To create an alternative Toolset for Neverwinter Nights, cross-platform (mainly addressed to Linux). After having replicated the funcionalities, it will then have the second goal to make the user experience better, introducing new ways of accessing resources and ease of navigation of the toolset; it will also support, among other features, plugins and eventually a custom NWScript format based on ECMA script 2015 (if technically possible).
The software is under the MIT license: this allows everyone use the code for pretty anything (even proprietary software). That said, I'd love to see opensource forks and merge requests instead.
Copyright (c) 2017 Giacomo Furlan
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
On Linux and OSX, just type ninja
in the terminal / command line. It will parse
the build.ninja file and compile the executable in the bin
folder. If on Windows,
run .\windows.cmd
: for more options run .\windows.cmd /?
.
Please note that ninja
won't compile the binary again, if it doesn't find any
changes in the main go file. For this reason, you may want to run it in this way:
ninja -t clean; ninja [&& ./bin/cli src/aurora/file/erf/test/module.mod]
On windows:
.\windows.cmd /a
Which stands for /a
ll (clean and compile)
./bin/cli -h
(.\bin\cli.exe -h
on Windows) will show the help message.
The editor of choice for this project is Atom with the go-plus plugin. The plugin alone covers project building, testing, linting, hyperclicking.
After installing Atom, you can simply run apm install go-plus
, or go under Settings,
Install and search for go-plus. After the installation you'll need to configure the plugin:
Settings -> Packages -> go-plus (cogwheel icon: settings) -> GOPATH
: (where you cloned the repo).
Alternatively to setting go-plus's GOPATH variable, you can create a .env
file, installing
the atom-env-for-project
plugin too, and setting GOPATH in the root of the project (this will
allow you to write multiple go projects with different GOPATHs).
Other suggested packages are:
Packages:
project-manager
: to manage different projectsfile-icons
: to recognise the files in the tree view by their icons, rather than their extension.atom-env-for-project
: use.env
files to setup per-project environment settings
Themes:
atom-material-syntax
atom-material-ui
The .gitignore
file is deliberately ignoring system or ide-wise files, like .DS_Store
for OSX, thumbs.db
for Windows, .idea
for IntelliJ and so on so forth, in order
to be system-agnostic as any .gitignore
file should be. In order to ignore those files
user-wide, I suggest you this reading.
You may either ask me the permission to directly write in the repository, or create pull requests. Whatever the case, the only strict requirement I insist on is to follow the code style. The suggested editor covers all of this for you.
As per the tests, please don't use the same package name of the one to test, but
use the following syntax: package <package_name>_test
; this will prevent test
flooding in the package itself.
Always follow the guide lines, read the code, and continue making criticisms in order to achieve a better, elegant, performant code.
Go has been developed in order to be as fast as C, but way more programmer-friendly. Amongst the various key concepts, go offers:
- integrated testing solution
- powerful auto-formatter
- written for performance
- easiness to write standardised code
- easy to understand (if you know another programming language)
- severly limited language, which means, more or less, one way to do your task here. Obviously this also means you can easily master it's syntax in few days (literally!)
That said, I chose go
also to learn it and use it at work, so what's the best
way to having fun doing your job? :)