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0.2.0
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CHANGES.txt

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v0.2.0 [2021-05-07]
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- Improved support for Steam games attempting to re-launch themselves through the Steam client
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(must actually have Steam open and logged in)
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- Added detection of older unencrypted pak format
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- Slightly cleaner error handling in the event that DLL injection on the target process fails
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v0.1.0 [2021-05-03]
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- Initial release

README.md

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Currently, only 64-bit Windows games are supported.
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Games using Steam DRM should work as long as the game is actually in your Steam library, but you will most likely need to add a valid `steam_appid.txt` file (containing the game's app ID) to the game executable's directory to prevent the game from trying to re-launch itself through the Steam client.
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Games using Steam DRM should work (_without_ needing to manually create a `steam_appid.txt` file), as long as the Steam client is open and logged in (and the game is actually in your library). If you're having trouble with a particular game, try running it through Steamless first.
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Games using anti-cheat software will most likely _not_ work, since this tool doesn't make any attempt to circumvent it.
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main.cpp

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int main()
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{
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printf("UnrealKey v0.1.0 - " __DATE__ "\n");
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printf("UnrealKey v0.2.0 - " __DATE__ "\n");
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printf("https://github.com/devinacker/UnrealKey\n\n");
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int rc = 0;

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