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CastingPerf.cs
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CastingPerf.cs
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// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using MicroBenchmarks;
namespace PerfLabTests
{
public interface IFoo
{
}
public interface IFoo_1
{
}
public interface IFoo_2
{
}
public interface IFoo_3
{
}
public interface IFoo_4
{
}
public interface IFoo_5
{
}
// C# lays the interfaces in reverse order in metadata. So IFoo is the first and IFoo_5 is last
public class Foo : IFoo_5, IFoo_4, IFoo_3, IFoo_2, IFoo_1, IFoo
{
public int m_i;
}
public class Foo_1 : Foo
{
public int m_j;
}
public class Foo_2 : Foo_1
{
public int m_k;
}
public class Foo_3 : Foo_2
{
public int m_l;
}
public class Foo_4 : Foo_3
{
public int m_m;
}
public class Foo_5 : Foo_4
{
public int m_n;
}
// C# lays the interfaces in reverse order in metadata. So IFoo_1 is the first and IFoo is last
public class Foo2 : IFoo, IFoo_5, IFoo_4, IFoo_3, IFoo_2, IFoo_1
{
public int m_i;
}
public struct FooSVT
{
public int m_i;
public int m_j;
}
public struct FooORVT
{
public Object m_o;
public Foo m_f;
}
public interface IMyInterface1 { }
public interface IMyInterface2 { }
public class MyClass1 : IMyInterface1 { }
public class MyClass2 : IMyInterface2 { }
public class MyClass4<T> : IMyInterface1 { }
[BenchmarkCategory(Categories.Runtime, Categories.Perflab)]
public class CastingPerf
{
public const int NUM_ARRAY_ELEMENTS = 100;
public static int InnerIterationCount = 100000; // do not change the value and keep it public static NOT-readonly, ported "as is" from CoreCLR repo
public static int[] j;
public static int[] k;
public static Foo[] foo;
public static Foo2[] foo2;
public static Foo[] n;
public static Foo_5[] foo_5;
public static FooSVT[] svt;
public static FooORVT[] orvt;
public static Object o;
public static Object[] o_ar;
public static Foo[] f;
public static IFoo[] ifo;
public static IFoo_5[] if_5;
public static object myClass1;
public static object myClass2;
public static Object myClass4;
public static Object[] myClass1Arr;
public static Object[] myClass2Arr;
public static Object myObj;
static CastingPerf()
{
j = new int[NUM_ARRAY_ELEMENTS];
for (int i = 0; i < j.Length; i++)
{
j[i] = i;
}
foo = new Foo[NUM_ARRAY_ELEMENTS];
for (int i = 0; i < foo.Length; i++)
{
foo[i] = new Foo();
}
foo2 = new Foo2[NUM_ARRAY_ELEMENTS];
for (int i = 0; i < foo2.Length; i++)
{
foo2[i] = new Foo2();
}
n = new Foo[NUM_ARRAY_ELEMENTS];
foo_5 = new Foo_5[NUM_ARRAY_ELEMENTS];
for (int i = 0; i < foo_5.Length; i++)
{
foo_5[i] = new Foo_5();
}
svt = new FooSVT[NUM_ARRAY_ELEMENTS];
orvt = new FooORVT[NUM_ARRAY_ELEMENTS];
}
[Benchmark]
public void ObjFooIsObj()
{
for (int i = 0; i < InnerIterationCount; i++)
o = foo;
}
[Benchmark]
public void ObjFooIsObj2()
{
for (int i = 0; i < InnerIterationCount; i++)
o_ar = foo;
}
[GlobalSetup(Target = nameof(ObjObjIsFoo))]
public void SetupObjObjIsFoo() => o = foo;
[Benchmark]
public void ObjObjIsFoo()
{
for (int i = 0; i < InnerIterationCount; i++)
o_ar = (Object[]) o;
}
[GlobalSetup(Target = nameof(FooObjIsFoo))]
public void SetupFooObjIsFoo() => o = foo;
[Benchmark]
public void FooObjIsFoo()
{
for (int i = 0; i < InnerIterationCount; i++)
f = (Foo[]) o;
}
[GlobalSetup(Target = nameof(FooObjIsFoo2))]
public void SetupFooObjIsFoo2() => o_ar = foo;
[Benchmark]
public void FooObjIsFoo2()
{
for (int i = 0; i < InnerIterationCount; i++)
f = (Foo[]) o_ar;
}
[Benchmark]
public void FooObjIsNull()
{
for (int i = 0; i < InnerIterationCount; i++)
o = (Foo[]) n;
}
[GlobalSetup(Target = nameof(FooObjIsDescendant))]
public void SetupFooObjIsDescendant() => o = foo_5;
[Benchmark]
public void FooObjIsDescendant()
{
for (int i = 0; i < InnerIterationCount; i++)
f = (Foo[]) o;
}
[Benchmark]
public void IFooFooIsIFoo()
{
for (int i = 0; i < InnerIterationCount; i++)
ifo = foo;
}
[GlobalSetup(Target = nameof(IFooObjIsIFoo))]
public void SetupIFooObjIsIFoo() => o = foo;
[Benchmark]
public void IFooObjIsIFoo()
{
for (int i = 0; i < InnerIterationCount; i++)
ifo = (IFoo[]) o;
}
[GlobalSetup(Target = nameof(IFooObjIsIFooInterAlia))]
public void SetupIFooObjIsIFooInterAlia() => o = foo2;
[Benchmark]
public void IFooObjIsIFooInterAlia()
{
for (int i = 0; i < InnerIterationCount; i++)
if_5 = (IFoo_5[]) o;
}
[GlobalSetup(Target = nameof(IFooObjIsDescendantOfIFoo))]
public void SetupIFooObjIsDescendantOfIFoo() => o = foo_5;
[Benchmark]
public void IFooObjIsDescendantOfIFoo()
{
for (int i = 0; i < InnerIterationCount; i++)
ifo = (IFoo[]) o;
}
[Benchmark]
public void ObjInt()
{
for (int i = 0; i < InnerIterationCount; i++)
o = (Object) j;
}
[GlobalSetup(Target = nameof(IntObj))]
public void SetupIntObj() => o = (Object)j;
[Benchmark]
public void IntObj()
{
for (int i = 0; i < InnerIterationCount; i++)
k = (int[]) o;
}
[Benchmark]
public void ObjScalarValueType()
{
for (int i = 0; i < InnerIterationCount; i++)
o = svt;
}
[GlobalSetup(Target = nameof(ScalarValueTypeObj))]
public void SetupScalarValueTypeObj() => o = svt;
[Benchmark]
public void ScalarValueTypeObj()
{
for (int i = 0; i < InnerIterationCount; i++)
svt = (FooSVT[]) o;
}
[Benchmark]
public void ObjObjrefValueType()
{
for (int i = 0; i < InnerIterationCount; i++)
o = (Object) orvt;
}
[GlobalSetup(Target = nameof(ObjrefValueTypeObj))]
public void SetupObjrefValueTypeObj() => o = (Object)orvt;
[Benchmark]
public void ObjrefValueTypeObj()
{
for (int i = 0; i < InnerIterationCount; i++)
orvt = (FooORVT[]) o;
}
[GlobalSetup(Target = nameof(FooObjCastIfIsa))]
public void SetupFooObjCastIfIsa() => o = foo;
[Benchmark]
public void FooObjCastIfIsa()
{
for (int i = 0; i < InnerIterationCount; i++)
if (o is Foo[])
f = (Foo[]) o;
}
[GlobalSetup(Target = nameof(CheckObjIsInterfaceYes))]
public void SetupCheckObjIsInterfaceYes() => myClass1 = new MyClass1();
[Benchmark]
public bool CheckObjIsInterfaceYes()
{
bool res = false;
for (int i = 0; i < InnerIterationCount; i++)
res = myClass1 is IMyInterface1;
return res;
}
[GlobalSetup(Target = nameof(CheckObjIsInterfaceNo))]
public void SetupCheckObjIsInterfaceNo() => myClass2 = new MyClass2();
[Benchmark]
public bool CheckObjIsInterfaceNo()
{
bool res = false;
for (int i = 0; i < InnerIterationCount; i++)
res = myClass2 is IMyInterface1;
return res;
}
[GlobalSetup(Target = nameof(CheckIsInstAnyIsInterfaceYes))]
public void SetupCheckIsInstAnyIsInterfaceYes() => myClass4 = new MyClass4<List<string>>();
[Benchmark]
public bool CheckIsInstAnyIsInterfaceYes()
{
bool res = false;
for (int i = 0; i < InnerIterationCount; i++)
res = myClass4 is IMyInterface1;
return res;
}
[GlobalSetup(Target = nameof(CheckIsInstAnyIsInterfaceNo))]
public void SetupCheckIsInstAnyIsInterfaceNo() => myClass4 = new MyClass4<List<string>>();
[Benchmark]
public bool CheckIsInstAnyIsInterfaceNo()
{
bool res = false;
for (int i = 0; i < InnerIterationCount; i++)
res = myClass4 is IMyInterface2;
return res;
}
[GlobalSetup(Target = nameof(CheckArrayIsInterfaceYes))]
public void SetupCheckArrayIsInterfaceYes() => myClass1Arr = new MyClass1[5];
[Benchmark]
public bool CheckArrayIsInterfaceYes()
{
bool res = false;
for (int i = 0; i < InnerIterationCount; i++)
res = myClass1Arr is IMyInterface1[];
return res;
}
[GlobalSetup(Target = nameof(CheckArrayIsInterfaceNo))]
public void SetupCheckArrayIsInterfaceNo() => myClass2Arr = new MyClass2[5];
[Benchmark]
public bool CheckArrayIsInterfaceNo()
{
bool res = false;
for (int i = 0; i < InnerIterationCount; i++)
res = myClass2Arr is IMyInterface1[];
return res;
}
[GlobalSetup(Targets = new[] {
nameof(CheckArrayIsNonvariantGenericInterface),
nameof(CheckArrayIsNonvariantGenericInterfaceNo),
nameof(CheckArrayIsArrayByVariance),
nameof(CheckListIsVariantGenericInterface),
nameof(CheckArrayIsVariantGenericInterfaceNo)})]
public void SetupMyObj() => myObj = new MyClass2[5];
[Benchmark]
[MemoryRandomization]
public bool CheckArrayIsNonvariantGenericInterface()
{
return myObj is ICollection<MyClass2>;
}
[Benchmark]
[MemoryRandomization]
public bool CheckArrayIsNonvariantGenericInterfaceNo()
{
return myObj is ICollection<Exception>;
}
[Benchmark]
[MemoryRandomization]
public bool CheckArrayIsArrayByVariance()
{
return myObj is IMyInterface2[];
}
[Benchmark]
[MemoryRandomization]
public bool CheckListIsVariantGenericInterface()
{
return myObj is IReadOnlyCollection<object>;
}
[Benchmark]
[MemoryRandomization]
public bool CheckArrayIsVariantGenericInterfaceNo()
{
return myObj is IReadOnlyCollection<Exception>;
}
[GlobalSetup(Target = nameof(AssignArrayElementByVariance))]
public void SetupAssignArrayElementByVariance() => myClass2Arr = new IReadOnlyCollection<object>[5];
[Benchmark]
public void AssignArrayElementByVariance()
{
// no return is needed. The cast is potentially throwing and thus is not optimizable.
myClass2Arr[0] = myClass2Arr;
}
[Benchmark]
public bool CheckArrayIsVariantGenericInterfaceReflection()
{
return typeof(IReadOnlyCollection<object>).IsAssignableFrom(typeof(MyClass2[]));
}
}
}