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README for Clutter @CLUTTER_VERSION@
===============================================================================
Clutter is an open source software library for creating fast, compelling,
portable, and dynamic graphical user interfaces.
REQUIREMENTS
-------------------------------------------------------------------------------
Clutter currently requires:
• GLib ≥ @GLIB_REQ_VERSION@
• Cogl ≥ @COGL_REQ_VERSION@
• JSON-GLib ≥ @JSON_GLIB_REQ_VERSION@
• Atk ≥ @ATK_REQ_VERSION@
• Cairo ≥ @CAIRO_REQ_VERSION@
• PangoCairo ≥ @PANGO_REQ_VERSION@
When building the X11 backend, Clutter depends on the following extensions:
• XComposite ≥ @XCOMPOSITE_REQ_VERSION@
• XDamage
• XExt
• XFixes ≥ @XFIXES_REQ_VERSION@
• XInput (1.x or 2.x)
• XKB
When building the Wayland backend, Clutter also depends on:
• wayland-client
• xkbcommon
When building the GDK backend, Clutter also depends on:
• gdk-3.0 > @GDK_REQ_VERSION@
When building the CEx100 backend, Clutter also depends on:
• libgdl
If you are building the API reference you will also need:
• GTK-Doc ≥ @GTK_DOC_REQ_VERSION@
If you are building the additional documentation you will also need:
• xsltproc
• jw (optional, for generating PDFs)
If you are building the Introspection data you will also need:
• GObject-Introspection ≥ @GI_REQ_VERSION@
GObject-Introspection is available from:
git://git.gnome.org/gobject-introspection
If you want support for profiling Clutter you will also need:
• UProf ≥ @UPROF_REQ_VERSION@
UProf is available from:
git://github.com/rib/UProf.git
RESOURCES
-------------------------------------------------------------------------------
The official Clutter website is:
http://www.clutter-project.org/
The API references for the latest stable release are available at:
http://docs.clutter-project.org/docs/clutter/stable/
http://docs.clutter-project.org/docs/cogl/stable/
http://docs.clutter-project.org/docs/cally/stable/
The Clutter Cookbook is available at:
http://docs.clutter-project.org/docs/clutter-cookbook/@CLUTTER_API_VERSION@/
New releases of Clutter are available at:
http://source.clutter-project.org/sources/clutter/
http://download.gnome.org/sources/clutter/
The Clutter blog is available at:
http://www.clutter-project.org/blog/
To subscribe to the Clutter mailing lists and read the archives, use the
Mailman web interface available at:
http://lists.clutter-project.org/
New bug page on Bugzilla:
http://bugzilla.gnome.org/enter_bug.cgi?product=clutter
Clutter is licensed under the terms of the GNU Lesser General Public
License, version 2.1 or (at your option) later.
BUILDING AND INSTALLATION
-------------------------------------------------------------------------------
To build Clutter from a release tarball, the usual autotool triad should
be followed:
$ ./configure
$ make
# make install
To build Clutter from a Git clone, run the autogen.sh script instead
of the configure one. The autogen.sh script will run the configure script
for you, unless the NOCONFIGURE environment variable is set to a non-empty
value.
See also the wiki page:
http://wiki.clutter-project.org/wiki/BuildingClutter
Clutter has additional command line options for the configure script:
--enable-debug=[no/minimum/yes]
Controls Clutter debugging level:
yes:
All GLib asserts, checks and support for runtime Clutter
debugging notes through CLUTTER_DEBUG. This is the default
value for developers snapshots.
minimum:
Just GType cast checks and support for runtime Clutter
debugging notes through CLUTTER_DEBUG. This is the default
for stable releases.
no:
No GLib asserts or checks and no support for runtime Clutter
debugging notes. Only use in extreme performance and/or size
optimization cases, though it is strongly discouraged.
--enable-maintainer-flags=[no/yes/error]
Use strict compiler flags. This defaults to 'yes' for building from
Git to 'no' for tarball releases. If 'error' is used, then -Werror
will be enabled (if available).
--enable-gtk-doc
use gtk-doc to build API documentation (default=no). Requires gtk-doc
present on the target system.
--enable-docs=[no/yes]
Build additional documentation. Requires xsltproc for DocBook
conversion, and optionally jw for PDF generation.
--enable-gcov=[no/yes]
Build Clutter with coverage report support, provided by gcov. This
feature only works with the GNU Compiler Suite and gcov installed.
--enable-profile=[no/yes]
Build Clutter with profiling instrumentation. Requires the GNU
C Compiler and the UProf library.
--disable-tests
Disable building the Clutter tests suite.
--disable-examples
Disable building the Clutter API reference examples.
--enable-deprecated=[yes/no]
Whether deprecated symbols should be available when compiling Clutter.
--disable-Bsymbolic
Disable linking with -Bsymbolic.
--enable-x11-backend=[yes/no/check]
Enable the X11 backend. (default=check)
--enable-win32-backend=[yes/no/check]
Enable the native Microsoft Windows backend. (default=check)
--enable-quartz-backend=[yes/no/check]
Enable the native Quartz backend. (default=check)
--enable-gdk-backend=[yes/no/check]
Enable the GDK backend. (default=check)
--enable-wayland-backend=[yes/no]
Enable the Wayland client backend. (default=no) [EXPERIMENTAL]
--enable-cex100-backend=[yes/no]
Enable the CEx100 platform backend. (default=no) [EXPERIMENTAL]
--enable-egl-backend=[yes/no]
Enable the EGL framebuffer backend. (default=no)
--enable-tslib-input=[yes/no]
Enable the TSLib input backend. (default=no) [EXPERIMENTAL]
--enable-evdev-input=[yes/no]
Enable the evdev input backend. (default=no) [EXPERIMENTAL]
See also the INSTALL file generated by autotools for further information.
VERSIONING
-------------------------------------------------------------------------------
Clutter uses the common "Linux kernel" versioning system, where
even-numbered minor versions are stable and odd-numbered minor
versions are development snapshots.
Different major versions break both API and ABI but are parallel
installable. The same major version with differing minor version is
expected to be ABI compatible with other minor versions; differing
micro versions are meant just for bug fixing. On odd minor versions
the newly added API might still change.
The micro version indicates the origin of the release: even micro
numbers are only used for released archives; odd micro numbers are
only used on the Git repository.
HACKING
-------------------------------------------------------------------------------
If you want to hack on and improve Clutter check the HACKING file for
general implementation guidelines, and the HACKING.backends for
backend-specific implementation issues.
The CODING_STYLE file contains the rules for writing code conformant to the
style guidelines used throughout Clutter. Remember: the coding style is
mandatory; patches not conforming to it will be rejected by default.
BUGS
-------------------------------------------------------------------------------
Bugs should be reported to the Clutter Bugzilla at:
http://bugzilla.gnome.org/enter_bug.cgi?product=clutter
You will need a Bugzilla account.
In the report you should include:
• what system you're running Clutter on;
• which version of Clutter you are using;
• which version of GLib, Cogl, and OpenGL (or OpenGL ES) you are using;
• which video card and which drivers you are using, including output of
glxinfo and xdpyinfo (if applicable);
• how to reproduce the bug.
If you cannot reproduce the bug with one of the tests that come with Clutter
source code, you should include a small test case displaying the bad
behaviour.
If the bug exposes a crash, the exact text printed out and a stack trace
obtained using gdb are greatly appreciated.
CONTRIBUTING
-------------------------------------------------------------------------------
Patches should be submitted using Bugzilla. Patches fixing a bug should be
attached to the bug report; patches for new features or for fixing bugs not
yet reported should be attached to a newly opened bug.
Patches should always be in the unified diff format, using:
diff -Nuarp clutter.source clutter.patched > clutter-patch.diff
If diffing against the Git repository, you should use:
git diff > clutter-patch.diff
Or, better: commit locally and use `git format-patch` to generate a patch
containing authorship details, so that members of the Clutter development
team can credit your contribution properly.
Another useful tool for interacting with Git and Bugzilla is git-bz(1):
http://git.fishsoup.net/man/git-bz.html
Which is available here:
http://git.fishsoup.net/cgit/git-bz/
Patches submitted against Clutter have to pass the conformance test suite, or,
if possible, add new unit tests for the conformance test suite in case of new
features. Ensure you run the conformance test suite every for every patch you
wish to submit, by using:
cd tests/conform && make test
and verifying that the test suite passes.
RELEASE NOTES
-------------------------------------------------------------------------------
Relevant information for developers with existing Clutter applications
wanting to port to newer releases (see NEWS for general information on new
features).
Release Notes for Clutter 1.14
-------------------------------------------------------------------------------
• The X11 backend (both core X events and XInput 2 backends) now mask out
scroll lock and num lock modifiers from the event state.
• The X11 backend is the preferred backend on Linux, with Wayland, and GDK
following.
• Redraws queued on unmapped actors will be ignored; since the unmapped state
is propagated downwards from the first actor that is unmapped to its leaf
children, this should ensure that redraws queued on unmapped actors will not
propagate further upwards.
• The return value of clutter_event_get_key_unicode() and the argument of
clutter_event_set_key_unicode() has been changed to be of type 'gunichar'
instead of 'guint32'; from a C perspective, this does not change the type
at all: gunichar is a typedef to guint32 already. The change will impact
introspection consumers.
Release Notes for Clutter 1.12
-------------------------------------------------------------------------------
• ClutterBinLayout no longer requests or allocates size for children that are
not visible, which is how the other layout managers work.
• The expansion and alignment layout properties in all the layout managers
that provide them have been deprecated in favour of the equivalent ones
on ClutterActor; the ClutterLayoutManager implementations provided by
Clutter have been updated to honour the ClutterActor:x-expand,
ClutterActor:y-expand, ClutterActor:x-align, and ClutterActor:y-align
properties, if set.
• Setting the ClutterActor:fixed-position-set to FALSE will reset any
currently set fixed position to (0, 0).
• ClutterActor's margin properties are now animatable.
• ClutterBindingActionFunc typedef now has a user_data parameter; the user
data was passed by every caller, and ClutterBindingActionFunc was not used
anywhere in the API except for documentation purposes.
• The clutter_threads_enter() and clutter_threads_leave() functions have been
deprecated; the lead to non portable code, and encourage broken behaviour
with regards to threaded applications. The only supported, portable way of
writing Clutter application employing threads is to defer long running
operations to a worker thread, and schedule UI updates to the main loop at
well defined synchronization points.
Release Notes for Clutter 1.10
-------------------------------------------------------------------------------
• The ClutterActor::paint, ClutterActor::queue-redraw, and
ClutterActor::queue-relayout signals are now annotated as not allowing
signal emission hooks; this enables some optimization inside GLib, and
given the amount of emissions these three signals have, we want to get
through all the fast paths we can.
• The ClutterActorBox parameter of the ClutterActor::allocation-changed
signal is now marked as G_SIGNAL_TYPE_STATIC_SCOPE.
• The clutter-stage-window.h header is not installed any more; this header
was never meant to be public in the first place, and nothing could have
been implementing the ClutterStageWindow interface and use it with Clutter.
• ClutterActor will call its unmap() implementation when it is removed from
its parent. This may happen after the ClutterActor::destroy signal has been
emitted, i.e. during its dispose(). Prior to 1.10, calling the
clutter_actor_destroy() function would unmap the actor first, and then
emit the destroy signal. This means that extra care should be used when
overriding the map() and unmap() virtual functions, to avoid dereferencing
NULL pointers. It is also worthy of note that since Clutter 1.8, overriding
map() or unmap() is not required any more for subclasses of ClutterActor
that have children, as ClutterActor will automatically do the right thing
inside its own implementation, and map or unmap its children when needed.
• ClutterBox and ClutterGroup have been deprecated. ClutterActor should be
used directly, instead. Since ClutterStage inherits from ClutterGroup, the
instance and class structures are still available, but subclassing Group
is strongly disencouraged.
• ClutterContainer provides default implementations for add(), remove(),
foreach(), raise(), lower(), and sort_depth_order(); this means that
overriding these virtual functions is now deprecated, and developers
should only implement ClutterContainer for classes providing child
properties.
• ClutterActor is not an abstract type any more, and can be instantiated
either through clutter_actor_new() or through g_object_new().
• ClutterActor now implements ClutterContainer, and takes over the entire API
for modifying the scene graph; this means that every actor can have children
and it's not necessary any more to implement the ClutterContainer interface.
ClutterActor provides new API to replace clutter_actor_set_parent() and
clutter_actor_unparent(), as well as a default implementation of every
Container virtual function. Existing actors overriding ClutterContainer and
providing an alternate implementation will continue to work, even though it
is strongly encouraged to port to the new API.
• The ClutterActor::destroy signal is going to be emitted at the beginning
of the dispose sequence of a ClutterActor, instead of the end. This allows
to access the state of the actor being destroyed, instead of just being
able to use its pointer. This may expose bugs in code that does not check
for NULL actor pointers.
• The long since broken depth cueing support in ClutterStage has been
deprecated; the fixed pipeline fog API has been pretty much useless
since the switch to colors and textures with premultiplied alpha
channels. Setting ClutterStage:use-fog to TRUE has no visible results,
and querying the :use-fog and :fog properties will always yield the
default values.
• ClutterDeformEffect switched from using CoglVertexBuffer to using the
CoglPrimitive API internally, to improve performance and use non-deprecated
Cogl API. CoglPrimitive converts COGL_WRAP_MODE_AUTOMATIC to
COGL_WRAP_MODE_CLAMP_TO_EDGE, unlike CoglVertexBuffer which converts it to
COGL_WRAP_MODE_REPEAT. This prevents artifacts when sampling texture
coordinates outside the [ 0, 1 ] range. This change may cause the back
texture to not be painted if its coordinates go outside the allowed range,
for instance when using a custom transformation matrix on the back material
used by the ClutterDeformEffect.
• The "default stage" has been deprecated; since the 1.0 release, the default
stage creation was deferred to the call to clutter_stage_get_default(), and
the preferred way for getting a ClutterStage was calling clutter_stage_new()
instead. On platforms that do not support multiple stages, attempting to
create more than one stage will lead to an error, and Clutter will abort.
• Clutter can support multiple backends in the same shared library. Only one
windowing or input backend can be used at run time. As a result of this
change, the shared library name used by Clutter has changed from:
libclutter-<flavour>-<API version>.so
to:
libclutter-<API version>.so
The pkg-config file has been updated accordingly. Until the next major API
break, Clutter will ship compatibility links for all the previous "flavours"
that were available in versions < 1.10; this allows applications dynamically
linking against Clutter, or using dlopen(), to keep working. For libraries
and applications dynamically linking against Clutter, though, it is still
recommended to recompile to make sure that the most recent version is being
used. Language bindings using GObject Introspection will automatically use
the new shared library without requiring any change.
• The windowing system backend for the CE3100 and CE4100 platforms using the
libgdl library is now implemented as a separate backend instance, instead
of being a sub-flavour of the EGL native framebuffer backend. This change
introduces a new header file, under $includedir/clutter-1.0/clutter/cex100,
which should be included to access the CEx100-specific API. The API and
ABI of the platform API has not been changed, though it should still be
considered experimental.
• As of 1.10 it is not necessary any more to call clutter_threads_init() to
initialize threading support in Clutter; after the changes in GLib 2.32,
threading support in Clutter is always enabled. The rules on how to use
Clutter from multiple threads haven't changed.
• Deprecated API is now marked using the CLUTTER_DEPRECATED and the
CLUTTER_DEPRECATED_FOR annotations; these two annotations will result in
compiler warnings when attempting to use the deprecated API. It is possible
to disable deprecation warnings for Clutter by defining the
CLUTTER_DISABLE_DEPRECATION_WARNINGS symbol when compiling. The previous
deprecation symbol, CLUTTER_DISABLE_DEPRECATED, is only used for macros.
• Deprecated functionality has been moved to separate header files, installed
under the $includedir/clutter-1.0/clutter/deprecated directory. These files
are still included by default by clutter/clutter.h.
Release Notes for Clutter 1.8
-------------------------------------------------------------------------------
• Cogl has been split out of tree. Clutter depends on Cogl, so users should
not notice anything. Developers using pkg-config will gain an extra Cogl
dependency.
• The clutter_actor_get_gid() and clutter_get_actor_by_gid() functions have
been deprecated. They should not have been public in the first place.
• ClutterShader and its relative API have been deprecated. ClutterShaderEffect
and the effect API is the proper way to use GLSL shaders with ClutterActors.
It is possible to instantiate a ClutterShaderEffect directly.
• ClutterText's paint volume has been implemented using the ink rectangle of
the PangoLayout used to paint, to allow culling to work properly even in
the case of glyphs spilling outside the logical rectangle.
• Non fully opaque children of a non fully opaque actor will be composited
in an offscreen framebuffer object to preserve the correct overall opacity.
This changes the way non fully opaque actors are drawn, and might cause
some code relying on the old, unspecified behaviour to produce different
results.
• ClutterBoxLayout layout algorithm has been changed to map the more mature
and more stable GtkBox one.
• The ClutterText:editable property was incorrectly defined in the GParamSpec
as being TRUE by default, but it was initialized to FALSE. To avoid breaking
existing code, the default value inside the GParamSpec (and inside the
documentation) has been changed to FALSE as well.
• The preferred way to draw inside a ClutterCairoTexture is connecting to
its ::draw signal, and calling the invalidate() method. The old pattern
of creating the Cairo context using the create() method is deprecated but
still working as intended.
