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Hello.
I found that the order of the stateMutator call (updating the State) and the OnTransitionCompleted call is different in ReEntry and otherwise.
In the following source code, the order of the calls seems to be different.
stateless/src/Stateless/StateMachine.cs
Lines 428 to 452 in e25f4da
Lines 454 to 473 in e25f4da
I think the order of the calls should be more consistent.
The text was updated successfully, but these errors were encountered:
I think you are correct.
Sorry, something went wrong.
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Hello.
I found that the order of the stateMutator call (updating the State) and the OnTransitionCompleted call is different in ReEntry and otherwise.
In the following source code, the order of the calls seems to be different.
stateless/src/Stateless/StateMachine.cs
Lines 428 to 452 in e25f4da
stateless/src/Stateless/StateMachine.cs
Lines 454 to 473 in e25f4da
I think the order of the calls should be more consistent.
The text was updated successfully, but these errors were encountered: