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Player.ContinueBreaking is never called
The reason is that the code never gets to that point:
dragonfly/server/session/handler_player_action.go
Line 60 in 8dfffe5
The text was updated successfully, but these errors were encountered:
It looks like the client no longer sends the PlayerActionCrackBreak flag. Does anyone know if this has been reported on other server softwares?
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As far as I know, others haven't handled it
PocketMine seems to handle it the same way. Does anyone know if they experience the same issue?
e9ed5f2
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Player.ContinueBreaking is never called
The reason is that the code never gets to that point:
dragonfly/server/session/handler_player_action.go
Line 60 in 8dfffe5
The text was updated successfully, but these errors were encountered: