-
Notifications
You must be signed in to change notification settings - Fork 0
/
gui.c
710 lines (619 loc) · 22.7 KB
/
gui.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
/*
* XFrisk - The classic board game for X
* Copyright (C) 1993-1999 Elan Feingold ([email protected])
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: gui.c,v 1.12 2000/01/10 22:47:40 tony Exp $
*
* $Log: gui.c,v $
* Revision 1.12 2000/01/10 22:47:40 tony
* made colorstuff more private to colormap.c, only scrollbars get set wrong, rest seems to work ok now
*
* Revision 1.11 2000/01/09 20:05:02 morphy
* Corrections to color map loading - previously struct padding possibility was ignored
*
* Revision 1.10 2000/01/09 19:17:43 morphy
* Added Log tag in comment header
*
*/
#include <X11/X.h>
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/Shell.h>
#include <X11/Xaw/Form.h>
#include <X11/Xaw/List.h>
#include <X11/Xaw/Label.h>
#include <X11/Xaw/AsciiText.h>
#include <X11/Xaw/Viewport.h>
#include <X11/Xaw/Command.h>
#include <X11/Xaw/Toggle.h>
#include <X11/Xaw/Box.h>
#include <X11/Xaw/Scrollbar.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include "gui-vars.h"
#include "gui-func.h"
#include "callbacks.h"
#include "dice.h"
#include "cards.h"
#include "colormap.h"
#include "utils.h"
#include "debug.h"
#include "types.h"
#include "version.h"
#include "colorEdit.h"
#include "registerPlayers.h"
#include "addPlayer.h"
#include "viewCards.h"
#include "viewStats.h"
#include "viewFeedback.h"
#include "viewLog.h"
#include "viewStats.h"
#include "viewChat.h"
/* Main window widgets */
static Widget wMap;
static Widget wCurrentPlayer;
Widget wToplevel;
Widget wDiceBox, wMsgDestList, wErrorLabel;
Widget wActionList, wAttackList;
Widget wSendMsgText;
Widget wMsgText, wCommentLabel;
/* Main stuff */
XtAppContext appContext;
/* The view cards popup shell */
Widget wCardShell;
Widget wCardToggle[MAX_CARDS];
/* The "place armies" popup shell */
Widget wArmiesShell, wArmiesText, wCancelArmiesButton;
/* The "help" popup shell */
Widget wHelpShell;
Widget wHelpTopicList, wHelpLabel, wHelpText;
/* The "generic popup" dialog */
Widget wDialogLabel, wDialogButton[3];
Widget wDialogShell;
/* Action tables */
static XtActionsRec actionTable[] =
{
{ "popupArmies", (XtActionProc)UTIL_QueryYes },
{ "mapClick", (XtActionProc)CBK_MapClick },
{ "mapShiftClick", (XtActionProc)COLEDIT_MapShiftClick },
{ "sendMessage", (XtActionProc)CBK_SendMessage },
{ NULL, NULL }
};
#ifdef ENGLISH
static char *pstrAttackDice[] =
{
"1 die",
"2 dice",
"3 dice",
"Auto",
};
#endif
#ifdef FRENCH
static char *pstrAttackDice[] =
{
"1 dé",
"2 dés",
"3 dés",
"Auto",
};
#endif
#ifdef ENGLISH
static char *pstrActions[] =
{
"Place",
"Attack",
"Do or die",
"move",
};
#endif
#ifdef FRENCH
static char *pstrActions[] =
{
"Placer",
"Attaquer",
"À mort",
"Déplacer",
};
#endif
/* Private functions */
static Int32 GUI_GetNumColorsInMap(CString strMapFile);
Display *hDisplay;
Window hWindow;
GC hGC, hGC_XOR;
Int32 iScreen;
XFontStruct *pFont;
Pixmap pixMapImage;
XImage *pMapImage;
Visual *pVisual;
/* These are used to set up the visual in all shell widgets */
Int32 iVisualCount;
Arg pVisualArgs[3];
/************************************************************************
* FUNCTION: GUI_Setup
* HISTORY:
* 01.25.94 ESF Created.
* 02.19.94 ESF Added Card UI stuff.
* 03.03.94 ESF Added callbacks for the remaining buttons.
* 03.03.94 ESF Changed so `Number of Armies?' starts unmanaged.
* 03.04.94 ESF Added another comment widget for error messages.
* 03.06.94 ESF Added an army placement shell.
* 03.14.94 ESF Changed shells to be transient.
* 04.01.94 ESF Added help popup.
* 04.02.94 ESF Added generic dialog with three possible answers.
* 05.19.94 ESF Added TrueColor display patches.
* 09.14.94 ESF Fixed so that it works with more TrueColor visuals.
* 01.24.95 ESF Changed so that actions are added in one place.
* 01.24.95 ESF Changed so that accelerators are done in res. file.
* 01.25.95 ESF Added dummy widget for centering buttons in dialog.
* 19.12.99 TdH Moved call to GUI_LoadMap(MAPFILE) here
* PURPOSE:
* NOTES:
************************************************************************/
void GUI_Setup(Int32 argc, CString *argv)
{
Int32 iCount, i, iVisualCount;
Arg pArgs[10], pVisualArgs[3];
char buf[256];
Widget wForm, wControls;
Widget wStatViewButton, wAboutButton;
Widget wAttackLabel;
Widget wActionLabel;
Widget wMsgDestLabel, wMsgDestViewport;
Widget wPlayField;
Widget wQuitButton, wRepeatButton, wCancelAttackButton;
Widget wHelpButton, wShowCardsButton, wShowMissionButton;
Widget wEndTurnButton;
/* The view cards popup shell */
Widget wCardForm, wCardTableBox;
Widget wCardViewport;
Widget wExchangeButton, wCancelCardsButton;
/* The "place armies" popup shell */
Widget wArmiesForm, wArmiesLabel;
Widget wFinishArmiesButton;
/* The "help" popup shell */
Widget wHelpForm, wHelpTopicViewport;
Widget wHelpTopicLabel, wHelpOkButton;
/* The "generic popup" dialog */
Widget wDialogForm;
/* Setup a colormap for the application */
COLOR_GetColormap(pVisualArgs, &iVisualCount,
GUI_GetNumColorsInMap(MAPFILE) +
MAX_PLAYERS + NUM_OTHERCOLORS, argc, argv);
/* Create the application's main window */
wToplevel = XtAppCreateShell(NULL, "XFrisk", applicationShellWidgetClass,
hDisplay, pVisualArgs, iVisualCount);
/* Make sure to set the arguments from the command line */
XtVaSetValues(wToplevel,
XtNargc, argc,
XtNargv, argv,
NULL);
/* Add the action table */
XtAppAddActions(appContext, actionTable, XtNumber(actionTable));
/* The main window UI stuff */
wForm = XtCreateManagedWidget("wForm", formWidgetClass, wToplevel,
NULL, 0);
wMap = XtCreateManagedWidget("wMap", formWidgetClass, wForm,
NULL, 0);
wPlayField = XtCreateManagedWidget("wPlayField", formWidgetClass, wForm,
NULL, 0);
wControls = XtCreateManagedWidget("wControls", formWidgetClass, wForm,
NULL, 0);
/* Holds the number of attack dice to use (1, 2, or 3) */
wAttackLabel = XtCreateManagedWidget("wAttackLabel", labelWidgetClass,
wControls, NULL, 0);
iCount=0;
XtSetArg(pArgs[iCount], XtNlist, pstrAttackDice); iCount++;
XtSetArg(pArgs[iCount], XtNnumberStrings, 4); iCount++;
wAttackList = XtCreateManagedWidget("wAttackList", listWidgetClass,
wControls, pArgs, iCount);
XtAddCallback(wAttackList, XtNcallback, CBK_Attack, NULL);
/* Holds the action to perform (Place Armies, Attack, Free Move) */
wActionLabel = XtCreateManagedWidget("wActionLabel", labelWidgetClass,
wControls, NULL, 0);
iCount=0;
XtSetArg(pArgs[iCount], XtNlist, pstrActions); iCount++;
XtSetArg(pArgs[iCount], XtNnumberStrings, 4); iCount++;
wActionList = XtCreateManagedWidget("wActionList", listWidgetClass,
wControls, pArgs, iCount);
XtAddCallback(wActionList, XtNcallback, CBK_Action, NULL);
/* Holds the destination of a message (All, [players...]) */
wMsgDestLabel = XtCreateManagedWidget("wMsgDestLabel", labelWidgetClass,
wControls, NULL, 0);
wMsgDestViewport = XtCreateManagedWidget("wMsgDestViewport",
viewportWidgetClass, wControls,
NULL, 0);
#ifdef ENGLISH
pstrMsgDstCString[0] = "All Players";
#endif
#ifdef FRENCH
pstrMsgDstCString[0] = "Tous les joueurs";
#endif
wMsgDestList = XtVaCreateManagedWidget("wMsgDestList", listWidgetClass,
wMsgDestViewport,
XtNlist, pstrMsgDstCString,
XtNnumberStrings, 1,
NULL);
XtAddCallback(wMsgDestList, XtNcallback, CBK_MsgDest, NULL);
/* Holds the message to send */
wSendMsgText = XtVaCreateManagedWidget("wSendMsgText", asciiTextWidgetClass,
wControls,
XtNeditType, XawtextEdit,
XtNwrap, XawtextWrapNever,
NULL);
/* Holds all of the messages */
wMsgText = XtVaCreateManagedWidget("wMsgText", asciiTextWidgetClass,
wControls,
XtNstring, "",
XtNscrollVertical, XawtextScrollAlways,
XtNwrap, XawtextWrapWord,
XtNautoFill, True,
NULL);
/* Turns the color of the player who's turn it is */
wCurrentPlayer = XtCreateManagedWidget("wCurrentPlayer", formWidgetClass,
wPlayField, NULL, 0);
/* Running commentary on the game, one liners, rules */
wCommentLabel = XtCreateManagedWidget("wCommentLabel", labelWidgetClass,
wPlayField, NULL, 0);
/* Tells about the game version */
wAboutButton = XtCreateManagedWidget("wAboutButton",
commandWidgetClass, wPlayField,
NULL, 0);
XtAddCallback(wAboutButton, XtNcallback, CBK_About, NULL);
/* Cancel an attack */
wCancelAttackButton = XtCreateManagedWidget("wCancelAttackButton",
commandWidgetClass, wPlayField,
NULL, 0);
XtAddCallback(wCancelAttackButton, XtNcallback, CBK_CancelAttack, NULL);
/* Repeat a single attack */
wRepeatButton = XtCreateManagedWidget("wRepeatButton", commandWidgetClass,
wPlayField, NULL, 0);
XtAddCallback(wRepeatButton, XtNcallback, CBK_Repeat, NULL);
/* End a turn */
wEndTurnButton = XtCreateManagedWidget("wEndTurnButton", commandWidgetClass,
wPlayField, NULL, 0);
XtAddCallback(wEndTurnButton, XtNcallback, CBK_EndTurn, NULL);
/* Show the cards */
wShowCardsButton = XtCreateManagedWidget("wShowCardsButton",
commandWidgetClass, wPlayField,
NULL, 0);
XtAddCallback(wShowCardsButton, XtNcallback, CBK_ShowCards, NULL);
/* Show the mission */
wShowMissionButton = XtCreateManagedWidget("wShowMissionButton",
commandWidgetClass, wPlayField,
NULL, 0);
XtAddCallback(wShowMissionButton, XtNcallback, CBK_ShowMission, NULL);
/* Statistics View */
wStatViewButton = XtCreateManagedWidget("wStatViewButton",
commandWidgetClass, wPlayField,
NULL, 0);
XtAddCallback(wStatViewButton, XtNcallback,
(XtCallbackProc)STAT_PopupDialog, NULL);
/* Help */
wHelpButton = XtCreateManagedWidget("wHelpButton", commandWidgetClass,
wPlayField, NULL, 0);
XtAddCallback(wHelpButton, XtNcallback, CBK_Help, NULL);
/* The Quit button */
wQuitButton = XtCreateManagedWidget("wQuitButton", commandWidgetClass,
wPlayField, NULL, 0);
XtAddCallback(wQuitButton, XtNcallback, CBK_Quit, NULL);
/* Error messages */
wErrorLabel = XtCreateManagedWidget("wErrorLabel", labelWidgetClass,
wPlayField, NULL, 0);
/* Holds the rolled dice bitmaps */
wDiceBox = XtCreateManagedWidget("wDiceBox", formWidgetClass,
wPlayField, NULL, 0);
/* Finished */
XtRealizeWidget(wToplevel);
/* Build the card popup shell */
wCardShell = XtCreatePopupShell("Cards", transientShellWidgetClass,
wToplevel, pVisualArgs, iVisualCount);
wCardForm = XtCreateManagedWidget("wCardForm", formWidgetClass,
