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script.js
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script.js
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var board = null
var game = new Chess()
function onDragStart (source, piece, position, orientation) {
// do not pick up pieces if the game is over
if (game.game_over()) return false
// only pick up pieces for White
if (piece.search(/^b/) !== -1) return false
}
function makeRandomMove () {
var possibleMoves = game.moves()
// game over
if (possibleMoves.length === 0) return
var randomIdx = Math.floor(Math.random() * possibleMoves.length)
game.move(possibleMoves[randomIdx])
//game.move(possibleMoves[1])
board.position(game.fen())
}
function depthOne () {
var possibleMoves = depthSearchOne(1,game.moves())
// game over
if (possibleMoves.length === 0) return
var randomIdx = Math.floor(Math.random() * possibleMoves.length)
game.move(possibleMoves[randomIdx])
//game.move(possibleMoves[1])
board.position(game.fen())
}
function alphaBeta () {
var possibleMoves = pickMove(2,game.moves(),game)
// game over
if (possibleMoves.length == 0) return
var randomIdx = Math.floor(Math.random() * possibleMoves.length)
game.move(possibleMoves[randomIdx])
//game.move(possibleMoves[1])
board.position(game.fen())
}
function onDrop (source, target) {
// see if the move is legal
var move = game.move({
from: source,
to: target,
promotion: 'q' // NOTE: always promote to a queen for example simplicity
})
// illegal move
if (move === null) return 'snapback'
console.log(evaluation(game.board()))
// make random legal move for black
window.setTimeout(alphaBeta, 250)
}
// update the board position after the piece snap
// for castling, en passant, pawn promotion
function onSnapEnd () {
//console.log(game.fen())
board.position(game.fen())
}
var config = {
draggable: true,
position: 'start',
onDragStart: onDragStart,
onDrop: onDrop,
onSnapEnd: onSnapEnd
}
board = Chessboard('board', config)