• ClutterScore has been deprecated; the preferred way to chain up multiple
animations is to use the ClutterAnimator or ClutterState classes.
Release Notes for Clutter 1.6
-------------------------------------------------------------------------------
• The internal copy of JSON-GLib has been removed: Clutter now strictly
depends on the installed copy of this library. The --with-json configure
switch has been removed.
• The ClutterBehaviour class and its sub-classes have been deprecated; the
Clutter API reference contains a migration guide to port code based on
behaviours to the implicit animations framework.
• The ClutterTimeoutPool and clutter_frame_source_* API have been deprecated;
both API are not integrated in the Clutter main loop, and are not used
internally any longer, so they are of relative use.
• It it not necessary any more to provide implementations for the
ClutterActor::map() and ClutterActor::unmap() virtual functions, even
for composite actors not implementing the ClutterContainer interface.
• ClutterTimeline now guarantees that the ::new-frame signal will be
emitted at the beginning of the timeline, as well as guaranteeing that
the ::completed signal will be emitted at the end of the timeline.
• ClutterActor will check for the enabled property of ClutterActorMeta
instances (actions, constraints and effects), and will not invoke
ClutterActorMeta functions on disabled instances. This removes the
requirement for checking the property inside the ClutterActorMeta
sub-classes.
• ClutterActorBox, ClutterGeometry and ClutterVertex install a progress
function for ClutterInterval, allowing the interpolation of properties
using them as storage types.
• ClutterColor's clutter_color_from_string() function accepts CSS3 color
specifications.
• The previously unused "axes" field in the ClutterButtonEvent,
ClutterScrollEvent and ClutterMotionEvent structures is now used on
the X11-based backends with XInput support.
• ClutterListModel will honour the filter function when calling
clutter_model_get_iter_at_row().
• ClutterClickAction does not use a pointer grab any longer, and uses
a capture on the stage instead.
• On all platforms which allow it, ClutterStage will ask the windowing
system for an explicit key focus when showing the stage window. This
can be disabled using clutter_stage_set_accept_focus().
Release Notes for Cogl 1.6
-------------------------------------------------------------------------------
• Cogl may internally optimise cogl_read_pixels when only a single
pixel is drawn and the entire scene is comprised of solid colour
rectangles. Instead of actually rendering the rectangles it will
compute the single pixel value in software. This effectively means
that Clutter can do software picking without any API changes.
• Internally Cogl now has a GLSL backend as well as the ARBfp and
fixed function backends. By default, this backend has the lowest
priority but it can be explicitly enabled by setting the
COGL_DEBUG environment variable, e.g.:
export COGL_DEBUG=disable-fixed,disable-arbfp
for builds of Clutter with debug support enabled.
• Cogl will internally now cache generated ARBfp programs so that it
should be able to reuse a previous program even if it was generated
for an unrelated CoglMaterial. This makes using one-shot materials
less expensive than before although it is still not recommended.
Release Notes for Clutter 1.4
-------------------------------------------------------------------------------
• ClutterLayoutManager sub-classes overriding the set_container() virtual
function should chain up to the parent class's implementation.
• The ClutterTexture:filename property is now readable, as well as writable;
this allows querying the Texture for the filename storing the image data.
The value will be unset when using the set_from_*_data() family of
functions.
• If both the :sync-size and the :keep-aspect-ratio properties of a
ClutterTexture are set to TRUE, then the texture actor will update its
ClutterActor:request-mode property depending on the orientation of the
image data - height-for-width for landscape, and width-for-height for
portrait. Square image data will default to height-for-width, like all
actors. You can still explicitly override the :request-mode value, or
you can unset the :sync-size property to control the size yourself.
• All the key symbol macros have been renamed from CLUTTER_* to
CLUTTER_KEY_*. The old names are still available inside the
clutter-keysyms-compat.h header, which is included by clutter-keysyms.h
unless CLUTTER_DISABLE_DEPRECATED is defined.
• The internal copy of json-glib is now deprecated. Building Clutter will
default to the system copy and requires an explicit --with-json=internal
to override the check.
Release Notes for Clutter 1.2
-------------------------------------------------------------------------------
* ClutterStageManager is now publicly available and documented API.
* Clutter now depends on the system copy of JSON-GLib, and will fall
back to the internal copy only if JSON-GLib is not installed.
* ClutterActor:opacity is now defined using GParamSpecUint instead of
GParamSpecUchar; the same interval of [ 0, 255 ] applies, and GValue
has internal transformation functions for converting between G_TYPE_UINT
and G_TYPE_UCHAR, so this change should be fully transparent to the
user of the code.
* On X11 Clutter will emulate XKB's detectable key auto-repeat; this means
that when holding down a key, Clutter will emit multiple CLUTTER_KEY_PRESS
events and a single CLUTTER_KEY_RELEASE event instead of a list of
CLUTTER_KEY_PRESS and CLUTTER_KEY_RELEASE pairs.
* On X11 and Win32 the default Stage is created when
clutter_stage_get_default() is called for the first time, and not as
part of the stage initialization.
Cogl API changes for Clutter 1.2
-------------------------------------------------------------------------------
* cogl_viewport is now deprecated in favour of cogl_set_viewport which
accepts a viewport offset.
* cogl_clip_push() is now deprecated and new code should use
cogl_clip_push_rectangle() instead. The old API wasn't consistent with other
Cogl APIs that specify model space rectangles using (x0,y0)(x1,y1) pairs.
* cogl_clip_push_window_rect() is now deprecated and new code should use
cogl_clip_push_window_rectangle(). The old API shouldn't have been defined
to take floats and the abbreviation wasn't consistent with other Cogl API.
* cogl_clip_stack_save() and cogl_clip_stack_restore() are deprecated, as
the functionality is redundant now that offscreen draw buffers own their
clip state and switching to/from offscreen rendering will automatically
save and restore the clip state.
* cogl_material_copy() was added. It is advised that developers use
this instead of cogl_material_new() when creating a material that is in some
way derived from another. This will allow Cogl to track material
ancestries/similarities and reduce the cost of GPU state changes.
* cogl_push_draw_buffer, cogl_set_draw_buffer and cogl_pop_draw_buffer are now
deprecated and new code should use the cogl_framebuffer_* API instead.
Code that previously did:
cogl_push_draw_buffer ();
cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, buffer);
/* draw */
cogl_pop_draw_buffer ();
can now be re-written as:
cogl_push_framebuffer (buffer);
/* draw */
cogl_pop_framebuffer ();
* All cogl_<type>_ref() and cogl_<type>_unref() functions have been
deprecated, and superceded by cogl_handle_ref() and cogl_handle_unref()
respectively.
* The cogl_check_extension() function has been deprecated. This function
was never meant to be public, since it depends on calling glGetString()
before its invocation. Users of this function can be replaced by the
equivalent code:
gl_ext = glGetString (GL_EXTENSIONS);
- has_ext = cogl_check_extension (ext_name, gl_ext);
+ has_ext = strstr (gl_ext, ext_name) != NULL ? TRUE : FALSE;
Release Notes for Clutter 1.0
-------------------------------------------------------------------------------
* The clutter_actor_set_shader_param() function now takes a
GValue, which can be set using the clutter_value_set_shader()
family of functions. The floating point wrapper has been
rename clutter_actor_set_shader_param_float() to match the newly
added clutter_actor_set_shader_param_int().
* The Pango renderer API has been exposed as public API, after
a full rename from PangoClutter to CoglPango, to avoid namespace
collisions with upstream Pango. The Pango font map, renderer and
glyph cache can be used by third party code and depend only on
COGL.
* Both Clutter and COGL only allow including <clutter/clutter.h>
and <cogl/cogl.h> directly, respectively. This allows avoiding
breaking API every time a type definition is moved across
headers, and improves the reliability of third party code against
internal refactorings.
* COGL has an internal Color type, used to store a color definition
that can be efficiently used with the least amount of conversions
by both the GL and GLES implementations. The COGL API has been
changed to drop the usage of ClutterColor in favour of CoglColor.
* The fixed point API implementation Clutter uses internally has been
moved from the Clutter namespace to the COGL one.
* ClutterLabel and ClutterEntry have been removed from the API, as
both have been superceded by the ClutterText actor.
* ClutterCloneTexture has been removed from the API; in its place,
there is a generic ClutterClone actor which allows to "clone"
any existing actors -- even composite ones -- without using
frame buffer objects (FBOs).
* The ClutterEffectTemplate and clutter_effect_* functions have been
superceded by ClutterAnimation and thus removed from the public API.
* The ClutterBehaviourBspline has been superceded by the usage of
ClutterPath inside ClutterBehaviourPath, and thus removed from the
public API.
