We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
look_at_lh
1 parent 32a07ac commit d0aa7f2Copy full SHA for d0aa7f2
src/geometry/isometry_construction.rs
@@ -372,7 +372,7 @@ macro_rules! look_at_isometry_construction_impl(
372
/// Builds a left-handed look-at view matrix.
373
///
374
/// It maps the view direction `target - eye` to the **positive** `z` axis and the `eye` to the origin.
375
- /// This conforms to the common notion of right handed camera look-at **view matrix** from
+ /// This conforms to the common notion of left handed camera look-at **view matrix** from
376
/// the computer graphics community, i.e. the camera is assumed to look toward its local `z` axis.
377
378
/// # Arguments
0 commit comments