITED SALE OFFER ON THE ELDER, gonna be pricier on next update!)
- Black/Gray Screen bug: I still don't know how to fix it, so if room 5 has the bug, for example, you'll skip it and go to room 6. room 5 will be available after a few seconds
- Portals are not overriden in the Castle anymore
- Agility points do not increase movement speed anymore
- Agility points do not increase armor anymore
- Improved item tiers and stats while progressing in the game
- Chests and doors of boss rooms now remain locked until the boss is alive.
- Bosses drop rare and magical items
- Boss chests now drop only rare items
- New feature: attack, and auto-attack!
- Right click near an enemy will attack it instead of moving
- Pressing "A" attacks the closest enemy
- New base armor:
- Strength: 0
- Agility: -1.5
- Intelligence: -2
- New movement speed:
- Movement speed is displayed as "tiles per second"
- Base movement speed is 1.8
- Each point in movement speed reduces 30ms to walk
- Updated maximum values each item can provide, which follows:
- Total number of levels in the game: 108
- Number of levels between different maps: 18
- Number levels between checkpoints: 8
- Max. Body Armor: 50
- Max. Shield Armor: 15
- Max. Helmet Armor: 10
- Max. Boots Armor: 8
- Max. Boots Movement Speed: 12
- Max. Melee Weapon Damage: 30
- Max. Bow Damage: 20
- Max. Staff Damage: 14
- Max. Bow Attack Distance: 6
- Max. Bow Staff Distance: 7