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C# project - search for symbol or search for file regularly takes forever and needs to compile #31
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@rsunkabam: I'm curious to know if this is still an issue for you with the latest version of the C# extension. Thanks! |
@DustinCampbell it seems to be a little better than before (vscode 1.4) but on full product scope projects it's still painfully delayed looking for symbols. It works a lot better on smaller projects. |
This may be improved in the latest release (1.5.2). The extension's communication with the OmniSharp server worked in such a way that it would often block on requests before allowing other requests through. This has been changed in the new releases and could help this scenario greatly. |
@rsunkabam @RogueRocketGames We haven't heard back from you in a long time so I'm closing this issue. Feel free to file a new one if you're still experiencing problems. |
Moved from microsoft/vscode#2820
From @rsunkabam
unity3d project workspace. Using cmd-T or cmd-P more often than not results in a very long wait time before completion results appear. If the file in question was recently opened it's nearly immediate, but if not, it could take 15+ seconds. This makes it severely limited in usefulness for larger projects.
Can't seem to find option that pre-compiles everything to cache symbols, or continues parsing/compiling while working until it's all consumed.
suggest an option that does just that, such that symbol navigation works more like monodevelop, and any symbol I care about is ready to find at any moment.
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