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shaders.html
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shaders.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>MDN Games: Shaders demo</title>
<style>
body { margin: 0; padding: 0; font-size: 0; }
canvas { width: 100%; height: 100%; }
</style>
<script src="js/three.min.js"></script>
</head>
<body>
<script id="vertexShader" type="x-shader/x-vertex">
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4(position.x+10.0, position.y, position.z+5.0, 1.0);
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(0.0, 0.58, 0.86, 1.0);
}
</script>
<script>
var WIDTH = window.innerWidth;
var HEIGHT = window.innerHeight;
var renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(WIDTH, HEIGHT);
renderer.setClearColor(0xDDDDDD, 1);
document.body.appendChild(renderer.domElement);
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(70, WIDTH/HEIGHT);
camera.position.z = 50;
scene.add(camera);
var boxGeometry = new THREE.BoxGeometry(10, 10, 10);
var shaderMaterial = new THREE.ShaderMaterial( {
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent
});
var cube = new THREE.Mesh(boxGeometry, shaderMaterial);
scene.add(cube);
cube.rotation.set(0.4, 0.2, 0);
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render();
</script>
</body>
</html>