.obj models get OpenGL treatment
Scop is a project that explores modern OpenGL and the wavefront obj format. It has
a variety of controls mapped to the keyboard and the MIDI Controller TraktorX11 to make rendering fun.
W - up
A - left
S - down
D - right
The mouse works FPS style
B - shrink
N - unshrink
Move triangles along their normals: J - expand
K - retract
Increase instances in a square fashion. Max 4x4
O - +1 square unit
I - -1 square unit
F toggle between wireframe and solid triangle rendering
C smooth transition from shader to texture
M