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Currently there are 2 places in rollapp packets where when we fail to unmarshal a specific packet we skip it and continue.
This may cause a corrupted state store which will continue to pile vs having the caller decide if the process should revert due to it.
the relevant places: GetAllRollappPackets ListRollappPacketsByStatus
Currently there are 2 places in rollapp packets where when we fail to unmarshal a specific packet we skip it and continue.
This may cause a corrupted state store which will continue to pile vs having the caller decide if the process should revert due to it.
the relevant places:
GetAllRollappPackets
ListRollappPacketsByStatus
The relevant code parts:
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