Hillshade algorithm showing grids instead #980
Replies: 3 comments 8 replies
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do not rescale the data when passing the |
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Ok I think there is something going on with rio-tiler when we are I'm not quite sure why and where but I'll open an issue in rio-tiler |
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@lawrencenika I'm still looking at this. I already found one issue which will be fixed in #985 and I'll backport this in a non-breaking version (0.18.7, released later today) The other main issue comes from rio-tiler, when you're over-zooming your dataset, which for some reason creates the Your map client should be able to |
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Problem description
Tried with
/cog/tiles/WebMercatorQuad/{z}/{x}/{y}.png?url=${encodeURIComponent(objPath)}&rescale=127.0,236.0&algorithm=hillshade&buffer=3
endpoint and parameters with my current COG data to render on DeckGL map's BitmapLayer. I got the grid looking image tiles instead of terrain looking ones:High zoom:
Low zoom:
Expected Output
Expected look on other platforms's hillshade algorithm:
Environment Information
titiler:latest (v0.18.6) run in local docker env on macos
with ENV WORKERS_PER_CORE 1
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