* ClutterColor API has received a much needed review to increase its
consistency. This has led to the following changes:
- clutter_color_parse() has been renamed to clutter_color_from_string()
and the order of the arguments has been changed
- the factor argument of clutter_color_shade() has been swapped with
the return location for the new color
- the fixed point entry points have been removed
- clutter_color_from_hls() and clutter_color_to_hls() do not
normalize the values in the [ 0, 255 ] interval but use the
correct HLS intervals:
Hue: [ 0, 360 )
Luminance: [ 0, 1 ]
Saturation: [ 0, 1 ]
* The ClutterFixed symbols have been completely removed: fixed-point
public entry points now take a CoglFixed.
* The -x and -u API have been removed. All the pixel-based API now
takes a float to allow sub-pixel precision; this is true also for
properties. WARNING: functions with variadic arguments (like
g_object_set(), g_object_get() and clutter_actor_animate()) do not
behave very well when dealing with integers instead of expected
floating point values, and vice versa. On 32bit machines it will
most likely lead to a crash. So:
g_object_set (actor, "width", 100, NULL);
is incorrect, and should be changed in:
g_object_set (actor, "width", 100.0, NULL);
* Composite actors that do not implement the Container interface
should implement the following virtual functions:
- void map (ClutterActor*)
- void unmap (ClutterActor*)
and chain up to the parent's implementation after calling
clutter_actor_map() or clutter_actor_unmap() on their children.
* Actors implementing the Container interface that have private
children that are not meant to be added/removed through the
Container API should implement the:
- void foreach_with_internals (ClutterContainer*,
ClutterCallback,
gpointer);
virtual function.
* Actors that perform direct transformations using the COGL API inside
their paint() implementation should override the apply_transform()
virtual function instead. Implementations of the apply_transform()
vfunc must chain up to the implementation of the parent class.
* The ClutterUnit type and the CLUTTER_UNITS_* conversion macros have
been removed: all Actors are now using sub-pixel precision directly
throughout the API. The new ClutterUnits type has been added as a
generic opaque storage for logical distance values.
* Timelines are now fully time-based: all the frame-related properties
and methods have been removed. ClutterTimeline::new-frame will provide
the elapsed milliseconds since the beginning of the Timeline, instead
of the current frame number. The clutter_timeline_new() constructor
takes the duration of the timeline in milliseconds, and thus it replaces
the clutter_timeline_new_for_duration() variant.
Cogl API changes for Clutter 1.0
-------------------------------------------------------------------------------
* All drawing functions now use a source material to determine how geometry is
filled. The source material is set via cogl_set_source. Or the convenience
functions cogl_set_source_color and cogl_set_source_texture.
"drawing functions" include: cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectively.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a
color like:
cogl_set_source_color4ub (r,g,b,a); /* (where r,g,b,a isn't just white) */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
material = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (material, 0, tex_handle));
cogl_set_source_material (material);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cogl_rectangle_with_texture_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
* The arguments to cogl_rectangle, cogl_path_rectangle and
cogl_path_round_rectangle have been changed - for consistency - from
x, y, width, height, to x1, y1, x2, y2.
* A CoglMatrix type and utility API has been added; this is currently used to
support describing texture matrices.
* cogl_alpha_func has been removed, since this is now controlled using the
material API via cogl_material_set_alpha_test_function ()
* A Cogl Vertex Buffer API has been added that allows you to efficiently
manage arrays of vertex attributes in buffers that may be stored on
the GPU. These allow you to avoid the costs of repeatedy validating
vertex data and mapping it into the GPU.
* cogl_scale now supports scaling on the z axis
* cogl_clip_set* and cogl_clip_unset have been renamed to cogl_clip_push and
cogl_clip_pop respectively so they self document their stacking semantics.
* cogl_paint_init was renamed to cogl_clear and no longer disables lighting and
fogging. cogl_clear also now takes a mask of the auxiliary buffers you want
to clear so you can avoid redundant clears of buffers you aren't using.
* cogl_fog_set was renamed to cogl_set_fog and it now takes a mode argument
giving control over the fogging blend factor equation, so that the
density argument isn't just ignored. A cogl_disable_fog function was
also added.
* cogl_get_*_matrix were changed to use the CoglMatrix type instead of
GLfloat m[16] arrays.
* cogl_offscreen_blit_region, cogl_offscreen_blit were removed since they were
only implemnted for GL, not GLES, and it was assumed no one was using them.
* cogl_offscreen_new_multisample was removed since it only ever returned
COGL_INVALID_HANDLE so it wasn't usefull.
* The COGL_MASK_BUFFER type was removed, since there should be nicer ways of
exposing color mask if anyone wants it later. It was assumed that no one was
using this currently.
* COGLenum, COGLint and COGLuint which were simply typedefs for
GL{enum,int,uint} have been removed from the API and replaced with
specialised enum typedefs, int and unsigned int. These were causing
problems for generating bindings and also considered poor style.
* The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now
replaced by a namespaced typedef 'CoglTextureFilter' so they should be
replaced with COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc.
* The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled
by a CoglShaderType typedef and should be replaced with
COGL_SHADER_TYPE_VERTEX and COGL_SHADER_TYPE_FRAGMENT.
* cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
cogl_shader_is_compiled. More getters can be added later if desired.
* cogl_enable_depth_test has been renamed to cogl_set_depth_test_enabled and
a corresponding cogl_get_depth_test_enabled function has been added.
Release Notes for Clutter 0.8
-------------------------------------------------------------------------------
* The COGL GL wrapper API has been completely overhauled and now
contains many new features including new greatly improved texture
abstractions (slicing, mipmapping, deformations etc, greatly
simplifying ClutterTexture), image loading and abstraction, path
based primitive drawing, clipping, and improved FBO and shader
support. It is now also fully documented.
* GL Texture Rectangle ext is no longer used, the regular 2D NPOTS
extension is preffered instead but not required.
* Clutter now has basic suppport for multiple input devices assuming
the backend supports it (currently X11 based via XInput and Fruity
backends). New API supporting this includes
clutter_event_get_device_id, clutter_get_input_device_for_id,
clutter_grab_pointer_for_device & clutter_ungrab_pointer_for_device.
XInput support needs to be explicitly enabled at runtime by calling
clutter_x11_enable_xinput () before clutter_init. clutter_x11_has_xinput ()
can then be called after to check if XInput extension present and use-able.
* The functions that return the transformed position of an actor have
been renamed to be more explicit about it:
clutter_actor_get_abs_position - clutter_actor_get_transformed_position
clutter_actor_get_abs_size - clutter_actor_get_transformed_size
Their behaviour has not been changed.
* To increase portability, Clutter does not strictly depend on
GdkPixbuf anymore; this means that you will have to include
<gdk-pixbuf/gdk-pixbuf.h> yourself if you are operating with
GdkPixbuf objects and not including that header. The GdkPixbuf-based
API has been removed from Clutter core:
clutter_texture_new_from_pixbuf
clutter_texture_set_pixbuf
clutter_texture_get_pixbuf
are all deprecated functions. It is still possible to load a GdkPixbuf
into a ClutterTexture with this sample code:
clutter_texture_set_from_rgb_data (texture,
gdk_pixbuf_get_pixels (pixbuf),
gdk_pixbuf_get_has_alpha (pixbuf),
gdk_pixbuf_get_width (pixbuf),
gdk_pixbuf_get_height (pixbuf),
gdk_pixbuf_get_rowstride (pixbuf),
gdk_pixbuf_get_has_alpha (pixbuf) ? 4
: 3,
0,
&error);
ClutterTexture also now has a new filename property and
clutter_texture_new_from_file which is intended as an alternate to
common previous GdkPixbuf primary usage (i.e loading images from
disk).
To read texture data back into a pixbuf or system memory use a combination
of clutter_texture_get_cogl_texture & cogl_texture_get_data.
The clutter-gtk integration library has API for using GdkPixbuf with
ClutterTextures (among others).
ClutterTexture now supports a keep-aspect property which is set to FALSE
by default.
* clutter_texture_from_actor will now reparent source actors if they
are not parented. This behaviour may change in future releases.
There are known not yet fixed issues with source actors that set
depth or use clipping.
* The size negotiation API has been completely changed in order to allow
the creation of non-fixed layout managers. These functions have been
removed:
clutter_actor_request_coords()
clutter_actor_query_coords()
from the ClutterActor API, as well as their virtual functions inside
the ClutterActorClass. The size of an actor is now split into two
different concepts: the preferred size (width and height
separatedly) and the size that has been allocated by the container
to which that actor belongs. Clutter still defaults to the fixed
layout management (i.e ClutterGroup) of the actors, but supports
fluid layout managers written using the new API.
Composite actors (actors with 'private' children not implementing the
container interface) now need to implement an allocate method here pass
an allocation to any composite children.