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ChildKiller.cs
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using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace EN2NGui
{
// <summary>
/// Allows processes to be automatically killed if this parent process unexpectedly quits.
/// This feature requires Windows 8 or greater. On Windows 7, nothing is done.</summary>
/// <remarks>References:
/// https://stackoverflow.com/a/4657392/386091
/// https://stackoverflow.com/a/9164742/386091 </remarks>
internal static class ChildProcessTracker
{
/// <summary>
/// Add the process to be tracked. If our current process is killed, the child processes
/// that we are tracking will be automatically killed, too. If the child process terminates
/// first, that's fine, too.</summary>
/// <param name="process"></param>
public static bool AddProcess(Process process)
{
if (s_jobHandle != IntPtr.Zero)
{
bool success = AssignProcessToJobObject(s_jobHandle, process.Handle);
return success || process.HasExited;
}
return false;
}
static ChildProcessTracker()
{
// This feature requires Windows 8 or later. To support Windows 7 requires
// registry settings to be added if you are using Visual Studio plus an
// app.manifest change.
// https://stackoverflow.com/a/4232259/386091
// https://stackoverflow.com/a/9507862/386091
if (Environment.OSVersion.Version < new Version(6, 2))
return;
// The job name is optional (and can be null) but it helps with diagnostics.
// If it's not null, it has to be unique. Use SysInternals' Handle command-line
// utility: handle -a ChildProcessTracker
string jobName = "ChildKillerN2N" + Process.GetCurrentProcess().Id;
s_jobHandle = CreateJobObjectA(IntPtr.Zero, jobName);
var info = new JOBOBJECT_BASIC_LIMIT_INFORMATION();
// This is the key flag. When our process is killed, Windows will automatically
// close the job handle, and when that happens, we want the child processes to
// be killed, too.
info.LimitFlags = JOBOBJECTLIMIT.JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;
var extendedInfo = new JOBOBJECT_EXTENDED_LIMIT_INFORMATION();
extendedInfo.BasicLimitInformation = info;
int length = Marshal.SizeOf(typeof(JOBOBJECT_EXTENDED_LIMIT_INFORMATION));
IntPtr extendedInfoPtr = Marshal.AllocHGlobal(length);
try
{
Marshal.StructureToPtr(extendedInfo, extendedInfoPtr, false);
if (!SetInformationJobObject(s_jobHandle, JobObjectInfoType.ExtendedLimitInformation,
extendedInfoPtr, (uint)length))
{
throw new Win32Exception();
}
}
finally
{
Marshal.FreeHGlobal(extendedInfoPtr);
}
}
[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr CreateJobObjectA(IntPtr lpJobAttributes, string name);
[DllImport("kernel32.dll")]
static extern bool SetInformationJobObject(IntPtr job, JobObjectInfoType infoType,
IntPtr lpJobObjectInfo, uint cbJobObjectInfoLength);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool AssignProcessToJobObject(IntPtr job, IntPtr process);
// Windows will automatically close any open job handles when our process terminates.
// This can be verified by using SysInternals' Handle utility. When the job handle
// is closed, the child processes will be killed.
private static readonly IntPtr s_jobHandle;
}
public enum JobObjectInfoType
{
AssociateCompletionPortInformation = 7,
BasicLimitInformation = 2,
BasicUIRestrictions = 4,
EndOfJobTimeInformation = 6,
ExtendedLimitInformation = 9,
SecurityLimitInformation = 5,
GroupInformation = 11
}
[StructLayout(LayoutKind.Sequential)]
public struct JOBOBJECT_BASIC_LIMIT_INFORMATION
{
public Int64 PerProcessUserTimeLimit;
public Int64 PerJobUserTimeLimit;
public JOBOBJECTLIMIT LimitFlags;
public UIntPtr MinimumWorkingSetSize;
public UIntPtr MaximumWorkingSetSize;
public UInt32 ActiveProcessLimit;
public Int64 Affinity;
public UInt32 PriorityClass;
public UInt32 SchedulingClass;
}
[Flags]
public enum JOBOBJECTLIMIT : uint
{
JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE = 0x2000
}
[StructLayout(LayoutKind.Sequential)]
public struct IO_COUNTERS
{
public UInt64 ReadOperationCount;
public UInt64 WriteOperationCount;
public UInt64 OtherOperationCount;
public UInt64 ReadTransferCount;
public UInt64 WriteTransferCount;
public UInt64 OtherTransferCount;
}
[StructLayout(LayoutKind.Sequential)]
public struct JOBOBJECT_EXTENDED_LIMIT_INFORMATION
{
public JOBOBJECT_BASIC_LIMIT_INFORMATION BasicLimitInformation;
public IO_COUNTERS IoInfo;
public UIntPtr ProcessMemoryLimit;
public UIntPtr JobMemoryLimit;
public UIntPtr PeakProcessMemoryUsed;
public UIntPtr PeakJobMemoryUsed;
}
}