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README.md

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kdceditor
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=========
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Kirby's Dream Course / Kirby Bowl level editor version 1.00
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Kirby's Dream Course / Kirby Bowl level editor version 1.10
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Here it is, warts and all. After many more months of hard work and laziness than there ever should have been, it's done. For now, anyway.
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docs/index.htm

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<body>
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<h1>Kirby's Dream Course Editor</h1>
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version 1.00
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version 1.10
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<table><tr><td>
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<h1>Remarks</h1>
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As of writing this documentation for version 1.00, it's been <s>a little over half</s> nearly a year since I started researching <i>Kirby's Dream Course</i>, and it wasn't too much longer before I started working on this editor. I was itching for a cool ROM hacking project to undertake, and I had coincidentally been digging into this game to research the Japanese version's debug mode for an article on The Cutting Room Floor.
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As of writing the documentation for version 1.00, it's been <s>a little over half</s> nearly a year since I started researching <i>Kirby's Dream Course</i>, and it wasn't too much longer before I started working on this editor. I was itching for a cool ROM hacking project to undertake, and I had coincidentally been digging into this game to research the Japanese version's debug mode for an article on The Cutting Room Floor.
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<p>
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At some point while messing around with <i>Kirby Bowl</i>, I stumbled upon the game's decompression routine, rewrote it in the form of a small tool called "exhal", and began exploring the game's data. Most of it quickly became clear, and I set out to write a document on the level format used by the game.
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<p>

version.h

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#define INFO_LEGAL "Copyright 2013 by Revenant\0"
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#define INFO_DESC "Kirby's Dream Course editor\0"
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#define INFO_VERS "1.00\0"
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#define INFO_VNUM 1, 0, 0, 0
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#define INFO_VERS "1.10\0"
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#define INFO_VNUM 1, 10, 0, 0
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#define INFO_NAME "KDCEditor\0"
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#define INFO_FILE "KDCEditor.exe\0"
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