wCardShell, NULL, 0);
wCardViewport = XtCreateManagedWidget("wCardViewport", viewportWidgetClass,
wCardForm, NULL, 0);
wCardTableBox = XtCreateManagedWidget("wCardTableBox", boxWidgetClass,
wCardViewport, NULL, 0);
for (i=0; i!=MAX_CARDS; i++)
{
snprintf(buf, sizeof(buf), "wCardToggle%d", i);
wCardToggle[i] = XtVaCreateWidget(buf, toggleWidgetClass,
wCardTableBox,
XtNwidth, CARD_WIDTH,
XtNheight, CARD_HEIGHT,
XtNborderWidth, 0,
XtNhighlightThickness, 0,
XtNlabel, "",
NULL);
}
wExchangeButton = XtCreateManagedWidget("wExchangeButton",
commandWidgetClass, wCardForm,
NULL, 0);
XtAddCallback(wExchangeButton, XtNcallback, CBK_ExchangeCards, NULL);
wCancelCardsButton = XtCreateManagedWidget("wCancelCardsButton",
commandWidgetClass, wCardForm,
NULL, 0);
XtAddCallback(wCancelCardsButton, XtNcallback, CBK_CancelCards, NULL);
/* Build the army placement shell */
wArmiesShell = XtCreatePopupShell("Armies", transientShellWidgetClass,
wToplevel, pVisualArgs, iVisualCount);
wArmiesForm = XtCreateManagedWidget("wArmiesForm", formWidgetClass,
wArmiesShell, NULL, 0);
wArmiesLabel = XtCreateManagedWidget("wArmiesLabel", labelWidgetClass,
wArmiesForm, NULL, 0);
wArmiesText = XtVaCreateManagedWidget("wArmiesText", asciiTextWidgetClass,
wArmiesForm, XtNeditType, XawtextEdit,
NULL);
wFinishArmiesButton = XtCreateManagedWidget("wFinishArmiesButton",
commandWidgetClass, wArmiesForm,
NULL, 0);
XtAddCallback(wFinishArmiesButton, XtNcallback,
(XtCallbackProc)UTIL_QueryYes, NULL);
wCancelArmiesButton = XtCreateManagedWidget("wCancelArmiesButton",
commandWidgetClass, wArmiesForm,
NULL, 0);
XtAddCallback(wCancelArmiesButton, XtNcallback,
(XtCallbackProc)UTIL_QueryNo, NULL);
/* Build the help shell */
wHelpShell = XtCreatePopupShell("Help", transientShellWidgetClass,
wToplevel, pVisualArgs, iVisualCount);
wHelpForm = XtCreateManagedWidget("wHelpForm", formWidgetClass,
wHelpShell, NULL, 0);
wHelpTopicLabel = XtCreateManagedWidget("wHelpTopicLabel", labelWidgetClass,
wHelpForm, NULL, 0);
wHelpLabel = XtCreateManagedWidget("wHelpLabel", labelWidgetClass,
wHelpForm, NULL, 0);
wHelpTopicViewport = XtCreateManagedWidget("wHelpTopicViewport",
viewportWidgetClass,
wHelpForm, NULL, 0);
wHelpTopicList = XtCreateManagedWidget("wHelpTopicList", listWidgetClass,
wHelpTopicViewport, NULL, 0);
XtAddCallback(wHelpTopicList, XtNcallback, CBK_HelpSelectTopic, NULL);
wHelpText = XtVaCreateManagedWidget("wHelpText", asciiTextWidgetClass,
wHelpForm,
XtNwrap, XawtextWrapWord,
XtNdisplayCaret, False,
XtNscrollVertical, XawtextScrollAlways,
NULL);
wHelpOkButton = XtCreateManagedWidget("wHelpOkButton",
commandWidgetClass, wHelpForm,
NULL, 0);
XtAddCallback(wHelpOkButton, XtNcallback, CBK_HelpOk, NULL);
/* Build the generic dialog shells */
wDialogShell = XtCreatePopupShell("Dialog", transientShellWidgetClass,
wToplevel, pVisualArgs, iVisualCount);
wDialogForm = XtCreateManagedWidget("wDialogForm", formWidgetClass,
wDialogShell, NULL, 0);
wDialogLabel = XtCreateManagedWidget("wDialogLabel", labelWidgetClass,
wDialogForm, NULL, 0);
wDialogButton[0] = XtCreateManagedWidget("wDialogButton1",
commandWidgetClass, wDialogForm,
NULL, 0);
XtAddCallback(wDialogButton[0], XtNcallback, (XtCallbackProc)UTIL_QueryYes,
NULL);
wDialogButton[1] = XtCreateManagedWidget("wDialogButton2",
commandWidgetClass, wDialogForm,
NULL, 0);
XtAddCallback(wDialogButton[1], XtNcallback, (XtCallbackProc)UTIL_QueryNo,
NULL);
wDialogButton[2] = XtCreateManagedWidget("wDialogButton3",
commandWidgetClass, wDialogForm,
NULL, 0);
XtAddCallback(wDialogButton[2], XtNcallback,
(XtCallbackProc)UTIL_QueryCancel, NULL);
/* Get a couple globals for the future */
hDisplay = XtDisplay(wMap);
hWindow = XtWindow(wMap);
iScreen = DefaultScreen(hDisplay);
hGC = XCreateGC(hDisplay, hWindow, 0, NULL);
hGC_XOR = XCreateGC(hDisplay, hWindow, 0, NULL);
/* Set the XOR GC appropriately */
XSetFunction(hDisplay, hGC_XOR, GXinvert);
XSetLineAttributes(hDisplay, hGC_XOR, 2, LineSolid, CapButt, JoinMiter);
/* Get the font */
if ((pFont=XLoadQueryFont(hDisplay, "fixed")) == NULL)
{
#ifdef ENGLISH
(void)UTIL_PopupDialog("Fatal Error",
"GUI: Couldn't get font 'fixed'!\n", 1,
#endif
#ifdef FRENCH
(void)UTIL_PopupDialog("Erreur fatale",
"GUI: Impossible de charger la fonte'fixed'!\n", 1,
#endif
"Ok", NULL, NULL);
UTIL_ExitProgram(-1);
}
/* Build the object-like MVC View dialogs */
COLEDIT_BuildDialog();
REG_BuildDialog();
PLAYER_BuildDialog();
CARD_BuildDialog();
CHAT_BuildDialog();
STAT_BuildDialog();
LOG_BuildDialog();
FDBK_BuildDialog();
/* Print a welcome message */
#ifdef ENGLISH
snprintf(buf, sizeof(buf), "Welcome to Frisk %s!", VERSION);
#endif
#ifdef FRENCH
snprintf(buf, sizeof(buf), "Bienvenu à Frisk %s!", VERSION);
#endif
UTIL_DisplayComment(buf);
GUI_LoadMap(MAPFILE);
}
/************************************************************************
* FUNCTION: GUI_Start
* HISTORY:
* 01.25.94 ESF Created.
* 01.29.94 ESF Added Registration popup.
* 03.16.94 ESF Centering and automatic placement of wRegisterShell.
* 04.01.94 ESF Fixed bug, XtNy had an x by it.
* 01.29.95 ESF Cleaned up, almost nothing left.
* PURPOSE:
* NOTES:
************************************************************************/
void GUI_Start(void)
{
XtAppMainLoop(appContext);
}
/************************************************************************
* FUNCTION: GUI_AddCallbacks
* HISTORY:
* 01.25.94 ESF Created
* 04.11.94 ESF Added event handler for dice region.
* 01.24.95 ESF Added event handler for keyboard.
* PURPOSE:
* NOTES:
************************************************************************/
void GUI_AddCallbacks(Int32 iReadSock)
{
/* Add the input to receive messages from */
(void)XtAppAddInput (appContext, iReadSock, (XtPointer)XtInputReadMask,
CBK_XIncomingMessage, NULL);
/* Add event handlers */
XtAddEventHandler(wMap, ExposureMask, False, (XtEventHandler)CBK_RefreshMap,
NULL);
XtAddEventHandler(wMap, ExposureMask, False, (XtEventHandler)CBK_RefreshDice,
NULL);
}
/************************************************************************
* FUNCTION: GUI_LoadMap
* HISTORY:
* 01.26.94 ESF Created.
* 01.27.94 ESF Added palette code.
* 01.28.94 ESF Changed to allocate pixmap as well as image.
* 02.03.94 ESF Don't allocate colors in order, use mapping.
* 02.23.94 ESF Started adding 24 bit server support.
* 04.01.94 ESF Fixed free on bogus pointer.
* 05.12.94 ESF Moved world colors to colormap.c.
* 05.19.94 ESF Added TrueColor display patches.
* 09.09.94 ESF Fixed small bug in initializing player turn indicator.
* PURPOSE:
* NOTES: TdH: i think here need to do some adjusment for colormap
************************************************************************/
void GUI_LoadMap(CString strMapFile)
{
Int32 iHeight, iWidth ,iNumPixels;
FILE *hMap;
Int32 iPixels;
Byte bColor, bLength, *pMapData, *pDataStream, *pBuffer, *pTemp;
Int32 lCurrent, lEnd, iNC;
char buf[256];
/* Open file and get dimensions */
if ((hMap=UTIL_OpenFile(strMapFile, "r"))==NULL)
{
#ifdef ENGLISH
snprintf(buf, sizeof(buf), "GUI: Could not load %s.", strMapFile);
(void)UTIL_PopupDialog("Fatal Error", buf, 1, "Ok", NULL, NULL);
#endif
#ifdef FRENCH
snprintf(buf, sizeof(buf), "GUI: Ne peut charger %s.", strMapFile);
(void)UTIL_PopupDialog("Erreur fatale", buf, 1, "Ok", NULL, NULL);
#endif
UTIL_ExitProgram(-1);
}
fscanf(hMap, "%d%d%d\n", &iWidth, &iHeight, &iNC);
COLOR_SetNumColors(iNC);
/* Allocate memory for the map data */
pMapData = (unsigned char *)MEM_Alloc(iWidth*iHeight);
/* Allocate memory for the buffer; first find out size of file */
lCurrent = ftell(hMap);
fseek(hMap, 0, SEEK_END);
lEnd = ftell(hMap);
fseek(hMap, lCurrent, SEEK_SET);
pTemp = pBuffer = (unsigned char *)MEM_Alloc(lEnd-lCurrent);
/* Read in the rest of the file */
fread(pBuffer, 1, lEnd-lCurrent, hMap);
iNumPixels = iWidth*iHeight;
for (iPixels=0,pDataStream=pMapData; iPixels < iNumPixels; iPixels+=bLength)
{
/* Get a color segment */
bLength = *pBuffer++;
bColor = *pBuffer++;
/* Adjust for black/white */
if (bColor == BLACK)
bColor = COLOR_GetNumColors()-2;
else if (bColor == WHITE)
bColor = COLOR_GetNumColors()-1;
/* Put it in the map image */
memset(pDataStream, COLOR_CountryToColor(bColor), bLength);
pDataStream += bLength;
}
/* Create an image to hold the map */
pMapImage = XCreateImage(hDisplay, pVisual,
8, ZPixmap, 0, (char *)pMapData, iWidth, iHeight,
8, iWidth);
/* Create a pixmap to hold the image server-side */
pixMapImage = XCreatePixmap(hDisplay,
RootWindowOfScreen(XtScreen(wMap)),
iWidth, iHeight,
DefaultDepth(hDisplay, DefaultScreen(hDisplay)));
/* Save the world colormap */
COLOR_SetWorldColormap(pBuffer);
COLOR_SetWorldColors();
/* Finally write map image to pixmap and window */
if (!COLOR_IsTrueColor())
XPutImage(hDisplay, pixMapImage, hGC, pMapImage, 0, 0, 0, 0,
iWidth, iHeight);
XCopyArea(hDisplay, pixMapImage, hWindow, hGC,
0, 0, iWidth, iHeight, 0, 0);
/* After colormap is established we want to do this (move it elsewhere!) */
XtVaSetValues(wCurrentPlayer, XtNbackground,
COLOR_QueryColor(COLOR_DieToColor(2)), NULL);
/* Free up memory we were using */
MEM_Free(pTemp);
}
/************************************************************************
* FUNCTION: GUI_GetNumColorsInMap
* HISTORY:
* 09.14.94 ESF Created.
* 10.02.94 ESF Fixed to not call UTIL_PopupDialog.
* PURPOSE:
* NOTES: Called once?
************************************************************************/
static Int32 GUI_GetNumColorsInMap(CString strMapFile)
{
FILE *hMap;
Int32 iWidth, iHeight, iNumColors;
/* Open file and get dimensions */
if ((hMap=UTIL_OpenFile(strMapFile, "r"))==NULL)
{
printf("CLIENT: Fatal error, could not load %s.\n", strMapFile);
UTIL_ExitProgram(-1);
}
/* Read the header and close the file */
fscanf(hMap, "%d%d%d\n", &iWidth, &iHeight, &iNumColors);
fclose(hMap);
return iNumColors;
}
/************************************************************************
* FUNCTION: GUI_SetColorOfCurrentPlayer
* HISTORY:
* 17.08.94 JC Created.
* PURPOSE:
* NOTES:
************************************************************************/
void GUI_SetColorOfCurrentPlayer(Int32 iColor)
{
Int32 c, d;
c = COLOR_QueryColor(iColor);
XtVaGetValues(wCurrentPlayer, XtNbackground, &d, NULL);
if (d != c)
XtVaSetValues(wCurrentPlayer, XtNbackground, c, NULL);
}