You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For modders who change weapon models or just want shells to eject to the right.
I'm not sure why this was done in the original code, but the ejected brass debris is having it's linear ( and also angular ) velocity forced to eject based on the player view axis after it is launched. This isn't necessary and prevents a negative y value for the vector being used which is needed to eject right.
For modders who change weapon models or just want shells to eject to the right.
I'm not sure why this was done in the original code, but the ejected brass debris is having it's linear ( and also angular ) velocity forced to eject based on the player view axis after it is launched. This isn't necessary and prevents a negative y value for the vector being used which is needed to eject right.
in Weapon.cpp comment out this:
After modifying the code, if needed we can get the shotgun shell to eject right with one last change:
Change the y value to something negative for this vector being used in 'debris_shotgunbrass'
"velocity" "-25 -100 50"
The text was updated successfully, but these errors were encountered: