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coreclr should use the system copy of libunwind for some builds #380
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/cc @dseefeld |
I opened up dotnet/coreclr#17250 to see if this can be done completely in coreclr itself. |
It looks like I will open a PR here to implement the second option directly. |
CoreCLR recently got a bundled copy of libunwind (dotnet/coreclr#17094). For source-build, we should look at whether we want portable builds or not (#302) and use that to decide whether we should use the bundled copy of libunwind or the system-installed copy (dotnet/coreclr#17164).
Effectively, once our copy of coreclr is updated, we should pass along
-cmakeargs -DCLR_CMAKE_USE_SYSTEM_LIBUNWIND=1
to the coreclr build ifPortableBuild
is true.cc @dleeapho @crummel @aslicerh
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