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demo/blocky: append to IWAD textures/patches
There's something appealing about not doing this, but without doing so vanilla will crash at the menu.
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demo/blocky.py

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@@ -7,8 +7,9 @@
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from omg.txdef import *
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import struct
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iwad = WAD('doom2.wad')
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out = WAD()
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editor = omg.txdef.Textures()
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editor = omg.txdef.Textures(iwad.txdefs)
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for i in range(0,256):
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